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#61
the design of the houses of everyone are very great.
Too bad I didn't make the house with towers and diferent shapes :( now don't have time to change.

Updated

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#62
Sounds fine to me loominous.
I don't know if I'll have time to finish in time, but I'll try to follow
Should I post the 3d models I've done so far?

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#63
General Discussion / Re: Now What?
Fri 16/05/2008 23:40:35
Not all programs use four cores, most apps don't even use 2 cores.
If you don't use a professional 3d rendering program, or video editing or particle dinamics and simulation I guess there is no reason to have quad. Last games today use only 2 cores, and they are just a few.
But then, the intel quad6600 is very cheap these days.
One thing that is nice to have is a good 3d card for games.

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#64
I have a lot of things to do. But I'll try to participate in this, hope I can finish my work.

here are my references:

and a quick sketch of the scene:


I'll try a 3d entry too. Modelling and texturing takes long time, so better start now. The modelling would take to the second part as well. I say on the second part, we try to light the scene which is a important part, then render which takes long time too. the final would be post-process the final render in photoshop and composition.


update:
the model of the house. No texture yet


update (06/27):

I changed the house model a bit following loominious suggestion.
This would be the layout of the scene, the lights are going to be changed
You have the house, the bridge at the botton right, the sign close to the bridge, the swing and toys to the left and the farm and windmill at far back
Still need to add vegetation, texture, prepare materials.

update (07/02):


I had a hard time trying to fit all in the camera, and then the objects like the sign were to small to read (and still is) so I rendered a big res, HD 1080p. Maybe if I played with the focal length settings on the camera but I don't really know much about it.
I used large textures (4096x4096) on the main objects, like the bridge, house, landscape.
The bridge, the terrain and the mountain far back (which almost don't appear) have normal maps and displacement. So it was around 400mb of texture. More than 1gb of material.
Uv was done some manually and some automatic mapping (cubic mapping, etc)
The materials could be better, more realistc. The models don't have many polys mostly. I don't know if the light is good, but I tried a darker ambient with light hitting the main objects.
A little light at the back left of the house, just to draw attention to the path way to the back of the house. The ugly model of a girl at the window and a bear toy and a car toy near the swing.
I had lots of problems to extract good z-depth and ambient occlusion renders due to tranparency issues, but after that I used some layers to composite in photoshop and with z-depth pass I made the depth of field effect, which I guess it wouldn't fit for a game bgs o_O

update (07/11):


I made another render, without the too strong dof and less foggy
But without fog makes the back part very empty
And you can really see how my textures are very crappy by the house

here a part of the house texture, it joins photographic texturing and paint on top
http://www.2dadventure.com/ags/texeg.jpg

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#65
Critics' Lounge / Re: Oko 3D - The Revengening
Tue 13/05/2008 21:09:06
Hi, I suggest you to research topology of 3d characters for animation. For better a animation, bending and rigging.


(from http://bellorum.50webs.com/tut_head_01.html)

The face must follow a basic edge flow for the animation to look better. There is a lot of tutorials on the internet on how to model faces,
and Buckethead point others things like not to use triangles in areas that are going to deform too much.
You can also change the topology of the character using a program like zbrush.

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#66
QuoteSo I wanted to be able to show, "OK, this curtain is red, these stairs are made of wood, this wall is white, this wall is brick" etc., without ending up with just flat cartoon colors.

The strong yellow light will bounce on the objects and the courtain will have some yellow tint and maybe a little mix of green (from the walls) and brown from the floor. Because light bounces and take some of the object colors http://www.sparks-media.com/images/vace.jpg

This scene has this very strong yellow predominant color and that influences on how the overall ambient color will be. See the real life exemples
http://www.positive-feedback.com/Issue21/images/001_blue_light.jpg
http://www.c7f.navy.mil/news/2004/June/blue%20light%20low.jpg

So what I'm saying is that this color bleeding give a more realistic non flat colors
sorry, hope you could understand me

