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Messages - Theeph

#61
Critics' Lounge / Re: Front/Side Walk Cycles
Wed 12/07/2006 08:05:04
Wow that's hot looking... *hexes you for making this seem easy*

:P

I like the cell shadey look, but it kinda makes the front view look a bit 2d. Especially the white torso section. Dunno if this is an issue, cause it might be in keeping with what you're going for, but it looks kinda incongrous compared to the side-view torso, which is *sweet* looking.

Anyway. That's my two penny.
#62
Quote from: [lgm] on Wed 12/07/2006 03:33:00
Does she ever open her legs when she walks? I bet she chaffs like crazy.

I bet it canes. But that's actually consistant with my reference vid. No legs apart at all.

Maybe my next task should be a Big Blue Cup item full of anesthetic cream.

Edited:
----------

Aiiet. No more chafing. Fixed silly shading. Got a little hair bobble. Looking a little bit more walksome.

#63
Thanks all for the great responses!  ;D

@ Penguinx - Thanks and yep. That was my 2 in the morning idiocy that saved it incorrectly.

@ Candall - Cheers, will remember it. I usually fall into that hole, and given Ivy's edit, I see it makes it look teh suck.

@ The Ivy - Thank you stacks for the edit. Actually starting to look like what I want. I shall work on consistancy. I think part of the problem was I made the sprite from a seeries of sketches on different bits of paper. I'll do them all together next time. And yeah, I agree about the head. I was working from a runway reference movie I nabbed from YouTube, but at that hour last night the lazy-flip-and-reshade option sounded a whole lot more attractive.

I'll hit this in an hour or so and post my results. Thanks again all.

EDIT: Ok, not too major. Lotsa problems still there, but I fixed the head wavy thing, made one of the arms swing wider and look less noodle-like, redid the crazed "Breast Explosion" on some of the frames, and cleaned up the hip part a tiny bit. Have plans for the hair and finer details but I want it to get more... walky first...

#64
Ahh cheers for the clarification and response Penguinx. Hmm. Cool to be (somewhat accidentally) right about tweening.

I mucked about a bit more and I'm a fraction happier with the result. Ie, not too embarassed to post it. :P



Yup. More than I can chew, that's my issue all over. Anyway that's a last ditch effort for some improvement tonight before I retire. I'll get to it fresh tomorrow, and strip it back to teh sticks. Thanks again for crit and help!
#65
Thanks for replies.

@ Penguinx - Cheers for encouragement. Will simplify first and get the annimation happening. Hopefully won't have to take all the detail out cause I like it :) and also I have all sorts of funky kung fu already animated... we shall see.

@ Alynn - lol. Riverdance. Actually, I was playing Nine Inch Nails at the time, and she danced to that too. I think maybe I'll release it as some sort of incipid, epilepsy inducing eye toy. Heh. Anyway - will start from scratch, simplyfying like Penguinx said, and follow your annimation approach. I know it isn't tweening too, but I couldn't think of a better blanket term. "Interim frames" sounds... bleah.

Cheers again.
#66
Thanks for replying.

I am really ashamed of this anim. It makes me seasick... but anyway. Apoligies.

#67
Critics' Lounge / Tweening my walk cycle...
Tue 11/07/2006 13:32:22
Hi all. Having some drama with a walk cycle for a character.

Trying to make it "sashay" as it walks.

I usually have a pain with the intermediary steps, because it seems counter intuative... no matter how many movies of walking I watch I can never seem to get it down pat. Anyway, I have the extremes here, and I'm just looking for some ideas to shoe horn in between.

Thanks.

#68
Wow Fabiano.

Looks brilliant.
#69
Quote from: KhrisMUC on Thu 08/06/2006 21:59:48
NAIL ANYTHING!

LOL. Noice.

Also my entry: a wooden Difference Engine.





Hundreds of years ahead of his time, our seminal medieval inventor invents and constructs a wooden difference engine, and in so doing becomes the very first computer engineer (and gives rise to the term).

He applies his genius to establishing a network of wooden difference engines in every cottage, physically connected by cured goat intestines. The intestines form elastic bands and allow the engines to talk to each other - coining the term bandwidth (the width of an intestine is directly proportional to the ammount of communication possible). A new era of commerce emerges.

Unfortunatley he then loses any good standing he aquired in the villagers' collective eyes by utilising this network to proliferate mechanical (as opposed to digital) pornography, and his engines are promptly destroyed.

He still carries one around with him for sentimental value.

(Aprox 7 colours)
#70
Quote from: Mr_Frisby on Sun 04/06/2006 01:12:23
(p.s my avatar agrees with Theeph)

Best avi EVAR!


EDIT - here's the finished walk cycle kitty.

#71
This is way not up to the quality here, and it's kinda cheating, because I was working on the first frame of my character's walk cycle anyway, and he's the boss of the cats in my (probably not) forthcoming game. But what the hey.




I think the text may have done some crazy antialiasing while I wasn't looking. Ignore it. I swear the kitty is only 7 colours.

Oh yeah - doesn't really show up there but his eye is scarred. The other one works ok, but silly me wanted to do the "walking left" cycle first. Sorry if it looks weird.
#72
I really liked this.

Quite head-noddy. Not too intrusive for an AG either... would work as bgm or as title track/credits/whatever.

I like.
#73
Gabe spotted at Springer show. Gabriel is a unisex name, now that I think about it...

#74
Quote from: yarooze on Fri 02/06/2006 19:43:41
theeph: very cool and smooth transformation. (now I know, what this weird thing on its back really is  ;)) Is this your first entry? Welcome!  :=

Thanks :) Yeah it's my first. Nice comp. Can't wait for the next one  :D

Congrats cpage! *dance*
#75
Am I too late?

#76
Love your art cheeba. Just out of curiosity, what sort of time would you put into each cell?

I'm working on that anime feel atm, and the time factor really bites. Would love to know what it takes a pro like yourself.

Can't wait for the game. Sounds awesome. Story all the way.
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