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Messages - Timosity

#941
to bring in a character not in current room you can use this

character[BIRD].room=5;

will bring BIRD into room 5

you can also set the coordinates you want with

character[BIRD].x=50;
character[BIRD].y=150;

just another way
#942
November 19th 1999, was the last date of our lives to contain only odd digits. How do we tell our future kids what it was like?
#943
Thanks Rode,

There's sure to be some useful jokes in there

and SSH, I like the mice one
#944
Quote from: DGMacphee on Tue 28/10/2003 06:06:29
Read above reply.

It wasn't a question

Read the post above mine, Then think about my answer.
#945
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#946
I wish I could still load some games I made in the early 80's on the C64, The tapes for the tape drive lose necessary quality after 20 years.

???cd-roms??? 3.5'' floppies??? like they came out just the other day, and When I finished year 12, 386's were fast and the internet was, well wasn't, but text BBS's were just something nerdy kids played with.

I ignored computers in the mid 90's and got back into it in 98 and caught up on the latest adventure games, and found out the one's I still had were still better. (and is pretty much the same now, bar GF and a lot of AGS games)

But yes, I'll have to replay DOTT sometime, it's definately one of my all time favourites, geez, it's even educational.
#947
Hints & Tips / Re:Songo...Back of Hotel
Mon 27/10/2003 04:40:31
I think you may have to look or talk to the open window of the room that the lawyer is in first.
#948
I did something similar in a room for characters walking randomly like this:

first at top of room

int startwalk=0; // initiates the characters walking in the repeatedly execute

then I set 3 timers in  // script for room: Player enters screen (before fadein)

SetTimer(1,300);
SetTimer(2,800);
SetTimer(3,1200);

then

 // script for room: Repeatedly execute
if (startwalk==0){ //for random people walking

if (IsTimerExpired(1)==1){
ranwalk(); // function for the random walking
startwalk=1; // for next stage
}
}


if (startwalk==1){

if (IsTimerExpired(2)==1){
ranwalk(); // function for the random walking
startwalk=2; // for next stage
}
}


if (startwalk==2){

if (IsTimerExpired(3)==1){
ranwalk(); // function for the random walking

SetTimer(1,300);
SetTimer(2,800);
SetTimer(3,1200);

startwalk=0); // take back to start
}
}


This works fine, note: I was moving 3 different characters randomly and at slightly different time intervals,
I think you need to break up your repeatedly execute into sections like I've done above, so it actually starts the timer ticking over again.

That's the way I got it to work anyway.

Hope it helps in some way.

~Tim
#949
Quote from: SteveMcCrea on Sun 26/10/2003 22:49:12
And what is wrong with those jokes?
They are not racist - they don't (and can't, due to how the game works) play on any perceived stereotypes.

I just want some fresher jokes.

I actually left out some of the more racist type jokes, and they may not be racist cause you get to choose your own groups, but they are still designed for that purpose, I just want to move away from that area, especially in this day and age.

maybe choose your favourite Political Party (ideas for this are probably more important, as it sets up some of the jokes)

but there are also jokes that don't use the choices aswell.

come on, I know everyone here has a dirty mind,
I saw that filthy slut sit on your face.
#950
Ok, here's a sample of some of the jokes out of the game, you can see why some of them need updating, but some are possible to keep in.

But I might need another Idea for the topic of the 3 things you are prompted to enter.

eg. in the game you are prompted to enter 3 ethnic groups (I don't want that)

In these example I entered American, English, Australian:

'Once when I was a teenager I stopped at the drugstore to purchase some of those 'necessary supplies.' I told the pharmacist, 'Better give me a dozen, I've got a hot date with the school tramp!''

'When I got to her house, her mother insisted I join them for dinner. I offered to say grace, and prayed and prayed and prayed. When I finished, my date leaned over to me and said, 'Why, Paul! I had no idea you were so religious!''

'I replied, 'And I had no idea your father was a pharmacist!''



'Do you know how to break an English man's finger?'

'Punch him in the nose!'



'What is two hours of Begging?'

'American foreplay!'



'Do you know why the Australian Guys have been stealing all those police cars lately?'

'They saw the '911' and thought they were Porsches!'



'Why did the chicken cross the basketball court?'

'He heard the referee was blowing fouls.'



'Once I had a great thing going with this Eskimo girl...'

'...unfortunately, she broke it off!'



'Do you know the most dangerous job in an American neighborhood?'

'Riding shotgun on the garbage truck!'



'Do you know why American stadiums have artificial grass?'

'To keep the cheerleaders from grazing during half time!'



'Did you hear about the English guy who won a gold medal in the last Olympics?'

'He had it bronzed!'



'How do you sink an Australian battleship?'

'Put it in water!'



'Why did the Australian pervert cross the road?'

'Because he was stuck to the back of the chicken!'



'Do you know the best thing about sleeping alone?'

'You can have sex anytime you want it!'



'Do you know how to recognise an English virgin?'

'She's the one that can run fater than her brothers!'
#951
*This is adventure game related, and I considered the forums I could post it in and chose chit chat, but if a mod thinks this is the wrong forum you can move it to the gen gen or something.

As you may be aware, I'm doing a remake of LSL3, and I'm changing the jokes for the Comedy Hut, since they're out dated and racist.

Note: instead of choosing your 3 favourite ethnic groups, I've changed it to your 3 favourite personalities (although this might change) - I will consider other suggestions.

