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Messages - Timosity

#1161
I just got the demo and had a go, The graphics are great, I loved the intro too.

does the demo have a ending? just so I know if I get stuck or it's as far as it goes.

look forward to the full game

~Tim
#1162
I think the limit from atleast ver 2.55 is 15 objects, which is still not much, but I'm not sure if there are plans for more.

more objects slow the game down on slower machines, but it would be handy to have more for some situations.

but as for now you will have to make do with what's available.
#1163
General Discussion / Re:Monotony
Tue 22/07/2003 08:28:04
I think alot of people have similar problems, it's just a matter of getting off your arse and doing something about it, which is probably the hardest step.

Do you live in the middle of nowhere or something?

do you have a dog or anything, walking a dog down a street is a good way to get peoples attention, especially girls.

I don't talk to people much unless I know them or are around other people that know them, I live in a large city so there are always people around, but I rarely just go up to a stranger and introduce myself, sometimes I wish I could.

It's all about confidence and motivation, and probably location, it's easier where there's literally millions of people around, some of them are bound to be friendly.

but as you don't want it to be said, school is the best place to meet friends (or Uni, colledge etc) that will probably be your friends for life, it's that simple. I hated school but loved the social life there. It also helps you to be more confident socialising with people. My closest friends which is about 5, were all people I met through School or Uni, since that time I haven't really made any long term friends, just lots of aquaintences.

Is there any reason you can't attend a school? Distance, expelled, parents don't agree with it, you just can't stand it.

what is homeschool exactly, is it like when Bart stayed home Marge taught him, or does someone come to teach you, or do you just get sent assignments to do?

Do you get a chance to go to colledge after you finish?

back to the present, are there any youth clubs or anything around, do you like playing any sport eg. basketball is fun and anyone can play.

I know you love music, do you play any gigs with Lemon Demon, even just practising, (how many in the band) are there any live bands that play locally, even if they are shit, there's still people around that you will have things in common with.

don't worry too much, your a multitalented person, I'm sure there are plenty of people that would want to be your friend, I guess it's just whether you want to be their friend.

As far as jobs go, anything that is available that you don't think, "I hate doing that" which for me is almost every job I can think of, I'm lucky with the job that I found, and I'm probably one of the only people in Australia that does it.

Record LP's, Tapes etc to computer remove the noise and burn onto cd
also Video to DVD, occasionally people bring in porn too.

Good luck
#1164
I've tried d/l it a couple of times and keep getting temporarily unavailable,
I'll try again tomorrow, but it sounds interesting.
#1165
Quote from: Farlander on Mon 21/07/2003 10:06:55
I preffer Lucas because I see silly that you can die by clicking in a cliff or something like that. Sierra games were not reallistic in that aspect. Do you remeber how Laura Bow died everytime we click in the road? Is she stupid? can´t she see the comming cars? And what about King Graham? Can´t he see the cliffs, why don´t he stop? Lucas´ were better, and there were not dead ends. Ron Gilbert said: It is stupid that when you´re in an adventure game in New York you can´t go on in the adventure because you forgot to pick a pencil in Los Angeles... There are no pencis in New York? I agree with him.

New York is full of Pencils...

But if you are silly enough to click off a cliff you should fall off, which is more realistic to start with, and as for pencils, what if you were stuck in a cage in New York and you forgot to pick up the Magic Marker in Brisbaine, cause you forgot to order it from Amsterdam, you'd be stuck in the cage without being able to draw a magic door, even if there was a magic marker in sight just out of reach at your present predicament.

Personally, I grew up with Sierra games, and didn't really play any LucArts games until later on, I prefer not dying and walking deads can suck, but what it comes down to is Sierra designed games that could really bug you and make you stuck, more for adults really.

LA designed more for a younger generation, but the games were just as good, I like them both, cause you get different feelings from playing them all, plus it gives you twice as many games to enjoy.
#1166
Quote from: SSH on Mon 21/07/2003 13:58:24
EDIT:
Or maybe you can just go back to your original code and move the endcutscene to before NewRoom(0) and make the newroom 0 conditional:

if (IsKeyPressed(27)==0) {NewRoom(0)};

This might give you a flash of cursor, though: you may be able to work around this by making it invisible until you are REALLY finished the cutscene.


No that's not complicated, that works perfectly, It was a bit confusing but I knew what you meant.

