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Messages - Tabata

#1461
Cool training! Stupot!

I did my last fight of that kind in Patrimonium
but it is still hard for me, nonetheless also lots of fun.



As an possible option it could bring diversity into the boxing game, if not meant to be a pure tactical combat sports game.
#1462
The Rumpus Room / Re: Happy Birthday Thread!
Sun 25/03/2012 00:36:23
              Hey AnasAbdin!

           

Wishing you a very happy birthday!
#1463
I'd like names in the style of:

Brutal-Bicci
Crazy-Cat
Darn-Duals
Insane-Icey
Mad-M0ds
Pincer-Ponch
Strangle-Steptoe
Trouble-Tabby
Wild-Wyz
...

... and an easy to use handling via mouse (click the bodyparts to punch or the buttons with the commands)
and maybe the option to change into kick, bite, insult (if it can get humorous)
                       
#1464
blame Ponch for this entry! It never ever would have been shown by me, but he forced it, since this is the only way I am not the one to be known as jive turkey.


Now you get, what you deserve

... but nonetheless I'd like to go with Ray
   
... on a little trip in that car  


Shame on you Ponch,
someday I'll get you for that!  
                   
#1465
Critics' Lounge / Re: KQ4
Sat 24/03/2012 06:49:23
That's an enormous progress to the first version!
Now you could walk directly into it to smell at the flowers - wonderful work!
         
#1466
Idea: nihilyst
Atmosphere: mode7
Design: nihilyst
Composition: mode7
Functionality: nihilyst
Technique: nihilyst
Personality: mode7
#1467
My vote goes to selmiak for his superb idea with the fighting smilies pacmans  ;D

simplistic and very effective
           
#1468
The Rumpus Room / Re: Happy Birthday Thread!
Fri 23/03/2012 05:25:29

   

Wishing Ghost all the very best
and a fantastic year  to come!
#1469
Critics' Lounge / Re: Walk cycle process
Thu 22/03/2012 05:33:39
He is doing kind of kick steps (by kicking with his heels on the ground inbetween every step).
That looks a bit funny, but somehow it might be the "special thingy" of that char.

I can't help myself - I like it to be a bit weird.  ;D

A good start for becoming an interesting special walkcycle with personality.
#1470
"Up, up and away ..."
          

Thank you all for participating with entries of any kind to bring this comp to life!


The task has been to draw a hero/heroine of your choice, based on or similar to an existing avatar from a forum
member and to add special equipment to make him/her veeery fast (because nearly all heroes are running, flying or driving like hell).

The contestants didn't choose easy to handle avatars and have been very creative to solve their mission:


~ Khris ~ got a special hero sprite created by Eric

~ Ghost~ got a special hero sprite created by straydogstrut

~ Darth Mandarb ~ got a special hero sprite created by Ponch


~ SSH ~ got a special hero sprite created by Ghost


~ Ponch ~ got a special hero sprite created by Baron


Applause for you all and an extra one for our fastest riddler, who was able to solve even two of the heroes: Victor6



Just one step to be done to finish this little competition
- and I don't like it - I want all (Yes, I am still greedy, remember?);)
but it is said a lot of times:
"There can be only one!"


Let's face it:
I loved the chosen references and how they have been done.
All made a direct link to the avatars or/and choose known personal aspects respectively the most striking feature of their games characters
All heroes have been identified so something unprejudiced to evaluate might be taking a closer look for the added equipment to speed our heroes up ... 



Even though you all are my heroes,  :-*

I want to present ...

the bronze TurboTabbyTrophy for the hero with modules for everything to Ghost ~

the silver TurboTabbyTrophy for the ghostly hero riding a broom goes to straydogstrut ~

and at least I hand over the golden TurboTabbyTrophy for the dark hero on a horse to Ponch ~


                       

Hope you had some fun (well, I had  ;D)


and to see you all at the next SpriteJam, that will be hostet by Ponch.


TurboTabby is leaving the stage for now -  "Bye, bye!"               
#1471
Quote from: WHAM on Tue 20/03/2012 18:40:10
Suicidal ONLY if it should be obvious to the players. ... I won't stop you from touching a live wire if you don't know it's live, though. ;)

   sadist     

How obvious suicidal is pressing an unknown red button ???   
#1472
Quote from: WHAM on Tue 20/03/2012 18:23:06
... I will also override any ... suicidal commands ...

If you promise to take care, I don't have anything against pressing the red button  ;D
#1473
> check the functionality of the pistol and look for munition
#1474



The competition is nearly over (just a couple of hours left)
and there are already some nice honored heroes to be seen ;D

So if someone still is hiding his/her hero â€" NOW would be the right time to post it
(or ask for an extension  ;) )
#1475
AGS Games in Production / Re: The Cat Lady
Tue 20/03/2012 05:42:00
Yeah! 
A bloody cool time is getting near!
#1476
#1477
Hi, hi, hi,  Those yellow shapes are magic somehow!
Again a really good entry of this kind  -  superb idea!
#1478
YAY - It looks good!
And I'm already very curious about the issues of modern womanhood  ;D
#1479
                                             x 2  



... and here we go with the description
Spoiler
... that is needed because I bite off too much from the cake, couldn't come up with what I was really aiming for and gave up      :c
[close]
dawn/birth           ~           at high noon/life           ~           dusk/death
(strong, green tree at coast)   ~   (frozen tree in mist)   ~   (desert with burned tree)



edit:   Ooops!   I didn't copy/paste the text for this post yesterday, sorry!
#1480
The Rumpus Room / Re: Happy Birthday Thread!
Sun 18/03/2012 13:04:07
                   
“shiver me timbers” and  ...  ähem ...   â€œ :-X me sideways”
                            HAPPY BIRTHDAY!   

Harrr, harrr! ;D
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