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Messages - Timosity

#1081
I agree



WORD!!
#1082
Not a bad Issue Vel, I still think you need to be a bit more subjective in your approach before it can really be taken seriously, but it is improving with each issue.

I was a bit annoyed at your flashbax review, even though it was only a review with an obvious biased opinion, I'm glad I judged it for myself before I read your review.

I'm also not sure what the point was with the endings article, it just sort of stated what type of endings you like. I guess it makes you think of ways you can end your game. (and you just had to use Flashbax as an example in there too, We get it Vel, You didn't like it (from level 2), which is fair enough but you shouldn't try to push your opinions onto other people)

Also, how do you come up with the percentages for the games, is that just your opinion too? (maybe a voting system is a better idea)

I'm not trying to bash the ezine, I know you put a lot of effort putting it together, but I think you just need to step back a little bit and try to be more subjective (I don't mind the mods jokes, casue I know where your coming from), only then will it become more readable.
#1083
Advanced Technical Forum / Re:capturing images
Tue 09/09/2003 13:26:37
The best way is to use SCI studio

http://www.bripro.com/scistudio/index.php

this opens up the game in a format similar to AGS and you just go into the "pics" tab in the editor and print screen, paste into a paint program, crop it, save it as bmp or pcx and bingo, you can get all the backgrounds this way, even all the animations etc, It's basically an editor for Sierra's SCI games (reverse engineered by Brian Provinciano)

Edit: Actually I'm not sure if this will work for Police Quest 3, until the new version of SCI studio is released. I first thought you said Space Quest 3 but I re-read.

But I'm sure if you can run it through windows you can just press print screen.


Edit 2: Yes, you currently CAN'T open it with SCI studio but I just loaded it straight from windows double clicking on the file Scidhuv.exe then just pressed print screen and this is what I got:



I'm using Win98se, maybe it doesn't work in more modern versions of windows? I'm not sure.



~Tim
#1084
General Discussion / Re:Association game
Tue 09/09/2003 06:16:36
Quote from: Nostradamus on Mon 08/09/2003 17:01:45
How is The Simpsons related to India?????

Apu
#1085
Great game Foz, I just played it from start to finish in one session, it had a great flow to it.

I just read this thread and geez, I have no idea what the fuss is about, if you think it's vulgar just don't play it, or don't post in the thread, I thought the vulgar stuff was classic, I haven't read vel's review yet.

The game had a great feel to it, the puzzles were clever and

Spoiler
I love the ending, I love to see evil prevail, it's very rare that anyone finishes a story this way
[close]

Congratulations Foz, and I look forward to the prequal
#1086
Yes it's not all serious as Lucasfan has been kidnapped and taken to North Korea, and DGMcphee is diving with Great White Sharks in the Great Australian Bite.

And if you're African you can sue AGS for discrimination.
#1087
The way I am currently working is first get the story complete

then make it in a similar order that you will play it, allowing for non linear parts.

I like to work in sections so I don't get tired of doing the same thing all the time.

Get the rooms ready for that particular section

Add the objects

Then make character/object animations for the section

script any animations/cutscenes

Add interactions and dialog

Eventually the same rooms may come up in other sections numerous times, so I do the scripting only for the section that I'm currently working on.

I make notes in my global script to keep track of all the GlobalInts, that is the main way I remember what I've done and what's happening at certain points.

then move onto the next section.

It works well for me working this way and it makes it easy to test as you go along. It also vary's your tasks, which in turn keeps all your skills current (even helps in keeping up with the great pace that AGS is updated)

Some sections can take a few weeks at a time, but I don't really worry about time too much, I just see it as an on going learning experience which at times can be very enjoyable, especially when you get some really complex scripting to work.

I wouldn't worry about how long it takes you to do any certain part eg. backgrounds, as some people are faster than others, some people are more talented than others, some people are more efficient than others, everyone has their own skills and standards that can't really be judged by time taken. If it's complete and you're happy with it, then that's how long it takes.
#1088
General Discussion / Re:Association game
Mon 08/09/2003 08:59:37
Vulva

lockity lock
lickity clit
#1089
I slept on it and eventually worked it out and finished the game.

It was an excellent game, I loved it, the story and puzzles were all well thought out, and it seemed to flow pretty nicely.

