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Messages - ThreeOhFour

#2441
General Discussion / Re: Grindhouse
Mon 26/05/2008 01:53:05
Are you kidding me? I love movie trailers! I'd totally watch heaps of trailers set up as a movie length feature :D.

I seriously dislike the people that skip the trailers when you rent a film >:(.
#2443
Z, I'm guessing this is all quite variable depending on how many people are on and using cameras and mics. It'd be hard to set a figure on, really.
#2444
The Rumpus Room / Re: The AGS Stickam Room
Sat 24/05/2008 12:41:23
I miss you too, buddy :(
#2445
But you never actually needed a Google account to comment on it.  ;)
#2447
Vampire The Masquerade Bloodlines in the mansion. It wasn't overly dangerous and was really kinda easy, but man it freaked me out in places.

All of the They Hunger mods for Half Life. Nothing says creepy like being in a dark tunnel with 2 bullets and an umbrella to defend yourself with when you hear a groan right in your ear (curse you, headphones!).
#2448
The Rumpus Room / Re: The AGS Stickam Room
Fri 23/05/2008 06:00:31
I was wondering if I was the only one having trouble with it.  :'(

Get well soon, Stickam.
#2450
My first thought here is that you're being too ambitious.

I say go and draw all the plot central rooms first, leaving the useless rooms until later. If you honestly still feel like drawing all those additional backgrounds once you've got all the important ones done, I truly envy you.

However if you draw one street and 5 bgs for that one street and you realise you've just put in a damn lot of effort for not that much gameplay time, you're going to be less enthusiastic about the rest of the game, no?

Plus, I dislike useless rooms personally. They frustrate me. Ever find anyone who thought that the hallway in the Neverhood added anything to the game at all? A certain degree of linearity can improve the gameplay in that players are not always trying to guess where the hell they're supposed to go next. Having to guess where the hell you're supposed to go next frustrates me as well :P.
#2451
Hey Bic - thanks for the nice comments! I never considered myself a storyteller much, so it's nice to think somebody liked my story. As for the 7 squares, yes they have a poorly veiled significance which Sebastian has hinted at. Thanks again for playing :D
#2452
Hahaha, thanks Mash! I should have known that'd get me bonus points :)

I plan on having more to show soon :)
#2453
Ah, another monkey_05_06 Thread About A Girl thread.

At least we get a picture ;).

Let's see... she's a pretty girl, you're a male with eyes and you've known her for ages. Perfect match for people looking to spend time together. Sure, it might not be true love but that sure as hell doesn't mean you can't have some fun together just being people. I don't see anything wrong with this situation at all.

With regards to the brother issue: if she is interested in you and you guys want to spend time together I don't feel like your best friend should be bothered by it - but then again all people are different. At least seeing as you've been best friends with this guy for a while he knows you're not a complete jerk and therefore will probably have some confidence in your ability to treat a girl nicely. This seems to be something in your favour, no?

I remember in high school one of my really good friends came up to me and told me he'd gone reading through his sister's diary (as bored males tend to do) and found an entry in which she'd confided to her Dear Diary that she had a crush on me. He suggested that her and I get together, which I found interesting considering the girl in question was his sister.

Bottom line is - your friend probably trusts you more with his sister than with some stranger he's never met before.

Good luck, fella. As far as I've been able to tell, you've not hooked up with the other girls you've posted so I'm hoping that this will be 3rd time lucky (this is the third, right, counting phone girl at work (we all knew you wanted her  ;D ) ?)
#2454
You know what? I'm silly. I forgot that the sprite jam has restrictions - colour and size, and so I went and painted a sprite that is too big with too many colours. This, therefore, is not a valid entry. However, I drew the thing with this theme in mind, so I am going to post it here anyway. I feel rather simple minded for not have kept the rules more clearly in mind.

Setting up a carnivorous salad bar on an asteroid taught Cosmic Colin a lot of lessons. Lessons in business management, lessons in customer service, but most of all lessons in carnivorous biology. Sometimes the salad that a customer ordered would, being carnivorous, reverse the roles and decline to be consumed by means of eating the would be eater.

