yeah o/
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Show posts MenuQuoteFlyRider
Member
Re: 800x600, 32-bit true color game--just how slow would it be?
« Reply #8 on: 02 Nov 2005, 22:01 » Reply with quote
I'm doing that, and when testing the game I noticed that the music skipped while changing room. I tried running the game in 16-bit mode and found that the skipping was gone. Speed was also increased. I want to have the ability to use alpha transparency though.
Isn't there another way around?
Exsecratus
Member
Re: 800x600, 32-bit true color game--just how slow would it be?
« Reply #9 on: 02 Nov 2005, 22:59 » Reply with quote | Modify
test this:
ctrl + alt + del to open task manager
go to the process list and find your game process there
right click with mouse define a priority higher than normal
game should run faster with this
o/
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