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Messages - Tartalo

#1
I'm Basque myself (and fluent enough to communicate without shaking my hands too much). I'm giving Gray a smart-ass "standard as spoken in TV" language, which sounds a bit alien to old natives, and a more natural but not so standard dialectal variety to earthlings. Some jokes are giving me a hard time (tic, tick, heck-tic), but it works quite well so far.
#2
Quote from: Fitz on Sun 10/02/2013 08:46:48if you know Swahili, Mongolian, Cantonese or Basque, you are also more than welcome onboard.
I'm willing to help with Basque, you've got a PM.
#3
Anything created by an over sized ego, that serves no practical purpose, has no meaning without an accompanying thesis, offends the senses, and is ridiculously over priced, is undoubtedly art.

Everything else falls in a gray area and it's debatable whether it's art or not.
#4
Search in This board actually searches in Entire Forum.

I'm talking about that thing in the top right corner of the forums.
#5
Yeah! I have something in common with Vince Twelve! Once I woke up in the middle of the night with the code to solve a problem in my head, half asleep I wrote it on a paper and went back to bed. When I tried it next morning, much to my surprise it worked without modifications.

Unlike Vince I'm not a professional programmer and that was a new language for me, I think that this "holding the program in your head" has more to do with creativity and the way we all solve problems, than it has to do with programming proficiency. The brain doesn't really rest, and often it's necessary to distance and "stop thinking" for a while to find the solution.

For this reason, the second hint surprises me a bit, in my opinion long concentrated sessions and conscious thinking alone won't help, you need to "distract" your brain too, and this is valid for programming and any other problem-solving situation in my opinion. The problem comes when the distractions don't allow you to concentrate enough.
EDIT: Actually, the article says exactly that with other words (Note to self: stop reading in diagonal)
#6
I remember that this message was longer: http://www.adventuregamestudio.co.uk/forums/index.php?topic=46152.msg635963#msg635963

Everything after the second bold tag is missing. I was saying that it worked well and giving thanks so I don't think that a moderator edited it, I guess that it has to do with the migration.
#7
Engine Development / Re: AGS engine Linux port
Fri 28/12/2012 22:10:28
Quote from: BigMc on Thu 27/12/2012 15:15:16Allegro should use OSS if liballegro4.4-plugin-alsa is not installed.
Apparently OSS support was removed from Ubuntu's Kernel: https://bugs.launchpad.net/ubuntu/+source/linux/+bug/579300
Quote from: BigMc on Thu 27/12/2012 15:15:16That's what you get for removing Pulseaudio.
A friend of mine removed the brakes from his bike as a kid to make it lighter. That's the spirit!
#8
Engine Development / Re: AGS engine Linux port
Thu 27/12/2012 14:43:37
I Just compiled and tried AGS engine Linux port in Ubuntu 12.10 amd64.

First it didn't compile, but it was because the g++ package was missing in my system (Perhaps it should be added to the list of packages to install?), once g++ was installed the deb package was created flawlessly.

I tried it with a couple of games and there was no sound, probably because I had removed Pulseaudio. I remembered having read somewhere that AGS used Allegro so I installed liballegro4.4-plugin-alsa and voilá! The games had sound.

So I downloaded a couple of games more, new and old, and everything seems to work fine.

Thank you very much :)
#10
Site & Forum Reports / Re: New AGS Website
Wed 25/04/2012 12:09:00
Quote from: Hudders on Tue 24/04/2012 21:50:19
What version of Firefox? I'm not seeing the issue, using the latest version, (12.0).

I was using Firefox 11.0, of course, 12.0 was released yesterday!
Well, it seems that the Mozilla developers read these forums, or something.

#12
Site & Forum Reports / Re: New AGS Website
Mon 23/04/2012 18:12:54
Quote from: AGA on Sun 22/04/2012 22:54:27
Okay, so I have this [facebook integration] enacted on my test version of the upgraded forums

I understood that people wanted this in the game page rather than the forum.
#14
Site & Forum Reports / Re: Forum Restructuring
Thu 19/04/2012 14:20:00
That would be good too
#15
Site & Forum Reports / Re: Forum Restructuring
Thu 19/04/2012 14:05:15
There are / have been a lot of programs and services that are not part of AGS but are directly related to AGS, and all the information about them is buried among the support questions about development of games with AGS in the Advanced Technical Forum.

I mean things like the Android AGS market, Nimbus/Nexus, AGSarchive, Adventure Game Goddess, Bycicle for Slugs... and surely others that I don't know about.

What about a subforum to give visibility and encourage this ecosystem?
#16
It looks like the problem is specific to my version, consider this solved.
#17
Site & Forum Reports / Re: New AGS Website
Mon 16/04/2012 10:08:03
There's a character encoding problem here:
http://www.adventuregamestudio.co.uk/Newsite/Games.aspx/Detail/616/Soviet_Unterzgersdorf

The new design looks really well
#18
I couldn't login with Chromium web browser, the error was:

An Error Has Occurred!
You were unable to login. Please check your cookie settings.

It's Chromium 17.0.963.83 (Developer Build 127885 Linux) Debian wheezy/sid with default settings + AdBlock Plus 1.2


There was no problem with Iceweasel.
#19
I saw this and thought that you might be interested:

https://github.com/bebraw/jswiki/wiki/Game-Engines
#20
Quote from: mjomble on Fri 14/10/2011 23:11:11
create a separate subforum

I agree. I come regularly here looking for something easy I could do, but have trouble even understanding what is going on.
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