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Messages - The Outer Zone

#41
Okay - great!
Yes, I am going for very different episodes. Characters might return, but maybe much later in the series :)
And I will not re-use assets - other than characters when that time comes.
#42
Thank you everyone for the nice words and also thanks to those of you who voted on my game.
It feels nice to be so well received in the AGS community. I really appreciate it :)

I will try to come up with a good theme for MAGS October.

And I will probably join you again in another MAGS. I'm thinking of doing the whole "Tales from The Outer Zone" series in various MAGS.
Creating a game in this "spontaneous" way is a great tool. And I like that I don't know the story/theme before designing the games.
But I am unsure if it's ok to continue a series in a game jam.. even though my chapters will be very different from eachother, they still exist
in the same world.. Do you have a rule against that? I totally respect it if you do :)

Either way, the series will hopefully continue some day.

Cheers!
-Malte
#43
Thank you guys! And sorry for my late reply.

I'll try and fix it for the next version. Thank you :)
#44
Quote from: VampireWombat on Sun 16/09/2018 18:47:47

Cyborg Seppuku by The Outer Zone:
Spoiler
I think I already commented earlier when I played it before. I don't have much more to add other than I couldn't finish the updated version. The colors were a nice change, but the flashing triggered a headache.
[close]


@VampireWombat - sorry about that. Do you mean the background fx? All the people, cars and adds?
I should really make these less noisy in the next version.
#45
That dark main scene really does look beautiful!
Really looking forward to play it - and finish my Grundislav Games cavalcade.

I hope it's a financial success - I'm certain it will be a critical success :)
#46
Thanks SilverSpook - yeah I also thought of Neofeud when I read the thing about the bright and unusual artstyle :)
#47
@kconan: Thank you! I went for "bright cyberpunk" color palette - which is also very moebius/bilal.
@Kastchey: Thanks for being my hints and tips hotline when I'm not around :D
@Salmiak: Awesome! Already saw it - didn't know it was you :) Thank you!
@KyriakosCH: Thank you - can you guess what Vangelis piece inspired me? I only had a day for all music and SFX, so I went with a "steal" for the main theme.
@SilverSpook: I know! I saw it, just as I tuned in to watch you talk about your game, you were talking about mine :D Thanks a lot!

There has been a lot of great response to my game. From the AGS forums, point-and-click kings on twitter and from critics. PC Gamer picked it for one of their free games of the week Could not have wished for more :) Thank you!
#48
Hi

Apparently the Linux version of my game won't launch.
I don't know Linux and I'm not the best coder so I can't really do anything to fix this.

I got this message from a user for my game "Cyborg Seppuku":

"I had some trouble running on Linux. The Itch client fails to launch (here's the error trace); it looks like it might be having trouble reading $SCRIPTPATH as defined in Linux/CyborgSeppuku? But it is defined and called correctly with quotes, it is a single string with whitespace in it. Also ags64 is exactly where it's looking for it, no idea why it can't find it. But tbh I'm not really sure how that script works, since all it supposedly does is define a couple env variables but if you run it by hand it executes AGS and the game somehow (and completely scrambles your randr configuration if launched fullscreen as by default, but details). Might be the problem is just with the Itch client."

Thanks for reading - hope you can help :)
#49
I finally got through all the games. Took me a little more time than expected :)

Here are my comments:



Cola Skunkette by DBoyWheeler:

Spoiler
A charming little game. Cool to see some animations when interacting.
Would be nice to let the player find the gum and combine the items.
[close]

Vacant Bodies by VampireWombat:

Spoiler
I love the surrealistic feel in this one. It's really eerie and "off".
Too bad the ending is so abrupt. And I miss some puzzles - but that might
not be your thing VampireWombat? I guess walking through this world is enough
of an experience. I was entertained :)
[close]

The man who liked cats by Mandle:

Spoiler
Too bad this is not the full game! I loved the mood of the beginning, but after the cat runs off, the quality drops.
Running through the mines took me out of that experience unfortunately.. its hardmixing other genres into an adventure game..
And the final scene was okay, but incomplete. I will look forward to the finished game if you manage to have the quality of the beginning
throughout the whole game.
[close]

The Campaigne of Daphne White by Slasher:

