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Messages - Timosity

#701
There's a good example in the "Technical Archive"

http://www.agsforums.com/yabb/index.php?board=10;action=display;threadid=8303

that should be what you're looking for
#702
I agree with Barcik about JAPNCA & Keptosh, I know I nominated them in just about all categories, but it doesn't help when you release a game in the early part of the year, and then not pimp it. There was also NIAR & Purity of the Surf.

But I respect these makers for not pimping, They are still some of the best creators and I'm sure their games are still being enjoyed, that's the important part. Also, Modesty is a great quality.

The awards is just a bit of a novelty each year for a bit of fun, you can't take it too seriously.

All the nominees are worthy, I've enjoyed all the games, well most of them and many others, Good luck to you all.
#703
Just a couple more examples how old 2D games used "challenging" perspectives.

This one was very arty and quite necessary to pull off this amazing scene

pitty you couldn't take Patti in the shower

then there was this one



Interesting perspectives can be used to achieve certain effects in games, often to try and put you into the game so you feel the characters situation, or to break up the monotony of side on views, but other times it's just because the creator was a dirty old man.
#704
This is a strange thing, sometimes after I exit a game after using ctrl-T to test it, the AGS editor dissappears from the screen & task bar. First of all I wasn't sure if I'd just run it from the EXE file and never had the editor running at all, but I found out after loading AGS up again and then exiting it, the original AGS came back on screen.

It has happened more than once but not every time. It also came back when I closed other windows that were open.

Very strange, If it happens again I'll press ctrl-alt-del to see if it says it's still running (it probably will)
#705
The one I made for my game is a fairly simple one where I'm able to have any interactions with items and scroll up and down.

This is the script for the inventory:

where
gui/interface 0 is the inventory gui
object 0 is the inventory window
button 1 = look
button 2 = use
button 3 = ok
button 4 = up arrow
button 5 = down arrow
-----------------------------------------------------

if (interface == 0) {

if (button == 1) SetCursorMode (1);
if (button == 2) SetCursorMode (2);

if (button == 3) {
GUIOff(0);
GUIOn(1); //this just turns back on my top menu
SetDefaultCursor();
}

if (button == 4) {
if (game.top_inv_item > 0) game.top_inv_item = game.top_inv_item-game.items_per_line;
}

if (button == 5) {
if (game.top_inv_item < game.num_inv_items-game.num_inv_displayed)
game.top_inv_item = game.top_inv_item+game.items_per_line;
}
}
---------------------------------------------------------------------------------
This is the gui in the editor:


This is the gui with items that are scrollable, it only is possible to scroll when you have more items than fit in the window


you can also set the inventory dimensions with

SetInvDimensions(30,40);

in the global game start


I'm not sure if this will help for what you want but it's a simple gui that works perfectly.

But I recommend RickJ's Blue Gui which you can find in here somewhere http://www.gaia-spa.com/blusoft/
#706
Quote from: SSH on Thu 04/12/2003 15:55:14
9. Best constructive critciser in Games in Production: who gives the most edifying feedback that help get those games or demos done?

b) Snake


Also, congrats to the other folks who got nominated but missed out: Snake

Those snakes just like hiding in long grass don't they
#707
You can always try to add rules that people will follow, but it's just human nature to be lazy and not read them (which is what most people around here [mainly new people] do anyway)

It's a good suggestion, which some people already do, and it's good etiquette, and can be taught, but people still won't do it.

To be honest, it doesn't bother me too much cause it's fairly obvious when something is solved, and if it's not, the person will bring the topic back anyway if they need more help.

I think if giving technical advice to people is such a hassel, maybe you shouldn't be in the business of giving advice. Sure some people can ask silly questions that they should have picked up in the manual or something, but it will always happen. You can advise these people politely and they will usually respond in a polite way and maybe do a bit of reading.

Being polite is the ONLY way to treat people in the tech forums, when was the last time you saw CJ write RTFM STFU NOOB CUNT. Even if you really want to scream at them, treat it like a real JOB, a lot of tech support people round here would be fired if it was a job.

It's good Etiquette to include a SOLVED in your main post, and the more people use it, the more it will catch on, but it's silly to expect everyone to do it, some people may just forget, including any of us.

