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Messages - Timosity

#901
Marching bands are fukd, go and see a decent band, I did tonight and it got me drubnk, why do they march for football games, surely the footballers would be the first people to beat them up, seriously, even if they go to their games,

ah fuckit, use the same method bush did, it works, people will do it if they hate the idea
#902
General Discussion / Re:Old threads
Wed 12/11/2003 14:46:17
That is a good point SSH, and the technical arcjive is a great idea, as long as wise people update it, not some 'square root' cunt updates it.

{disclaimer: I'm drunk [doesn't count if I'm sober and don't agree]}

The forum should be full of USEFull stuff, [which some of is great]

but other stufff is completely useless, There should be some more usefull stuff there, IE stuff that gets asked regularly??????????????????????????????????????????????????????????????????????????????????????????????????????
#903
General Discussion / Re:CJ is not Jesus
Wed 12/11/2003 14:37:15
Whether I believe in Jesus or not (The pissed cunt [actually that be me]) he/she is trhem self and not CJ obviously, so hey jebus, how come you haven't frequented the forums lately??????????

As soon as Dmitri stopped posting, so did you, where art thou
#904
General Discussion / Re:I am new here! :D
Wed 12/11/2003 14:29:34
Fuck, I'm drunk but remixor of cement, what the fuck is this all about, how board must you be to bring this up, seriously?????????????????
#905
Critics' Lounge / Re:Larry fan-game: Garry
Wed 12/11/2003 14:20:55
Yeah, graat stuff Mr. Masse (Fuck,  I never realised you were a teacher from school) I'd love to see this game, I'm drunk, and in the middlr of LSL3 remake, keep it up and we'll all be fraggles, yay
#906
As long aas it is not live forever, who gives a flying fuck throgh a rolling doughnut, it is about games we would probably not download unless it wasn't for this function.

let's see something original, and something we least suspect, that's what I love about the selections.
#907
Critics' Lounge / Re:My first walkcycle!!
Mon 10/11/2003 11:54:40
It may be the style you want, but don't the arms usually swing opposite to the leg movements?

eg. left arm forward while left leg back

but it looks good
#908
General Discussion / Re:Why I'm not using AGS
Mon 10/11/2003 06:17:38
It's funny how cos777 said he/she would not return, yet does, and obviously didn't read the whole thread.

me thinks it's just some joke, or the 2nd cos777 could just be anyone, I guess CJ would know with ip's (if it isn't CJ, [or DG])

otherwise I think Spyros summed it up perfectly.
#909
Quote from: queeni on Mon 10/11/2003 00:08:40
Question 1: Is it possible to make it look as if the character is wading through water? I tried to attempth this with making part of the path walk-behind but it isn't working...

You could change the VIEW of the character when they walk through the water.

EG. make a view of the character, cutting off the feet (up to however deep) and make splashing at the base of the sprite.

That way, when they are walking in the water, it will simulate splashing while walking.

That's how it's generally done eg. in LSL3, SQ2, probably also in KQ2VGA
#910
go here http://www.powerarchiver.com/

and download the program, it will open any compressed file.

eg. anything that has a filename ending with:

.rar
.zip
.ace
#912
In the latest beta version you can have 20 objects in a room, and the last few versions it's been 15, but I found out you can only move the 1st 10 objects, the rest it's only possible to animate or leave static (which isn't documented)

having the flipped animation in script would be handy although you can just have another loop the same and flip the sprites in it.

also just a bit of advice, you can edit your posts.
#913
How come you didn't tell us Yahtzee was finally moving in with you

http://www.fullyramblomatic.com/essays/byebye.htm
#914
General Discussion / Re:It's me birthday
Fri 07/11/2003 06:03:08
Happy B'day,

I may be twice your age, but what's that got to do with anything

Have a great day
#915
You can use the same method and just use these when needed

RemoveWalkableArea(....);
RestoreWalkableArea(....);

you can look them up to see the parameters

just fill the area you remove (where the object is) with another walkable area so you can turn just that bit on and off
#916
I understood what you said, I think I just need to explain it a bit more, but I think you must mean a non player character moving, cause it's a bit confusing in your first post where you say 'Hero' and 'Player' (which one is your player character and which one is the non player character)

this is what I suggested with a bit more explanation.

// script for room: Repeatedly execute
if (GetGlobalInt(10)==1){ // you have to set globalint 10 to 1 for for this to happen

MoveCharacter(NPC,248, 147); // instead of a walk to point, just set the walk to coordinates in the movecharacter
SetGlobalInt(10,2); // for next stage (so it doesn't loop)
}



if (GetGlobalInt(10)==2){
if (character[NPC].walking == 0) {
//*****you can add more script here****eg. animate, or walk somewhere else
SetGlobalInt(10,3); // for next stage
}
}


etc, you can add more movements, animation whatever, using this method and still have control of your PLAYER character, eg. while NPC is walking to the spot, you can look at anything, walk anywhere, whatever you like.

I hope that is a bit clearer, but it works, I've used it a lot.

~Tim
#917
he he, Punch, I said that a few posts up, but yes, worth mentioning again as a lot of people probably don't realise this.
#918
I know a few people that have used freewebs for their games in the completed games forum and many people from various countries have complained about the slowness of the site.

I also used to have a web1000 site and it was great at first, but some places can't access the sites eg. some places in europe, and there are some little catches with it, the main one being

you have to have a certain amount of page views per MB downloaded.

My account was suspended with no reason given (but probably cause I used a trick that loaded a new page in a tiny frame out of view every 10 secs to get around the page view thing.

I found this site which lists heaps of free sites but I had a look at lots of them and there are plenty of catches.

http://www.webhosts4free.com/webhosts-01.php

but if people want to go through and see if any of the mare any good, go for it.
just be aware that a lot of sites offer heaps of MB's but sometimes the max file size is 200kb

There was one that offered 200MB but the max file size was 400kb (seems silly)
#919
The only problem with freewebs is the download speed is really slow usually, eg 1kb/s, and if your game is large, it takes hours to download, even if you're on cable.

There isn't really any 'decent' free sites without ads.

You can also check with your ISP cause usually you get some webspace with your internet account, and you won't have ads using that. It may only be 10Mb of space or something though.

The one I use is mainly because it has free PHP/MySQL which is very rare to find for free.
#920
Cool, 90% complete, I downloaded this a while ago and just had a look.

It looks excellent, love the artwork, the shape of the buildings kinda made me dizzy, that's clever.

I also thought the text went a bit quick

but keep up th good work Ciro DurĂ¡n, looks to be very interesting
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