Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Timosity

#861
General Discussion / Re:Rugby World Cup
Sat 22/11/2003 16:42:54
I found this on google so it must be right

http://sports.espn.go.com/nba/players/profile?playerId=20
#862
General Discussion / Re:Rugby World Cup
Sat 22/11/2003 16:25:25
Yeah, the Kangaroos Test is in less than 3 hours, 6am EDST

I found this on the NBL site:
Chris Anstey (formerly Ural Great, Russia - South Melbourne, VIC)

he did have a few seasons in NBA for Portland & Chicago Bulls
#863
General Discussion / Re:Rugby World Cup
Sat 22/11/2003 15:54:44
Yeah, our junior basketball team just won the world championship, we're a long way off beating the USA at senior level but definately getting closer. I was at the Olympic semi final where Lithuania came so close to beating the USA, the scores were level with less than a minute remaining, the crowd was so much on lithuania's side, we almost helped them win, but they lost by 3 points.

on a funny note, the New Zealand Union coach was sacked after the world cup, even after beating France 40 to whatever. He had a record of 22 wins from 27 games. They take the game way too seriously, although I guess it is religion over there.
#864
General Discussion / Re:Rugby World Cup
Sat 22/11/2003 15:26:58
Yeah, that would be nice, but it needs to be strengthened in England, Australia just won the test series against England in England and it was about a 4th string Australian side.

Since England lost that, and they just won the Rugby WC, I'd say League will lose alot of interest there and Union will get stronger.

As for over here, I think Union will still get stronger, but I think League will too. Soccer as well, Australia will win the soccer world cup eventually, I reckon in the next 2 decades, and it will be a final between USA and AUS, that would just be so funny.
#865
General Discussion / Re:Rugby World Cup
Sat 22/11/2003 12:41:50
It was frustrating, for the initial 5 minutes after the game, but it was a tough match that was pretty even.

14 all at full time

17 all in the last minute of 20 mins extra time

Then what we all knew would happen at some stage

Johnny Wilkinson



It doesn't leave me with a bad feeling, to be honest England played so much better than Australia, I can't believe it ended up a tie.

Congratulations England, It's probably the first win of a major event by England in most people here's life time. So Cherish the moment while you can.

Fucking drop goal shit worth 3 points, what a fucking joke, oh well, it's the games own fault for being shit.

But yeah, England deserved to win the match, it couldn't have been a closer match.

The winner was Rugby






No way, All you English can get fu....

No, Congratulations.
#866
Looks like it's coming along nicely Goldmund, I remember watching the trailer a while ago.

The B&W is cool, and the semi naked chicks is always good, as long as you can invite them in for coffee.

keep it up, and I look forward to it.
#867
That was quite an amusing game, Some of the humor was quite funny, I guess it's more of a story than a game as the puzzles are fairly self explanitory.

interesting idea
#868
I just downloaded it then and had the same problem as pureghostgr, note the time of this post and when you posted the update, so it's still not fixed

Spoiler
also in the first room, if you walk down the bottom of screen, you are infront of the background, that's an easy fix, also the windows open and close but you don't walk to them (could just be the style you want)
[close]

looks interesting, but I guess you need to update it before I can get any further.

good stuff, I d/l again when it's updated.
#869
There's nothing wrong with starting your own awards, but I don't know if people will be interested.

Also maybe not have an award for each month, Unless it's a really productive month, there aren't too many games released each month to warrant an award ceremony.

Which also makes me think, when is everyone releasing their christmas games, c'mon, someone surprise us, if you leave it too late, people might not realise your game is actually good until after the ags awards, some games take a bit of time for everyone to realise how good it is.

get working on them and release a month before christmas, hey, that's right now.
#870
Your best bet is to change the colour of the background (of the sprite) to a colour that is not part of the character.

The transparency is decided by the colour of a pixel, the default is top-left, you can change it with the drop down box when importing.

That should solve the problem I think

If that doesn't work, try a slightly different shade of pink

~Tim
#871
General Discussion / Re:WISH ME LUCK
Fri 21/11/2003 08:34:14
I don't think people like giving away reasons for why they are going to court, but they also don't usually post about it in a forum either.