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#67
General Discussion / Re: PC Specs?
Wed 13/02/2008 21:18:57
QuoteComputer   
Operating System   Microsoft Windows Vista Ultimate
OS Service Pack   -
Internet Explorer   7.0.6000.16575
Computer Name   QUADCORE
User Name   Davi
Logon Domain   QuadCore
   
Motherboard   
CPU Type   QuadCore Intel Core 2 Quad Q6600, 2400 MHz (9 x 267)
Motherboard Name   Asus P5N-E SLI  (2 PCI, 1 PCI-E x1, 2 PCI-E x16, 4 DDR2 DIMM, Audio, Gigabit LAN, IEEE-1394)
Motherboard Chipset   nVIDIA nForce 650i SLI
System Memory   8188 MB  (DDR2-667 DDR2 SDRAM)
BIOS Type   Award (06/11/07)
   
Display   
Video Adapter   NVIDIA GeForce 8600 GTS  (512 MB)
Video Adapter   NVIDIA GeForce 8600 GTS  (512 MB)
3D Accelerator   nVIDIA GeForce 8600 GTS
Monitor   Samsung SyncMaster 795DF/795MB/MagicSyncMaster CD175GP  [17" CRT]  (HXAY710649)
   
Multimedia   
Audio Adapter   Realtek ALC883 @ nVIDIA nForce 430i (MCP51) - High Definition Audio Controller
   
Storage   
Disk Drive   ST350084 1AS SCSI Disk Device  (500 GB, 7200 RPM, SATA-II)
Optical Drive   TSSTcorp CD/DVDW SH-S182D ATA Device  (DVD+R9:8x, DVD-R9:8x, DVD+RW:18x/8x, DVD-RW:18x/6x, DVD-RAM:12x, DVD-ROM:16x, CD:48x/32x/48x DVD+RW/DVD-RW/DVD-RAM)
   
Partitions   
C: (NTFS)   199999 MB (118560 MB free)
D: (NTFS)   249999 MB (71172 MB free)
Total Size   439.5 GB (185.3 GB free)

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#68
I'll enter this one. I'm going to start render soon, hopefully it will end in time..

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#69
sexy children are the leading cause of pedophile

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#70
General Discussion / shoutbox suggestion
Thu 06/09/2007 21:50:26
Don't know if this is the right place, but It would be nice if this forum had a shoutbox like others forums you see around.
Like in http://www.kerkythea.net/joomla/index.php?option=com_wrapper&Itemid=76
this one you don't need to refresh every time

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#71
oh, where I live we get people diyng everyday
with not only stabs, but shoot and burnt alive too.
Not to mention houses and cars broken are pretty common
Luckly tragedy never struck me, yet

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#73
Actress that I like:

Dakota Fanning
Conchita Campbell
Sofia Vassilieva

hmm those yummy little girls...

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#74
General Discussion / The 4400 Music Video
Thu 15/03/2007 16:03:32
This is my first Music Video, I like this show
It's has scenes of the whole serie from season 1 to 3

Title: The New World
Music: Feeder - Save Us
res: 640x480
time: 3:54
size: 56MB

with rapidshare: http://rapidshare.com/files/21081270/The_4400_Music_Video_-_The_New_World.avi
or torrent: http://www.mininova.org/tor/619839 and http://www.demonoid.com/files/details/1065520/

hope you enjoy

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#75
let's go to another irc server!
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#76
the crazy drum


2x:


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#77
wow thats neat quintaros!
I'll give it a try when you release
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#78
Lots of great stuff in this thread
http://ic3.deviantart.com/fs12/f/2006/329/5/9/Temple_of_the_4_elements_by_Exsecratus.jpg
(894 KB)
Image I made, the background is 3D and paintover

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edit: The image doesn't show up but even if it did it's very huge, linked it instead. Eric
#79
General Discussion / Re: Games page
Fri 24/11/2006 16:18:27
I'm having a problem with http://www.2dadventure.com, it gives me a Server not found
"Firefox couldn't locate www.2dadventure.com." So I can't see the images in the competitions =/

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#80
The Rumpus Room / Re: Happy Birthday Thread!
Mon 20/11/2006 12:49:06
happy birthday!
<3 CJ

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