In conclusion, I think people just whinge a bit too much about stuff, or are just perfectionists that need other people to live up to their own standards. It will just never happen, just learn to be happy with the people who respond well.

and just remember, it is possible just to ignore, instead of living your life to put down others that are behind in your knowledge.
#708
Quote from: Mats Berglinn on Mon 12/01/2004 06:26:09
What about Tork from Calsoon and Calsoon 2 and Herman Toothrot from Night of the Hermit?

Maybe Tork but Herman Is a Lucasarts character
#709
Quote from: Pumaman on Sun 11/01/2004 15:01:26
Could you try commenting out a PlayMusic from the cutscene (assuming you have more than one) and see if that stops the problem?

I tried commenting out a couple of playmusics, and it worked better but still not perfectly, ie it still crashed at some points, but less points than before, I tried commenting out everything to do with sound including stopmusic, there was a givescore that has a sound (ogg not midi) there was only one sound I didn't get rid of which was in room C I have a playmusic on room load ticked.

I went backwards romoving the comments and found certain points where the playmusic in a following room was the causing the crash.

I also tried breaking the cutscene into 2 seperate cutscenes, I didn't start the cutscene until after the first screen change, then ended it just before going to Room C so the first cutscene was just in one room and that worked fine, which also may be a good idea as the cutscene is really 2 seperate scenes. But I couldn't get the second half to work all the time but did work when I commented out the playmusic in room D.



I downloaded 2.6 sp1 to see if it fixed the problem, strangely enough I couldn't get that particular scene to crash at anypoint, but there was another cutscene similar to that which crashed instead, and in version 2.6 final it doesn't crash at all at any stage in that scene.

It seems a really strange thing to happen, I'll try playing the game from scratch again a few times to see if it occurrs in any other scenes differently to what's happened already.



I tried splitting up the other scene into 2 seperate cutscenes aswell and it worked except if I press ESC twice quickly the first one skips but the second crashes.

(Note: I just tried something with that last part that worked, originally I had a stopmusic() at the end of the first section, just before an endcutscene and newroom, and a playmusic just a little bit into the new room.

I changed it so the stopmusic was at the beginning of the new room, just before the second startcutscene and that stopped it from crashing.

Edit: Ahh, after changing around the stopmusic to the next room, I put it back to 1 cutscene and it worked.

Edit2: well when I tried it again from start, the above edit didn't work this time, but it did when I split it back into 2 cutscenes. The original cutscene I had the problem with still works fine in SP1.

Edit3: I tried again and if I press ESC quickly twice it still crashes but if I wait for a tiny bit in the 2nd cutscene it doesn't crash.

Edit4: I figured out how to set my other sound card up for MIDI and It all works perfectly as it did before on my old machine, so there is some issue with the built-in soundcard I have, it seems to work fine with all my other programs though, so I'm not sure what the reason is for it crashing AGS skipping cutscenes.

Edit5: I got the crash with my other sound card once, but I couldn't replicate it, seems like a possible glitch somewhere that isn't common but exists, I guess this hasn't come up before or it's not reported, I'll have to find some other games that have cutscenes skipped to see if occurs with other games.

I hope this all makes some kind of sense, even though it doesn't quite pinpoint the problem. It may be a bit confusing cause I've been testing all day and there are many edits in this post.
#710
General Discussion / Re:Monkey 4
Sun 11/01/2004 15:32:32
It aint that bad a game, the puzzles are quite challenging (definately harder than the other 3), I won't go into story or character models, but some of those backgrounds were awesome.

who cares if commercial adventures are dissappearing, if it weren't for that, we wouldn't need to make our own, that would be more sad.

and as far as the copyprotection goes, Sorry I have no idea, but you can get the manual here if it's needed

http://www.replacementdocs.com/
#711
Looking really good Dorcan, I remember using your animate gui button tutorial on that site probably about 6 months ago, now it's a simple feature within AGS.

Projet Argaar looks very interesting, I'm looking forward to it.

The site in general is excellent, very professional.

~Tim
#712
Thanks Eric, it makes it sound more like a problem to do with my system, more specifically something to do with the sound.
#713
Thanks Eric, I've PMed you
#714
Yeah, room C is the earliest point I can press ESC, at the end of room B it still crashes.

But I may have found something to help, I experimented with all the settings in the setup and the only one that worked was when I Disabled MIDI music. so maybe it is something to do with my sound card.