Spoiler
Four episodes in one game. That's a lot of content. I liked the overall idea
of having different quests to get around Daphne's censorship. It was nice going from one character to the next.
There are some bugs here and there that kept me from proceeding and much of the design felt a bit rushed.
Which makes sense seeing that there is so much content. I would really like to
see a game by you Slasher, with 1/10 of the content but thoroughly designed and polished.
My favorite quest was Martha's. Going from the bar to the country side was a nice shift of scenary and
finding the spot was nicely silly.
[close]

Fists of Murder by Jack:

Spoiler
Interesting combo of fighting game and point-and-click, though I never found out how to punch..
Did you make the graphics yourself? I like the flat 3D backgrounds - there is a dollhouse like quality to the whole thing.
I think its the depth of field. A little too repetitive doing the "same" mission again and again. All in all a nice little snippet of an underground world.
[close]


My vote goes to:

Spoiler
Vacant Bodies by VampireWombat. This strange little walkie leaves me with wanting more. The sound and visuals go well together and creates a nightmarish and surreal world. I want more eerie robot motel stories.
[close]
#50
@Shadow1000: thanks a lot for your kind words :) I will definitely make more Tales From The Outer Zone. I don't know when I have time again though..

I'm only halfway through the list of games. I will comment on all in one thread once I'm done tomorrow.
Good stuff so far ;-D
#51
Good job on finishing your games :)
Can't wait to play them!
...so I'll play them today :-D

I'll make sure to leave a comment on each of the entries.
#52
Quote from: Mandle on Sun 02/09/2018 15:56:54
As usual I will play all games and update comments in this post:

Cyborg Seppuku
Spoiler
Well, what can I say? It's beyond amazing! From the Moebius-style graphics, the social commentary subtext of unplugging from our devices, to the actual fun puzzles and characters, this game just had me drooling for more, even though I suspected that I wouldn't get to see The Outer Zone. But I really wanted to! Silverspook, have you played this yet? You would LOVE it!!! Gonna be a hard contender to beat for the other games!

A bit of pixel-hunting is totally forgivable as the backgrounds are just so rich in detail that the player naturally wants to explore every nook and cranny anyway.

One thing I might suggest though is to remove the "self-censorship" comment in the game. I think most players will get this without having it pointed out to them to so bluntly. Also, perhaps the C.Jones comment about the coffee cup. I think this game is great enough to deserve no in-jokes/tributes.

Also: one of the coolest game titles of all time which the game lives up to! Sometimes bad games have really cool titles as clickbait. This ain't one of those!
[close]

Thank you so much - I am glad you liked the game :)
And thanks for the feedback. I think you're right about the in-jokes, I got a little carried away with my first AGS game :-D And the self-censorship line is a bit out of place. I wanted to make the "censorship" theme clear - but I'm glad it communicates without that line.
#53
Thanks a bunch everyone ;-D

Yeah, the Moebius style appeared on the day of drawing the backgrounds. Was initially going for a more realistic (Technobabylon) style.
But then I looked at the Bilal drawings for the comic "Exterminator 17".
I hope to make more Tales From The Outer Zone, but I might change the style for each game. I haven't decided yet, though.
#54
Completed Game Announcements / CYBORG SEPPUKU
Sat 01/09/2018 13:07:53


TALES FROM THE OUTER ZONE:
CYBORG SEPPUKU


A cyberpunk tale of marriage and selfdestruction.


You're a cyborg and your wife has left you. To find her you must leave "The Structure" - a dystopian city in which you are imprisoned.
The only way of escaping The Structure is to rid yourself of your implants and become a plain-skin.

Created by Malte Burup @outerzonetweets



GET IT HERE:
CYBORG SEPPUKU









The game was made for MAGS August 2018.
It has been great working on my first AGS game!
Feedback is more than welcome. I will probably make a version 2.0.

Enjoy :)
#55
It has been great working on my first AGS game!

Here it is:


CYBORG SEPPUKU








Feedback is more than welcome.
I will probably make a version 2.0.

Enjoy :)
#56
Quote from: VampireWombat on Thu 30/08/2018 12:31:04
Design and implement sound? Wow.
And the updated graphics are interesting. I never would have expected the player character to be a young cyborg Papa Smurf.

