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#141
I did it like this in a module but still getting the unresolved import error
and try to run the game without using the functions

Code: ags
// Main script for module 'WalkToInteraction'

static function WalkToInteraction::Go (int x, int y)
{
      
  player.Walk(x, y, eNoBlock, eWalkableAreas);  


}

static function WalkToInteraction::Stoped() 
{ 

 

}


// Script header for module 'WalkToInteraction'

struct WalkToInteraction {
  
		import static function Go(int x, int y);
		import static function Stoped();
  
  };




o/
#142
yay thanks
but Its not working here  :'(

// main global script file
function WalkToInteraction::Go (int x, int y)
{
   player.Walk(x, y, eNoBlock, eWalkableAreas);
   going = 1;
}

function WalkToInteraction::Stoped()
{
}


// Main header script
struct WalkToInteraction { 
      import function Go(int x, int y);
      import function Stoped(); 
  };



When I try to run I get the fowlling error:
Error: Unable to create local script: Run time error:  unresolved import 'walktointeraction'


o/
#143
that was just a exemple  :-\

I have another question.
How do I import variable to modules?
I tryed to import but it gives me a unresolved import error

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#144
Not like that
I want to do like

int Walkto
{
 
  int goto(x,y)
  {
   ...
  }

}


so I can use Walkto.goto(x,y)

o/
#145
How can I do something like
Myclass.myfunction(x,y) in ags?
???

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#146
crystal(sp) method - born too slow
NFSU

o/
#147
Critics' Lounge / Re: Manga draw - cowgirl
Mon 17/10/2005 01:38:28
thanks for all the comments and the paint, stefano

I'm really bad at anatomy  :-\

Ill try to colour now

o/
#148
thanks for the help

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#149
I know, but you used string type, I want to do it with String type
I resolved the problem in another way

but the problem is that
I can do this:

String lookat;
lookat = "look at "
lookat.Append(locationname);

and can't do this:

"look at ".Append(locationname);

o/
#150
GUIButtonLocation.Text = "talk to ".Append(locationname);
give me a error
why i cant do it?  ???

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#151
Critics' Lounge / Manga draw - cowgirl
Sat 15/10/2005 22:38:32
thanks for the comments
I changed the face a little and the position of the head, made the half bottom part, put boots and made the legs a bit shorter

now I came up with these 2 versions


this one


and a slim one with the body more near the head

witch is seens better? and more c&c please

o/
#152
please c&c



I'm a beginner in manga draw so if anyone could give me any tips I'll be apreciated

o/
#153
My computer: Athlon xp 1Ghz

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#154
My computer is slow so the music goes faster than the graphics when i'm in run the game in a window  :-\
But it plays correct in fullscreen  :)

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#155


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#156
Is there anyway to make some kind of dynamic allocation before compiling the game?
like the malloc command on C
So the numbers of hotspots, rooms, characters vary accordingly to the number specified  ???  ???  ???

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#157
they didnt help me either  :'(
I'm all by myself

o/
#158
nice shadows

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#159
thanks

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#160
If I do a character sprite from a side view
and then do a bg with the camera looking from the upper corner to center of a room
then I have to remake the character sprite?  ???

o/
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