Spoiler
The thing that stumped me the most was the draw in lab2 cause I looked in there and it said I didn't need anything (I knew about the switch for the camera but it told me I needed to put the camera somewhere useful first.) I checked the draw again and again and it still said I didn't need anything from there. Then flukily I looked in it again and it let me get the ventilation map, I guess I had to try and put the camera in the duct first before you could check the draw again. but I did work it out myself and finished it pretty soon after that
[close]

Again, Excellent work fidodido
#1090
This game gets better as you go, I'm stuck but I'll sleep on it, I don't want any hints.

Spoiler
I have the optic cable linked to tv, took cable into lab2 via outside and I can't put it in the vent, am I stuck, do I have to restore? there doesn't seem to be anything else to do (but obviously there is)
[close]
#1091
I managed to d/l it earlier and I've just been playing it for a while, I remember playing the demo not long ago. It's great so far, the story keeps you wanting to play more, just thought I take a break from the game and thank you for creating it,

excellent stuff fidodido
#1092
Quote from: DinghyDog on Sun 07/09/2003 06:28:22
I wish there was a KQ6vga...argh.

What do you mean? it is vga,

you mean you can get an ega or cga  version? that would be cool
#1093
General Discussion / Re:Association game
Sun 07/09/2003 01:35:50
Syphilis
#1094
General Discussion / Re:Meet ang greet ffs!
Sat 06/09/2003 17:42:06
Yes, that map is a great idea, good thinking CJ
#1095
There used to be a patch on the sierra website specifically due to problems with PQ3 but I'm not sure if they are still bothering to support their old stuff, but worth a look.

There are a couple of programs that you can download to slow down your fast PC's "moslo" & "turbo" I have them somewhere if you can't find them on the net, try google

but even these programs don't work too well on these newer damned faster machines,

I got it to work for SQ1VGA (still really hard to achieve, but persistence pays)

But not for Q4G1VGA, right at the end in yoricks room in the brigands hideout, the door always closes too fast after you pull the rope (technically impossible)

It's funny that the problem in SQ4 has the problem only on the cd version that is also made for windows, But If you have the original floppy version with no speech, that was designed for DOS, it has no timing problems whatsoever and works perfectly if run straight through windows.
#1096
General Discussion / Re:Meet ang greet ffs!
Sat 06/09/2003 17:02:10
Quote from: DGMacphee on Sat 06/09/2003 02:36:38
No way, Las!

I'm walking over to your house right now!

See you in a week!  ;D

Man, you must be able to walk pretty damn fast, I could make it to Las's walking in that time, but driving it's only about 80 mins (my record is 64mins [don't speed kids not a clever idea, can cause discharge of bodily fluids{one's that aren't meant to be discharged})
#1097
For your first question: You can change the the gui's, and backgrounds for Sierra Style Speech with background.

before you DisplaySpeech you can change with these:

SetGUIBackgroundPic (int gui, int sprite slot no.) // will change the background of the particular gui

game.speech_text_gui=10; // will change the speech gui to 10 for example

so you can change to as many different speech gui's as you like during a game, even in the same sequence if you wish.

As for the second question??? is it a question or just a statement??? if it's a question, I'm not sure what you mean, cause yes, I guess an outlined font would be transparent showing the box behind, ??? as an outlined font is transparent in the middle

hope that is some help

~Tim
#1098
Quote from: Andail on Thu 04/09/2003 08:06:23
Timosity, that's one darn big project you've got going there!

It is rather large, (much larger than it seemed from the start) but I can't take full credit, even though I've done all the work in the project...... but to explain would give it away, it will soon be revealed to those that don't know what I'm talking about.
#1099
Current Mystery project: (some of you may know it)

Current status:

Total sprites: 2467 (I'm glad you can flip sprites in the views or there would be many more)
Total views: 162 (that's using all the loops where possible)
GUI buttons: 124 (mmm there is only 150 available)
Inventory items: 36
characters: 46
Rooms: 80

I've been constantly working on it since February, and I'm probably more keen working on it now than ever. It's probably just over half way complete (including wlk-bhinds, scriting, animations, well everything possible up to this point), I'm really enjoying it.

I'm almost ready to do a mid game Beta-Test to weed out any bugs, so stay tuned.
#1100
LSL3

LARRY: "Hey, Bambi," you cry, struggling to raise the lid, "how do you get this thing up?"

BAMBI: "That's YOUR problem, Larry. I'd just like to raise the lid of this tanning booth!"

BAMBI: "Larry, help! It's stuck!!"

LARRY: "No, it's not; I'm just having trouble moving with this lid on my back!"
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