In Room 2, I put this
*****blah blah

EndCutscene();
if (IsKeyPressed(27)==0) {
NewRoom(0);
}
else {
NewRoom(4);
}


having the startcutscene  in room 0 'after fade in' (it probably could go before but I didn't get the cursor flash, not sure. I had all the gui's off and cursor invisible to begin with)

thanks for sticking with me, you kept editing before I got a chance to read them.
Your just too fast.

Thanks heaps for the help

~Tim
#1167
The problem there is that the whole scene is constantly blocking, the character is hidden for the whole scene,

room 0 and 1 are just screens with titles that are just on for a waiting period and room 2 is the main intro that runs many animations of objects.

I don't think I could do it non-blocking unless I can do something like this

****script***************
if (GetGlobalInt(90)==0){
ObjectOn(12);
SetObjectView(12,101);
AnimateObject(12,10,5,0);
SetGlobalInt(90,1);
}

if (GetGlobalInt(90)==1){
if (IsObjectAnimating(12)==0){
ObjectOn(11);
SetObjectView(11,101);
AnimateObject(11,0,50,0);
SetGlobalInt(90,2);
}
}

********etc etc*************

I haven't tried this script but I did something similar that worked for a non-blocking period when 2 npc's where performing a range of animations.

I'll give it a go.
#1168
I'll try the second one as the first doesn't work, If this is what you meant.

in this function:
function on_key_press(int keycode) {

have something like this
if (keycode==27) {NewRoom(4);}  // escape pressed

It works after I gain control after the cutscene and takes you back to the start at any point in the game, I could have set a global int to stop that, but seeing as it doesn't work there's no point.

The 2nd idea may work it, depends if it still thinks it's in a cutscene in room1, which it is but it's not the room that says startcutscene. I'll try it but don't like the odds.

Thanks SSH for replying so fast

~Tim

Edit: I tried the second way and it doesn't work either, as soon as the escape key is pressed the game just pauses, even the music stops, and I have to escape the game with Alt-X.

I also tried using the startcutscene in 'First time player enters screen'(in room 0) and loop back to room 0, but it did exactly the same thing as when I looped rooms 1-3 with the startcutscene in room 0.

These little seemingly easy things always get me stumped, and I usually figure out things that seem harder on my own, Why is that?? I guess that's what this forum is for
#1169
Read posts further down, October not July

I have an intro with 3 screens and I want it to continually repeat through them until the escape key is pressed.

I thought this would be really simple using StartCutscene(1); in room 0

then in the 3rd room having

****script here etc*********

NewRoom(0);
EndCutscene();
NewRoom(4);

but that didn't work, cause there is 2 NewRoom() in the same script, I thought It might just skip the script to the EndCutscene, but it still reads the script inbetween without executing it.

Then I thought I would put the EndCutscene() in room 4
The problem then is, when It goes back to room 0 it is already in the cutscene, therefore I get an error.

I can't think of a way around it, I'm sure there's something simple.

otherwise I'll just have to have the intro perform once and have it skipable with the cutscene not repeating.

hope it all makes sense

~Tim
#1170
when you upload you need to keep the winsetup.exe with the game.exe file so then a player can use the setup.

after you run the setup I think it creates a file called acsetup.cfg, which I think stores the setup info in it so the best Idea when distributing a game is to zip up all the files in the compiled folder, not just the game.exe

After that it should work

hope it helps

~Tim
#1171
You might need to scroll down a bit on the dialog screen, it's right down the bottom below the white box with the Topic numbers.

It is there at least in ver 2.55
#1172
In the game options you could set the speech style: Sierra-style w/background

Then set the character's talking view to a transparent sprite (unless you want an animation next to the dialog box)

you can make any gui for the speech (tick the Text Window box) and use:

game.speech_text_gui=14; // you obviously set the correct gui number


Hope this helps


~Tim
#1173
Hints & Tips / Re:MOURIR EN MER
Fri 18/07/2003 10:53:25
There is an English version, run the winsetup.exe file in the game folder, and choose, language: English translation.

Also maybe have a closer look at the mirror

Edit: too late
#1174
I don't think it would be a good idea to shut down the gen gen.

But I know it gets abused every now and then, usually round holiday periods, after exams etc, which is exactly what happened 6 months ago in Jan. It just seems to happen.

