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Messages - Tigga

#1
heythanks Lt.Smash

but i still got problems...

the "lblName.Text" i change to LabelText1.Text and the error output jumps to line 61

1. i have to create a lable for each mouse mode?
    i thought i only need one lable where the message "walk to..." or "talkt to..." just switch, or change
    why i have to creat more labels?

...

i replaced all lbl.differentlabel.text withe my LabelText1.text

now it works...mmm why there stand Differentlabel. did i something wrong, and get problems later?
thanks

btw, how can i change the font-size in code for the game?
#2
Hey.... i want to have a lucas arts status bar too
i tried this :)

---
if (GetCursorMode()==Walk to) SetLabelText(1,2,"Go to @OVERHOTSPOT@")
  if (GetCursorMode()==1) SetLabelText(0,0,"Look at @OVERHOTSPOT@")
  if (GetCursorMode()==2) SetLabelText(0,0,"Interact with @OVERHOTSPOT@")
  if (GetCursorMode()==3) SetLabelText(0,0,"Talk to @OVERHOTSPOT@")
  if (GetCursorMode()==4) {
    string usinginv;
    string useinvtxt;
    StrCopy (useinvtxt, "Use ");
    GetInvName(character[GetPlayerCharacter()].activeinv,usinginv);
    StrCat (useinvtxt,usinginv);
    StrCat (useinvtxt," with ");
    StrCat (useinvtxt,"@OVERHOTSPOT@");
    SetLabelText(0,0,useinvtxt);
  }

shown in this forum but it not work
error message at compiling

output window :

GlobalScript.asc(60): Error (line 60): undefined symbol 'GetCursorMode'

i cant help my self

anyway...thx
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