Currently I'm using the built-in sound card on my motherboard it's an AI Audio on an ASUS motherboard, a SoundMAX or something, but I also have a soundcard in one of the PCI slots, I'll try switching to that to see if it makes a difference.

Edit: I'm no expert in sound cards but when I disable the built-in sound card in the device manager and use the creative audio PCI card, I can't hear MIDI sounds, eg. in Winamp I can play mp3 ogg etc but midi doesn't play, it doesn't even go through the track it just skips it. (with the built-in card it does play them in winamp)

I checked in the properties of the sound card and in the midi section it says it is functioning properly and the radio button is on "Use MIDI features on this device"

I'm not sure, maybe something is conflicting but I'm not sure what, or what to look for (there's no messages of anything conflicting), maybe I need to ask a music expert.

But the crash probably has something to do with my system & probably not XP specifically.


I don't know if anyone else will read this but if anyone with XP is willing to test this, I'll PM you a link
#715
General Discussion / Re:World map... lost!
Sun 11/01/2004 05:53:45
Yeah, I moved to Asia just so I could be seen on the map

And there needs to be a zoom on Africa, wait a minute, I forgot, Africa is just imaginary
#716
I don't know if this is the case here, but there can be a problem if you create your own counter instead of using the 'settimer' 'istimerexpired' commands. (note: this is for a non blocking scene, which I think is the case here)

eg. if you bring up the save/load gui or any other gui the timer still counts and depending on other scripts the buttons might be grayed out and the game will just pause there without being able to get back. But if you use the 'settimer' 'istimerexpired', the timer will be paused while the gui is on.
#717
I've PMed you a link to the download with instructions, thanks again.
#718
It's a fairly complex cutscene which spans over 4 different rooms with many animations & moves, and a few music changes, but nothing too exotic I don't think.

eg. * Room A, it starts from that room with a sound effect, then goes to room B

*Room B animations with speech displays inbetween, then 2 characters walk to room C

*Room C, 2 characters walk to a door (a couple of text displays), animation it opens, they enter

* Room D  many animations inbetween speech displays and a couple of text displays, then It ends with the player character back in Room C


Note: there were a couple of places I could press escape to skip:

In room C & D when text displays NOT on screen.



I could upload it if necessary, probably about 3.8MB

but I don't know if that will help as it might just work fine on your machine

if so what's the best format, ie just the game (with a save at the right point, [or set up to start at right point]),
or the source? (if source, the game folder compresses to 6MB [from 128MB] are there any files unnecessary from the game folder)

I understand you might not have time to download these files

I hope I've given some useful information in there somewhere, thanks for the response
#719
Thanks for replying Scorpiorus, we'll see if CJ has any clues.
#720
General Discussion / Re:BEER!!!
Fri 09/01/2004 16:17:43
Went to a few different pubs tonight, went out in Sydney to The Rocks, which is a real touristy place where most of the people you meet are from the UK.

There's many international pubs ie Irish, German, Australian. etc

We started out at this one called 'The Australian' like as if we didn't know we were already there, but I was surprised, they sold Gourmet  Pizzas with some odd toppings. eg. Crocodile, Kangaroo & Emu, like as if I'd eat native animals. I'd rather eat those ones that grow on trees, ie Cows, Pigs, Chickens and Sheep (those deadly animals that run away really fast)

Anyway, I didn't eat there. Eventually we ended up at this German Pub called 'The Lowenbrau' which had bar staff in traditional German outfits and sold expensive German beers (not necessarily good beers but they just charged a lot), seeing as it was something different, I had a Lowenbrau Dark, a dark malty type beer, not bad but nothing that exciting. I don't know if this is excepted in Germany, but the main thing that pissed me off was the amount of head on the beers (it's probably just to rip you off) but you by a 0.5 litre beer expecting to get around 500mls but you probably get about 400mls plus some fucking froth, no wonder europeans think they drink a lot.

The music was exciting too, it was also German, with these new bands I'd never hear of like ABBA, Britney Speers, Eminem, Vanilla Ice, quite entertaining.

In conclusion, If I really want to find out about German pubs, it would be best achieved in Germany, and If anyone wants to find out about Australian pubs, I wouldn't go to 'The Australian'

But The Rocks is a good place to go to meet and get drunk with tourists in Sydney. It actually was a good night.
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