Also with the fact of more and more quality games released these days, more people know about it, eg. JAPNCA, NIAR, TUM, Adventures of Fatman, Apprentice and Ignac coming soon (just to name a few, There's also plenty of new games coming soon too)

All that will happen is people will slowly change the Chit Chat forum into a gen gen.

Start a oldies forum if you like, who's gonna know? But It will either work or just be a bit boring for the oldies, plus I think alot of them that post very occasionally, like the audience, and the power they have, in an oldies forum they are all equal, and won't be able to be as witty casue everyone will just get all the in jokes. (but then again, at least more people will get them)
Also they may be a bit more relaxed

Just do what you think is right, maybe even a posting limit in the gen gen per day, just so people have to think more carefully before they post.

enough said, CJ is really the only one that can make the decision, as it's his bandwidth and has been around the longest, and his decision will be more respected than anyone elses.

soon SCIVGA will be out, which will probably be the major competition, maybe more people will be attracted there and release the load here abit.
Time will only tell.
#1175
This is interesting, I find that I can work hard on my game, then take a few minutes out to post if I feel the need, quite often I just read instead when I've got nothing to say.

If it helps you work on your games, go for it, the forum probably won't go anywhere. I think prioritising is the key, a few days, weeks, months off can't hurt either

Also, the posts above are from people who contribute to the community and not just take, hope your breaks are constructive

goodluck
#1176
I've been a member for a short while, but I've browsed these forums since 2001 back on ezboards, never posted there or even cared about the community then, I used them to find new games to play while I tried to make my own.

Eventually I got round to releasing a game over a year later before I even made my first post, and that was for a demo of my first game, Less than a month later My first game was released (as it was almost complete when I released the demo)

Being twice most peoples age, I didn't even intend to post in the forums as I always thought posting stuff on the internet was a bit geeky and I would never resort to such behaviour, but people around here have similar beliefs etc.

Still, I post less than the amount of people that download my games, yet I still don't even feel accepted around here (usually just ignored, even if it's the same exact point as someone else, and I said it first) but there's no point in worrying about this type of shit.

I'm just lucky that I've got A home, A job, A life outside of the forum, and I can constantly be working on a game without having to brag about it in another forum

Also I'm drunk right now after watching a footy match, damn those Maroons, but atleast the Blues won the series 2-1, that'll learn ya.


I also think people around here just have problems finding posts that are interesting to post in, so a lot of crap gets posted, I can't remember the last time I started a post in this forum, and lately haven't found anything interesting, therefore I just haven't posted.

I try to avoid the rediculous ones as long as possible, then only then, maybe put my 2 cents worth and get out without trying to debate a useless topic.

people write too many posts to try and end a topic, then some smartarse says exactly the same thing in another way and it becomes a more useless topic.

It's just a matter of filtering things out that don't appeal to you, the other problem is most people want thier own posts to stand out and be recognised, which rarely happens in the gen gen.

If there was a forum where you had to be invited, who gets to choose who is invited? it sort of defeits the purpose, and also adds to elitism.

Though If it happened, how would people not invited know anyway
Maybe it already exists????????

Also, how do people have time for irc, I stay clear of that so I can still have a life, sure it's ok occasionally, but I live in a planet with a different timezone, The forums just easier to say your bit, then do something constuctive.

Lucky it's time for a smoke, or i'd keep crapping on
#1177
Welcome misterx,

One of the better introductions we get, especially considering the times,
I just checked your character in the critics lounge too, and I love it, what makes it more outstanding is it's your first character.

Hope you enjoy the ride.
#1178
That character is great, One of the best I've seen for a while
#1179
General Discussion / Re:Yufster HATE Thread.
Wed 16/07/2003 09:33:52
I can Understand some of what Trap said, (that is for new newbies) but as time goes on they will realise who made what game, that's what's more important, not how much you post.

Also I noticed Yufster hasn't posted since these threads have been around, although I haven't been around as much lately (busy, work, socialising and working long hours on my game)

Therefore scaring her off I guess worked, but it's dissappointing for something like this to happen, just single out one young girl and abuse her verbally, just cause she got a bit post happy, we're not all nazi's around here, plenty of other people do the same.

If anything, she posted lots because she was getting a lot of attention from a lot of the males around here, so I don't blame her, it's really brought on by respected memebers with hardons.
#1180
Critics' Lounge / Re:Sprite Advice ...
Wed 16/07/2003 09:21:59
Very neat, I especially like the stormtrooper
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