Haha! Didn't see that coming did you? It's been a smurf story all along.. muahahaa!

Thanks for the new deadline, though I think I'm going to submit tonight anyways.
But something might go wrong, so it's nice with some extra time :)
#57
Quote from: Kastchey on Wed 29/08/2018 22:49:37
The Outer Zone:
Spoiler
I LOVED your game. Really. It was awesome. The detailed, well thought out world is the reason enough to give it a go, and the cruel, oppressive, dystopian atmosphere immediately reminded me of BASS. Very, very impressive. If a game makes your player want to explore its world just for the sake of it, then you couldn't have done a better worldbuilding job.

In its current state, the game doesn't offer too much gameplay (it took me about 10 minutes to finish) but you had some interesting and original puzzle ideas, so I'm pretty sure that if you put some effort into expanding them so that it takes more than 2-3 actions per implant, the gameplay alone has a chance to turn into a really enjoyable experience. The dialogues were brilliant, too.

I only have one complaint... sort of.  It may be subjective, so if you are convinced to this idea feel free to ignore me.
So, have you considered revealing less of the player character's personal background at the very beginning? Because you see, if the first thing I learn about the character is that he has a wife named Helen who has decided to run off with another guy, then it makes me wonder just why on earth would I want to help that abusive stalker chase a woman who clearly doesn't want to see him anymore?
Of course, perhaps it's just me being too judgemental but I feel that for the first stage of the story, it would be more than enough to know that he wants to find someone he cares for who recklessly ventured into a dangerous wasteland.
[close]
I will leave comments for Slasher in the completed games thread :)

VampireWombat, fingers crossed for your game, hope you will manage to finish it.

Thank's a lot for the kind words and the feedback! I see your point. Never thought of it that way :D
Spoiler
If there is time, I'll try to make the player have more sympathy with the character. As you should have from the start. Her reason for leaving should still be a secret though..
[close]

So, deadline is tomorrow. I still have to design and implement sound 8-0

Here is how my game looks now:




#58
Hi everyone

I'm sorry I don't have time to playtest your games before deadline.
I will try them out and give feedback as soon as this month is over :)
It's looking good.

happy game making!
#59
Quote from: Cassiebsg on Wed 22/08/2018 18:58:00
@The Outer Zone: Just played it and finished. Good job. (nod)

A few minor bugs/sugestions:
Spoiler

1) Like VW mentioned the intro is rather long, just add a StarCutscene(ESC Only); (or any key, or something) at the start, and EndCutscene(); once you are done with it.

2) You text if running waayyy too fast. Please either set it to a slower pace (AGS default is too fast), or add an option in the settings.

3) Ask for some help with proofreading. I noticed several spelling errors.
Spoiler alert:
Spoiler

4) When you go in to the elevator a second time, the door closes and only then you remove the player character, leaving the character visible above the door. You can play with the door baseline so the character is behind the door, or just turn the character invisible once he enters, close the door, change room and turn him visible before fade-in.

5) I broke the pipe before I knew which pipe to break (I only noticed the plaque after I broke it). Guess I was lucky to hit the right one at first click? (laugh) (roll) You might want to check that the player knows which one to break before he does it. ;)
[close]
[close]

Those are the ones I caught.
I love the sketch art! (nod) That is definitely different. (laugh) And I loved the puzzles. Hope to play the finished version soon. :-D

Thanks  a lot!!
Really good points. It helps a lot thank you :)

Quote from: VampireWombat on Wed 22/08/2018 12:38:48

And yeah, you probably didn't even think about the menu because in play testing you know exactly what to do. Of course having a pause before everything starts could work too. But a starting menu also adds a bit more professional look.

Edit: Just finished it. Good job. Definitely better than any of my games so far.

Thank you :) Hope to implement everything that is planned. Doing GUI atm..
#60
@Kastchey - I forgot to write back. I mostly have problems reading the torn gloves and the harness. The scissors could be more clear as well. And the voltage tester.. that's a foreign object to me, so i guess its ok. But I think it would be more clear if the objects were not on a background with same texture and value. The color is fine (green on red) but its the same light tone.

Would be fun to see the game in a polished version :)

-Malte
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