I've been hoping someone will eventually make a good 'Touch Fuzzy Get Dizzy' shader so I can play every platformer on a trippy, warping screen. Or remember those old windows screensavers where your background has a magnification bubble or pinching divot? Essentially you could be playing games on a bubbling/pinching swamp or moving waves of water.

I'm surprised that no one has actually been trying to perfect distortion shaders for video game emulation. I rarely see any warping shaders to begin with.
Anyways, ummm yeah. Scale2x filters would be a neat addition to the AGS engine. Much better than HQ2x at least. I can't play games in HQ. It looks like ugly clay blobs.

I'm surprised that no one has actually been trying to perfect distortion shaders for video game emulation. I rarely see any warping shaders to begin with.
Anyways, ummm yeah. Scale2x filters would be a neat addition to the AGS engine. Much better than HQ2x at least. I can't play games in HQ. It looks like ugly clay blobs.