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Messages - Timosity

#1321
General Discussion / Re:sorry CJ
Tue 27/05/2003 09:54:17
Quote from: DGMacphee on Tue 27/05/2003 02:11:58
Do you think Doom (and Duke3d, Quake and all the Doom clones) killed shareware?


Just out of interest Isn't Doom a Wolfenstein clone in the first place.

As far as FPS's  go I've never really been interested after Castle Wolfenstein. It was a good game but the genre is just too boring.

As for shareware being killed, I think the internet killed it, turning it to freeware


I try not to use p2p much anymore, I like sussing out freeware products to see if they are as good as commercially released products.

But I think (especially the music industry) needs to be fucked over by p2p, they cash in on peoples talent and looks (because they have no talent) even rip off the bands themselves.

It's bullshit about it ruining sales, For instance I've heard Eminem is the largest downloaded through p2p yet he still has huge album sales.

Really p2p is just free advertising, more bands become popular because more people get to hear the music without having to buy it first, then alot of people go and buy it.

I have downloaded a lot of music and only purchase stuff I like, but if I hadn't d/l it through p2p, I never would have known about it therefore they would have never got there sale.

The music industry should look into investing in telecommunications if they want a cut of it.

I say fuck the music industry over as much as you can, they would do the same to you, so it's even.
#1322
Full Throttle

Heard too much good about it, so it let me down.

I like thewhole MI series including 4, I don't know what people complain about the game, the interface may not be ideal but the game is very challenging.
#1323
That does work Scorpiorus, but the only problem now is that if I leave the screen during the animation, it stuffs it up, and if I leave while the character is walking off the screen, when I return he is just paused in the same spot as when I left.

I know you made the plugin CCS, but I haven't had a play around with that yet, but I noticed with the game keptosh that juncmodule made, the characters moved around even when you went to another room. I think he used your plugin.

But maybe I'll just have it so the game pauses, I haven't fully decided yet.

(plus my computer crashed yesterday and I had to format, lucky I back up daily)
#1324
Thanks Erica, but I had checked that out and it still doesn't allow control to the player character while it's happening.

It's important, what happens when the NPC's enter the screen, so pausing the game isn't too much of a problem, but not exactly what I wanted.

If there are any other suggestions to make it work it will be appreciated otherwise I would like to suggest maybe something like:

AnimateCharacterBackground similar to AnimateCharacterEx but doesn't stop you from walking around at the same time.
#1325
A 2nd Timer doesn't seem to work instead of "while (character[PIN].animating) Wait(1);"

The timer waits for the period of time but it doesn't even let the character walk onto the screen.

I've tried a few variations but can't get it to work.

If anyone can post some script you think might work, would be appreciated, but otherwise I'll just have to go with the game pausing while the animations happen.
#1326
I'll give it a go and see if it works,

thanks aussie
#1327
Is it possible to use the player character while npc's perform animations (not just walking)

obviously I need a way to perform an animation without using a wait command but this seems impossible.

I've got a room where after 20 secs a npc comes into the screen and performs an animation along with another npc. but I want this to happen in the background without pausing the game, so I can still walk around while it happens.

Is it posible

At the moment I can only regain control while the npc is walking off the screen.

Here is my code from the rooms repeatedly execute, cause it relies on a timer.

if (IsTimerExpired(1)==1){
 character[PIN].room = 17;
 character[PIN].x = 340;
 character[PIN].y = 133;
 SetGlobalInt(21,1);
MoveCharacterDirect(PIN,185, 151);
while (character[PIN].walking) Wait(1);
SetCharacterView(PIN,71);
AnimateCharacter(PIN,0,5,0);
while (character[PIN].animating) Wait(1);

****isert here another npc animation******

ReleaseCharacterView(PIN);
MoveCharacterDirect(PIN,340, 133);
SetTimer(2,800);
}

It seems asthough you can only have a npc walk around while you still have control of the player character and not while performing animations.