What I want is for people to post shortish jokes that would suit the style of the Comedy Hut in 2003. The best jokes will make it into the game and you will be credited for it.

Be as crude as you like.

~Tim
#952
Cool, I wasn't aware of ChangeCharacterView, I've been using the method I mentioned and never thought of looking for any other solution, and I've never noticed anyone mentioning it before.

I guess it's one of those things that I'll see being mentioned all the time now.

It'll save a little bit of scripting from now on, thanks Tk and CJ, It's those little things you pick up all the time that can help save time in the future.
#953
Spoiler
I'm not sure when it comes up on the map, but there is a shop (or shed) with one bottle on the shelf and a guy behind the counter, maybe try some other stuff first so the shop appears on the map????
[close]
#954
General Discussion / Re:robbed
Fri 24/10/2003 16:37:30
Quote from: Yufster^_^ on Fri 24/10/2003 16:02:03
Police only work properly on police TV shows.

That's cause they get paid much more than real police, plus they have heaps more murders and assaults to contend with.

but jokes asside, imagine if the police had budgets like big time TV shows, maybe then they would have incentive to work a bit harder.

Then again, the TV shows don't worry too much about petty crime either, just murders and assaults
#955
Spoiler
Have you noticed you can go behind the bottle shop
[close]
#956
Quote from: terranRICH on Fri 24/10/2003 15:25:49could you explain the menu disappearance a little more? which menu disappears? the inventory or the pop-up gui?

It's the pop-up gui at the top of the screen that disappears. (so you can't access the inventory, or other menu's at the top of screen, unless you press TAB, F5 etc)

eg. if you look at an inventory item, you get a big picture, if you then move the mouse outside that box and click, the picture goes and so does the inventory gui (which is supposed to happen) but you've just not turned the pop-up gui back on.

This seems to be the case every time you leave the inventory window, when you HAVEN'T clicked on the bottom right button to exit it.

eg. after you throw away the voice reader thingy, you have performed the action from within the inventory, but you never return to the inventory (so at the point that action is complete you just need to add GUIOn(pop-up);)

It is also missing when you restore a saved game, even if it was on when you saved it.


(so what happens is, when you turn on the inventory GUI, you've turned off the pop-up GUI, but the ONLY time it gets turned back on is when you click the bottom right button of the inventory GUI)

I hope that's clearer.


Quote
Also, the waits between displayspeeched are on purpose. it's supposed to play like a movie, where there are dramatic.....pauses. :P

I thought that might be the case, that's fine

Quote
And yeah, it just ends when you get that missing room error. I didn't think it was imperative to have a real ending, since it's just a demo. :)

Yay, I finally finished chapter one.


Just play the game, look at an inventory item, move the mouse outside the boundaries and click. Then try to access the pop-up gui, then everything will be clearer.

Good luck

~Tim
#957
That was pretty good Tk,

I'm not sure if I finished it or not, but I did get the end credits, Intersting puzzles, And the verb coin was not bad, I was a bit confused how to use it at the start, but realised you had to right click ON what you wanted to use it on. (there could be instructions in the readme, but I like to figure these things out myself)

Also sometimes depending where you had to click it, the mouse was right on the edge of the menu that came up and if you moved the mouse slightly the menu went away and you had to get it back again. A little tidying up of the coin and it will be quite a good system.

I liked the humor of the puzzles, and enjoyed it to the end, or what the end was for me, I think it's over

~Tim
#958
Or there's just good marketing, and as usual all awards are doctored in some way (plus the way they are chosen, it's just a popularity contest, and the oascars are totally illegitamate [it's just who the academy want to promote/exploit in the near future]), a bit of money here and there, and Bradman's average was 99.94,

All those statistics mean shit, except Bradman's

But it was still an Awesome movie, I don't need stats to back that up. (cause I only have to convince myself)

But personally I never read reviews or watch many previews before I see a movie (obviously I need to hear something about it to know it exists) but It's much better when you don't have to judge it by hype or what other people have said, and can just see it for what it is, and make up my own mind.

It's hard to escape hype with some movies, but they're the ones I usually ignore till atleast video, sometimes even free to air tv, and then I often say "Damn, I wish I saw that at the movies" So hype can be damaging in that way, for me.

I'm not a big movie goer, since 90% of movies that come out are shit, and some of the ones that don't are awesome, go hire Ravenous, Robert Carlyle is so friggen evil, top actor.
#959
Quote from: GarageGothic on Thu 23/10/2003 13:59:54
I don't remember if you actually see his thingy, but it probably has to do with the variable level of raunchiness.

There are two sprite sets for the raunchiness, the one I posted above, and for lower levels it has a black rectangle box that censors it.
#960
Quote from: SSH on Thu 23/10/2003 13:20:17
Be innovative... do a bottom-up perspective, where all the characters walk about ona  glass floor. That would be great and original, and especially if there's a lot of female characters with skirts, or Scotsmen in kilts....

I was actually going to post that yesterday but thought against it as I didn't want to distroy my plan of creating Womens Tennis 3d sports game, in that very perspective, Geez, that would sell, anyone want to make a quick million, shit, Now if this game comes out, this thread is my proof, It was my idea.

and yes GG LSL3 shower had that perspective, It's actually quite strange cause I've been working on that game and the actual Larry sprites for his underneath view give the impression that he's Female, (it must be detatchable)



Quote from: GarageGothic on Thu 23/10/2003 13:22:47
Although keys hidden under carpets become very easy to find :)

But not the ones on top of the carpet, hehehe
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