Cosmic Colin realized very quickly that having meals rampaging on murderous sprees around his tables was not good for business. He hired Lenny - the universe's first Salad Sedater.



Lenny is not afraid of salad. Hell, after 9 years spent in one of the toughest Galactic Gangs around, the only thing Lenny fears in this world is his mother. No salad has ever gotten past Lenny, and chances are no salad ever will. When a customer indicates to Lenny that their salad is getting out of control - usually via a polite comment, hand signal or gurgling sound where their head used to be - Lenny convinces the salad that it's role is to be eaten, generally with his enormous club.

Those finding their children particularly whiny can also appeal to Lenny that he might encourage the children into having a nap whilst the parents enjoy their meal in peace.

For those of you with short memories who cannot remember what I wrote at the top, this is not an entry.
#2455
Tube: Thanks for your nice comments (and a spot of humor is always good too ;D). I appreciate you taking the time to vote :)

Mordalles: Thanks for playing, and for your nice comment about the walkcycle :D.
#2456
I played this demo the other day. It seemed nice - although I thought it was a little unpolished for a commercial game. The writing (particularly humour) did seem a little forced, as well, but that may just be my opinion.

I'll probably end up getting it for the sake of owning another commercial adventure game ;D.
#2457
Dualnames: Thanks, I shall do that. Glad you didn't get stuck playing through :)

Miguel: Thanks for the nice words. I am pleased you had fun playing!

BadlyDrawnGame: I appreciate your kind comments - thankyou. The issue with the keypad had been brought to my attention and is now fixed :).

TassieDevil: I appreciate you taking the time to rate the game on the game page! I didn't think you'd need a save option, however everyone is different :).

For those interested, the game has now been updated! Things included in the update:

-Up/down walk/talk cycles for Bob.
-Skippable introduction.
-Basic save/load function.
-Visual/audio cues for keypad.
-Various dialog/bug fixes you'll find boring if I detail :).

A very big thanks to everyone who has played the game and also a special thanks to everyone who has commented on here or the games page. I really do appreciate it!
#2458
Alarconte: I'm glad you found the game interesting and liked the graphics. I understand some people are disappointed by short games, but I do not regret the length of the game - I enjoy shorter games myself. Thankyou for playing and taking the time to comment :).

Dualnames: Yessir, I'll get onto using that mirror as soon as I figure out how to add a second mirror ;D. I am pleased that you enjoyed the intro.

Leon: Thanks for your very kind words! I agree that a sequel would be rather pointless, and yes, I plan to make little projects like these every so often when I get bored :). I am sure I'll find 3 days somewhere in the future, but for now I have a couple of bigger projects which demand my attention.

Strange Visitor: Thank you for the nice comments :). The inner tube idea I knew was perfect - I chuckled as soon as LGM mentioned it to me :).
#2459
Excellent reply - you've clearly thought this through very clearly. :)

Micromanagement and having it as an essential part of the gameplay is an interesting thing - I find it can deter new players, but on the flip side it does add a lot of longevity to a game as players try to find new strategies/master established strategies. After playing Revelation, which I found difficult first but very enjoyable once I had the hang of it (and sadly short[yeah, level editor, I know]), I'd say this is not a bad thing.

The idea of the different types of damage covers how you can help specify the units a unit is effective against, which is excellent. I never took into the consideration that you could use this sort of thing against buildings to define your primary base destroyers (silly of me, I know) so it sounds to me that all bases are covered.

I am just very glad that I am not the one trying to program this ;)

Good work thus far, good luck for the continued development, and consider me one who is rather excited about this project of yours :).

By the way, the graphics look excellent, good stuff!
#2460
General Discussion / Re: How to be cold.
Wed 14/05/2008 07:01:52
Something you're dealing with perhaps?

I like to try for honesty, although sometimes it can be hard. Tell them how you feel, I guess.

Easier said than done, I guess, especially if they won't listen.
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