Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ThreeOhFour

#1521
General Discussion / Re: Videogame Quiz:
Sat 27/03/2010 10:35:51
I can fill in a few of your gaps :P

Spoiler

6: NBA Jam
7: Sunflower
13: Vanguard
23: Crossbow
28: Space Ace
42: Fallout
[close]
#1522
Quote from: Calin Leafshade on Sat 27/03/2010 00:26:54
Spoiler

*Except I'm not a bastard
[close]

Pfff, we all know you're lying.

As for the mags idea itself, I think it's a great idea to try and get the competition back on track. Way to go Dual  8)
#1523
Quote from: Vince Twelve on Fri 26/03/2010 19:03:34
Normally, when people say stuff like that on these boards, they are thirteen year olds who are full of crap. (Where's that thread with the guy going nuts about his RPG with thousands of monsters, each with their own AI and thousands of rooms, etc?)  But with tolworthy, you know he's on level.  ;)

I would say that making really large games would be the only reason I could think of that I might consider using RunAGSGame.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=2657.msg33702#msg33702

I still read it again every now and then just for a good laugh  :D
#1524
General Discussion / Re: Videogame Quiz:
Sat 27/03/2010 09:57:33
Quote from: GarageGothic on Sat 27/03/2010 09:44:59
Spoiler
WTF, there's a game called "Firetruck"?
[close]

Haha yes, I guessed my way through that one as well  ;D
#1525
Quote from: ProgZmax on Fri 26/03/2010 05:52:36
I'd be more interested in this if I had Ben304, VinceXII and GregJazz/Ghormak as my wingmen.  The four of us could make the most awesome game ever to be called 'awesome'.  In fact, we would BE TEAM AWESOME.

I'd join your cool team!

QuoteArtist (Includes animation, background, sprite, etc-) - It is recommended to provide bodies of work

I have to say though, if this were gonna take place I'd recommend considering splitting up artists into background artist/animator in order to reduce the workload. Doing one or another is enough work as it is, doing both can be a total overload. I've done a couple of "work with programmer partner to make short game totally quickly" situations (Trance-Pacific, IWWWHIWHIWHIWHIWHIWHIWHIWWHHIIHWHWIWHIHIWLOLMONKEYISLAND, and Hope) and it gets pretty hard to juggle your time between both backgrounds and animations.

Putting animations with backgrounds is basically akin to putting writer with programmer, as far as I am concerned.

Maybe I'm just a wuss though :P
#1526
General Discussion / Re: Videogame Quiz:
Sat 27/03/2010 04:35:31
I only got 29 :(

Some of these are quite clever though!
#1527
AGS Archives / Re: AGS Archives
Wed 24/03/2010 16:40:50
I think all my games are now hosted under the new system thing.

Hooray :D
#1528
The Rumpus Room / Re: Happy Birthday Thread!
Tue 23/03/2010 09:45:08
Happy Birthday Ghost  :)
#1529
General Discussion / Winter's Shadow
Tue 16/03/2010 21:48:26


Trailer.
#1530
General Discussion / Re: Mitsuku
Tue 16/03/2010 11:18:24
One of these things once tried to steal a young lady away from me and I had to explain very clearly what the situation was.

They are not to be trusted.
#1531
Critics' Lounge / Re: Meh. Lights
Mon 01/03/2010 19:59:51
I like the style.

Something that caught my eye is that you seem to have drawn the scene originally with an imaginary white light source and then added your actual lighting in later. Keep in mind that coloured spotlights won't just light up the spot they're pointing at - they'll throw ambient light and reflections off surfaces will spread it out. Adding a hue to the room that's roughly equal to the blending of your lights is a nice way to give a more believable feeling to your background. I did a quick example without worrying too much about contrast or anything just to show what I mean:

#1532
The Rumpus Room / Re: Happy Birthday Thread!
Mon 01/03/2010 00:51:52
Happy birthday to Arjon!
#1533
I don't think it's that sad a day. There's no rule saying that the drummer from one metal band can't go and work with another band who lost their drummer recently, and Portnoy certainly is rather adept at the sort of drumming that Avenged Sevenfold usually have. As for the band, they're actually quite well known (and despised) in certain circles; they're just not very prog. Portnoy has worked with a bunch of different people before - the only thing he is missing in the A7X equation is a stage name.

As for sad days in the metal world, I'd rate the recent departure of Erik Kalbeek from Textures as much, much sadder than this. I know you are a Devin Townsend fan, Xenogia - if you haven't checked them out I'd suggest you do so. "Awake" from the Silhouettes album is so darn DT-esque that the first time I listened to it I was actually went and checked the album credits just in case.

#1534
The Rumpus Room / Re: Happy Birthday Thread!
Tue 16/02/2010 13:32:38
HB, DM  ;)
#1535
Critics' Lounge / Re: Spriting Technique
Sat 13/02/2010 15:35:32
2 good ways to 'tidy up' a sprite are to limit your palette and to try using outlines.



My attempt is a bit more 'video gamey' than I intended but perhaps you might get some ideas from it.
#1536
Critics' Lounge / Re: On Drawing Backgrounds
Thu 11/02/2010 03:59:34
Actually I often up the contrast a little once I finish working on a background as I paint at low contrast all the time.

You do have to cheat to get the bonus content for the IWWHI stuff. Of all of those, the Caverns of Meat .psd file is probably the best to look at; because I was doing these in a rush I didn't spend time flattening layers and just kept sticking more and more layers on top. If you turn on the layers one by one in the caverns of meat bg in their numerical order it's almost like watching a step by step of how I painted the background. The green head one is the least instructive because photoshop froze up while I was working on it at one point, so I print screened the image, pasted it as a single layer and thankfully managed to save myself a lot of extra painting time.

Glad you folks enjoyed the tut :)
#1537
General Discussion / Re: Organ Donation
Mon 08/02/2010 13:23:00
There are roughly twice as many boobs as there are penises in the world.

That makes it more likely to be a boob  :D

But yes, I also have penis arms. HOORAY!  8)
#1538
General Discussion / Re: Organ Donation
Mon 08/02/2010 13:06:18
I think organ donation is a pretty darn rad thing indeed. I say "Good show" to people who are willing to give away their squishy pumpy filtery bits once they're all dead and that. It's like recycling. Only thing is if I ever got a organ donored to me I'd probably feel inclined to walk around saying "Thanks for filtering this drink I just drank for me, Simon's kidney. You're a real star! Go team Ben and Simon's kidney!".

Quote from: Mr. Matti on Mon 08/02/2010 12:56:20
No matter disappears. If your body rots in the ground, trees, bacterias and insects will all get a piece of you and in the end every former part of you will be part of the global circulation and people will have parts of you in them, may they be proteins, carbon, oxygen or anything else inside you.

This means that some of the cells on my arm were probably, at one point, cells from someone's boob once.

phwoaaar!  :=

From now on, please refer to me as "Mister Boob-arm"  :D
#1539
The Rumpus Room / Re: Happy Birthday Thread!
Sat 06/02/2010 04:03:59
And happy birthday to Domino :D
#1540
Critics' Lounge / Re: On Drawing Backgrounds
Sat 06/02/2010 00:51:57
That would require painting each brushstroke on a different layer, which seems a bit excessive by anyone's standards.

Just keep experimenting, you'll find that it is not as hard as it looks.

SMF spam blocked by CleanTalk