I know it is because of "while (character[PIN].walking) Wait(1);" and "while (character[PIN].animating) Wait(1);" but they are necessary for the animations to work.

Is it possible?
#1328
I spent a year completeing Hero's Quest: So you want to be a hero
maybe 2 years (with many long breaks) but yeah, when I played most of the old games, There was no internet and therefore you had to buy a hint book or ring a hint line, which I never did cause I had no money back then.

Back then a lot of people at school were playing those games so you could get hints from friends that were ahead in the game.

I remember in about 1991 one of my friends had one of those modems you put the phone handset onto and you could hook up to a bbs, and I remember it had walkthru's on it, but it didn't have any I needed.

I prefer using something like UHS where if you get stuck you can find a subtle hint, and if you're still stuck you can get a better hint, until you give up and then you can get the solution. as long as you don't use it as a walkthru it works fine.
#1329
I don't know, I just have pictures in my head of how I imagine people, it's all subconcious until reality hits. I guess you must act more mature than the average 15 year old.
#1330
General Discussion / Re:the dig
Sat 24/05/2003 13:26:52
sorry

I took out the link
#1331
Happy Birthday Vel

I thought you were older than that
#1332
General Discussion / Re:n00b? I am!
Sat 24/05/2003 09:00:25
Hey neighboor

welcome
#1333
General Discussion / Re:your best jokes!
Sat 24/05/2003 08:52:26
For my Remake of LSL3 I'm going to update the Comedy Hut to have more modern jokes.

Some of the Jokes are outdated or racist,

also in the original you have to enter 3 Ethnic groups, I want to change it to something else but haven't decided yet.

eg. your 3 favourite celebrities.

any other ideas will be appreciated

I'll go through these jokes to see if anything will fit

you can add some more smutty or funny jokes to this thread and they may get included.

just to add an original joke from the game, one goes something like this.

"My wife just bought a water bed."

"I call it the dead sea."

pretty bad hah!
#1334
That's great Jannar, but I'd be careful posting an ftp like that, maybe you should edit your post mentioning it and get people to IM you for the log and pass.

You never know who is lurking around
#1335
Beginners' Technical Questions / pcx vs bmp
Fri 23/05/2003 10:13:09
I was just wondering whether it makes any difference to the games file size if you import sprites and backgrounds with pcx files or bmp

generally pcx files are smaller file sizes but when you import I guess it stores the files in a different format.

Is that  the way it works?
#1336
Thanks Scorpiorus, You've been really helpful,

I'll try out a few things and see how I go.

cheers

Tim
#1337
Sorry about that, I figured it out and forgot about the post, but I have another question.

The Style didn't turn out the way I wanted, I figured out a way to do what I want but I'm wondering if there is an easier way.

What I want is the speech to appear in a box similar to a message box but has a label of who is speeking and not an image, also within the box at the top.

I created a gui for each character with there name across the top

using this script

game.speech_text_gui=11;
DisplaySpeechAt(140,100,168,EGO,"[Text goes here");
game.speech_text_gui=12;
DisplaySpeechAt(125,25,168,KAL,"[More here");

I also set the talking view to a transparent image to get rid of it.

I also put in "[" before each speech to have a space for the label.

Is that the best way around it.

Also Is it posible to have an image in the background, say on the lefthand side, and not have the text go over it? that goes for message boxes and speech boxes .

(I guess you could just use a few spaces on the start of each line)

Thanks for the help Scorpiorus
#1338
I finally got round to playing the demo.

AWESOME, love the intro, nice build up of atmosphere, and the graphics and effects and music are all great.

Can't wait for the full version.

btw I noticed when I moved the mouse to the side of the screen when there was mouse over text, the cursor moved one way while the text above it moved the other.

Excellent work Dark Stalkey and company
#1339
I finally got it.

Looks really nice so far, I haven't got far yet, I'll tell you more when I have more time.

catch ya
#1340
Yeah, it says it has been d/l 5 times but I think 2 of them was me trying to download it and just going to the geocities page. It's just a counter of who clicks on the link.
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