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Messages - Thaurin

#1
Engine Development / Re: AGS Wii Port?
Sun 26/04/2009 20:41:57
Since I saw mention of the iPhone in this thread, I wanted to mention that I had the idea of a AGS player for the iPhone some time earlier. I think this would be amazing, like a graphical point-and-click version of Frotz. Unlimited mobile adventure gaming with direct download from the app. Since ScummVM is already such a joy to play with, I'd think this would be like a dream come true.

Not that trivial to do, I would presume. But then, I don't know much about AGS in the first place. Anybody up for such a project? I could help!
#2
Aww, is there anything left that doesn't already exist? You guys won't make it impossible for me to make something original now, will ya? ;D

I'll check it out!
#3
Ah! A great starting point. I should have searched better. I'm probably going to have to enhance this if it doesn't have nifty little things like grid-snapping, rotation, etc. But definitely encouraging that there's something around already. Can't wait to jump into scripting.
#4
Hi there, I've just started looking into this endlessly fun toolkit.

I was wondering if the following is easily done with AGS or whether it requires intensive scripting. Scripting is not a problem for me, even though I'm gonna have to start learning it soon. :)

I'm recently playing the Tex Murphy games again and I was wondering about the puzzles you see in that game (and others like it) where you have to move around and rotate pieces of a puzzle (a torn-up letter, a cut-up credit card, etc.) and put it back together in its original state. I've never seen this in an AGS game, but I figure it wouldn't be very hard. Can it be done with standard AGS, is there some plugin for it already, or will I have to make this myself with scripting? Can't really imagine that nobody's ever tried this great adventure game device before in AGS.

(And yes, a Tex Murphy game may be in the making.) :)
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