So what is it, Speeding, Taking drugs, Divorce, public flashing, wrapping your cat in cling-wrap, being Canadian, or you're just teasing one of those judge judy types.
#872
General Discussion / Re:Rugby World Cup
Fri 21/11/2003 04:10:20
New Zealand Smashed France 40-13 in the playoff for 3rd spot last night, NZ scored 6 tries to 1, which is pretty good seeing as England beat them and couldn't score 1 try, which brings me to this joke I got emailed:

English rugby supporter with his dog goes the local pub to watch the english team on telly. Publican insists that the dog is not allowed, anyhow after an hour of pleading and reassurance that the dog will behave, lets him in with the dog. Just then the englishman Jonny Wilkinson kicks a penalty goal and the dog jumps up on the bar and races along giving everyone high fives. The publican is really impressed and asks the owner what the dog does when they score a try. Don't know says the man i've only had the dog for three years.

All I can say is if England win, it will be a boring game, and If Australia win, it will be exciting.
#873
Just like in the Rugby World Cup eh

Although I guess they didn't think they had a chance
#874
when importing a sprite there is a drop down menu that says transparent colour, there you can select which pixel will be transparent for the whole sprite: top left, bottom left, top right, bottom right, or palette index 0

they refer to the colour of the pixel in that position, if you don't want any transparency you can select palette index 0

Hope that solves your problem

~Tim
#875
Do you have it so the player goes to a new room when he goes past the bottom of the screen? eg.walk off bottom edge

if so, remove that bit of code and add

NewRoomEx(2,100,100); //will change to room 2 with the player at coordinates 100,100 (you can set it to whatever room and coordinates you like)

after the player falls off the screen.

If that's not the problem, you can post the script you made, to see if anyone can help you with it.

~Tim
#876
Quote from: TheQisSilent on Tue 18/11/2003 12:51:58
1. The problem is that offscreen would have to go into negative coordinates and it won't let the character move because it's not within the walkable area boundaries.  Is there any way around this?

OK, if the player is not on a walkable area you can use:

MoveCharacterDirect(EGO,160,250);
while (character[EGO].walking) Wait(1);

this should allow you to move the character off the screen

Quote
2. Whenever I try to test the game with this it says that the game encountered an unexpected "character."  Where exactly would I put this?

It depends when you want to move the character to the new room, or coordinates.

eg. if you want it to happen before the player enters that particular room, put it in player enters screen (before fadein)

If you want it to happen when the player leaves the screen put it in Player leaves screen

If you want it to happen if you interact with a hotspot or object, put it in the interaction for that hotspot or object.


I hope that's a bit clearer.

~Tim
#877
Quote from: Gilbot V7000a on Tue 18/11/2003 07:13:41
Tim: actually the moderators sometimes cleaned up unrelated posts in that thread to keep it cleaner and uncluttered, but as it has expanded to a huge thread now, it's actually quite difficult to manage.

OK, I see what you mean, but still, it's just a matter of going through the thread and deleteing the irrelevant posts. If it was cleaned up regularly, then it wouldn't become a problem. Maybe in future it should be moderated more frequently, whether in the same thread or a new one. No one really loses either way, and it's not really that bigger issue any way.
#878
You can set a 'walk to point' with hotspots while under the hotspot tab in the AGS editor.

You can also use:

MoveCharacterToHotspot(EGO,2); //will move character EGO to the walk to point of Hotspot 2

for objects:

MoveCharacterToObject(EGO,2); //will move character EGO to object 2


you could also just manually move the character to any spot before interacting.

EG.

MoveCharacter(EGO,100,150);
while (character[EGO].walking) Wait(1);

then the rest of script here.

for an object You could also set a walk to point for a hotspot, just so it is more acurate, using MoveCharacterToHotspot(EGO,2);


There's a few ways to do it. hopre it helps.

~Tim
#879
1. to change any character room and coordinates:

character[NPC].room=5;

character[NPC].x=100;
character[NPC].y=150;

2. To have a character outside the visible part of the screen just set the coordinates outside the range of the screen.


If you need any more detail, just ask, but that should help you.

~Tim
#880
I have to agree with remixor & Boyd, There is no point starting a new thread for exactly the same thing.

If you think the thread is dying, why start another anyway?????

But it is still very alive, it has it's patches of death, but every now and then it kicks along.

"20 pages is long enough for any thread"

Then if you add the 2 threads posts together you'll have 40 eventually, (they might as well stay in the same thread)

I would imagine that bandwidth wouldn't be any different if it continued in 1 or there were 2.

Edit:

Quote from: Gilbot V7000a on Tue 18/11/2003 05:46:08
it's just long enough to make it difficult to manauge.

How do you mean? It seems to manage itself alright
SMF spam blocked by CleanTalk