Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Theme

#161
Critics' Lounge / Re: please help on grass
Tue 04/10/2005 14:21:40
thats a nice grass darth
I'll do something like this
thanks for the comments and tips

o/
#162
Critics' Lounge / please help on grass
Mon 03/10/2005 19:51:00
I was doing this background
but I want the grass to look more realistic


800k

the background is not complete

o/
#163
I can't connect to irc.adventuregamestudio.co.uk
what happend?

o/
#164
General Discussion / Re: AGS music video clips
Fri 30/09/2005 14:14:45
I wanted to do like a music video for my game intro
but i don't know how

how do I 'record' parts of the game to make look like chrono trigger/cross opening or a amv
or maybe recording the images and do a flic video

o/
#165
I need someone who wants to to make stick characters for me, with vector draws or not
send me pm if interested

o/
#166
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=5644.new#new

try opencanvas for colouring
get the event files

o/
#167
OpenCanvas - http://www.portalgraphics.net/en/index.asp

If you like manga try this one, it is very easy to use. It is a small photoshop like program. you can make use of event files to see how the artist did the illustration
It is a good way to learn colouring CG http://www.portalgraphics.net/oc/index.asp?lang=en

o/
#168
Critics' Lounge / Re: BG Improves
Fri 09/09/2005 17:58:51
Yes, it's a very very very very very very very very VERY VERY VERY easy to use !
I recommend for everyone who doesnt know how to draw buildings and stuff
http://www.sketchup.com/

o/
#169
Critics' Lounge / Re: BG Improves
Tue 06/09/2005 22:20:48
thanks for the tips and tutorials everyone

Quote from: loominous on Tue 06/09/2005 17:11:40
In any case you got the perspective down and the shading is logical, apart from the lack of contrasting values, so the step to a CMI like style shouldn't be big at all.

I made it using SketchUp (3d software)
so I can't draw, do perspective or shade (OMFG)
I suck...  :-\

nice bg btw loominous

o/
#170
Critics' Lounge / Re: BG Improves
Tue 06/09/2005 13:58:21
thanks for the tips
it seems the style doesn't match
them maybe i just let things as they are

o/
#171
Critics' Lounge / BG Improves
Tue 06/09/2005 04:33:33


I want to make it look like MI3
but I don't know how
please help :~
#172
nice ed progz

o/
#173
Critics' Lounge / Help on shadows/colouring
Mon 22/08/2005 20:59:19
Hi

http://www.2dadventure.com/ags/AnimeSchoolGirl.png

I made this, the draw isn't correct and then I coloured
I wanted it to look more like this:

http://www1.kcn.ne.jp/~katonoid/hustle_cg/cg2/kazami.jpg

but I don't know how to do these shadows and colouring

o/
#174
nice char arboris *_*

o/
#175
oh thanks again rui

o/
#176
Everything is working now

The handles Inventory clicks was checked, so I unchecked and made some modifications in the script and now it is working.
but i still have that Right Click == Look (when mouse mode is Useitem) problem
Is there any other way to solve that problem without marking the handles Inventory clicks? Or it only works the way you mentioned  ???

o/
#177
Persistent or Normal mode

I was asking that because some events don't run when the game is paused (pop modal)
and I wanted to make a MI3 like inventory gui.

EDIT: I forgot to ask one more question.. is the game paused when the Verbcoin GUI shows up? o.O  ???

o/
#178
ok thanks people  :)

o/
#179
I was wondering if the game pauses when the inventory gui shows up in MI3
if anyone knows about this please tell me

o/
#180
AGS Games in Production / Re: Otaku Rivals
Sat 13/08/2005 23:44:37
Nice! There isnt much anime style ags games
and i love anime :)~
this game seens fun

o/
SMF spam blocked by CleanTalk