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Messages - Traveler

#1
The wiki link is broken again - it returns 404.
#2
AGA, thank you for modernizing the site and for the fixes.

I just noticed that the landing URL (http://www.adventuregamestudio.co.uk/) redirects to the Wiki now, not to the AGS landing page.
#3
Also, the main AGS site seems to be much wider than it used to be - I usually don't use the browser in full-scrreen mode and I didn't have to horizontally scroll in the past but now the page is about ~200 pixels wider than before.
#4
The wiki doesn't seem to work - when I click the AGS Wiki link, I get a 404. The behavior is the same when I try to visit a particular Wiki page through a Google link.
#5
Thank you for making this - great arcade game idea and I'd totally want to play an arcade pack in CGA theme. I may even be willing to buy a game like this for my daughter, given that difficulty / volume can be controlled and there are different games in the pack.

I think if you have the time to make a game like that, you have a winner on your hands.
#6
I specifically recommend against learning AS 2.0, for multiple reasons. First, it's an outdated language (AS 3.0 is out, right?) Second, it's an appalling language as well, with lots of quirks - you'll continously learning workarounds for limitations.

AS 3.0 is an almost-properly designed language, with massively different approaches to many things in programming. (AS 2.0 wasn't designed by anyone, they simply kept tacking on features until it got out of hand.) Code written in AS 3.0 is also much, much faster - at least an order of magnitude faster than AS 2.0. The AS 3.0 compiler is still #@!#$ when compared to any real compiler (C++ or C#, for example), but what came with AS 2.0 was a joke from the start.

If you take the time to learn AS 3.0, it'll pay off over time. <shameless plug>Incidentally, my soon-to-be-released website will have tutorials on learning AS 3.0, because I found most tutorials lacking over the net when I took up Flash. :) </shameless plug>

Ildu: how's it going? Long time no see. :)
#7
Quote from: Darth Mandarb on Thu 29/05/2008 18:51:13
I know some of you care about this kind of thing ... but I came across this earlier and was completely blown away.

This is one of the most amazing photos I've ever laid eyes on.

That's the Phoenix lander descending to Mars.  That's a photo of something from earth descending on another planet.  Simply incredible.

Does anybody else find this as amazing as I do?

Yes, I agree, it's so fundamentally way cool, it really cannot be put into words.
#8
Use Firefox (or IE7 if you insist on IE.) Both are much better than IE6.
#9
Chances are, I won't have time to enter this one, but your pacing looks reasonable.
#10
I'd like to get 2 more days, if it's OK with others. This time I have a chance of finishing my background so I'd like to enter.

First of all, many, many thanks to Zyndikate for granting the extension time - I wouldn't have been able to finish the image without it. It was a lot of work and I hope others will think it was worth it. Without further ado, let me present you the very first stronghold... on the Moon!



The player would be confined to the area within the laser fence and specific closeups would be shown when reaching an important site (like entering the comm center or going to the solar panel block.) In case someone is interested, here is the exact location on the Moon: http://img293.imageshack.us/img293/7859/moonbaselocyl8.jpg   :)
#11
Critics' Lounge / Re: Iso space ship
Sun 27/04/2008 05:40:55
Nice ship, but you might want to use darker shadows, like in MashPotato's edit. In space there is no air so there is no ambient lighting. A surface not directly lit receives very low light.
#12
Idea - nihilyst
Atmosphere zyndikate
Design - nihilyst
Composition - zyndikate
Functionality - zyndikate
Technique - zyndikate
#13
At first I wanted to ask for an extension, but unfortunately, it's very unlikely that I can finish my image on time, so here is a WIP version. :) The (planned) final scene would've shown the lighthouse from an angle closer to Neil Dnuma's.

#14
Quote from: Nine Toes on Thu 03/04/2008 09:09:25
Something I don't quite understand - This talk of "mini" black holes.

"Mini" black holes that will be (supposedly) created in LHC are made up of a few atoms. Even then, it's not very likely that actual black holes will be created, as that would require the use of staggering amounts of energy.

Quote from: Nine Toes on Thu 03/04/2008 09:09:25Inside the event horizon, at the center, is a singularity smaller than an atom.  Theoretically, right?  Well, that singularity is actually the "black hole" part of a black hole (it's the part of the black hole that is actually sucking all this stuff in and devouring it), is it not?

No one knows what's inside the event horizon. General relativity predicts that matter within is compressed into 0 volume, but that contradicts quantum mechanics. This simply means that known physics breaks down inside the event horizon. Because of this, it doesn't make much sense to talk about the singularity being smaller than a given particle.

For all practical purposes, it is the size of the event horizon that matters and that has definite extents, which depends on the mass of the black hole: the greater the mass, the bigger the event horizon. So if LHC succeeds in creating a black hole out of a few atoms, the event horizon of that black hole will be very small (much, much smaller than an atom), because its mass is only the mass of those few atoms, but it's density will be enormously high. (That's why it's a black hole.)

Even if it turns out that black holes do not evaporate, it's very unlikely that such a small object would have any effect on us - in all likelyhood, it could fly through you without you ever noticing. :)
#15
Maybe reading this thread will make you less nervous about it:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29390.msg375077
#16
I'd like to enter, too, but I'm swamped with work in RL, so it may not happen.
#17
It'd be nice to see the old BB competition back. I don't have much time, but I'd probably enter, too. These mockup blitzes are not my cup of tea, though. (Nothing against the topic.)
#18
Doesn't seem a bad game, but I think the controls have serious problems - I always have lag for almost every keystroke, which is very annoying when trying to do something on a strict schedule. I don't have the same problems with other software, so it must be the game code.
#19
While I liked the game a lot, I must agree with GarageGothic's assessment. The murder plot has major logical holes in it - so big, in fact, that when I read about the suspect on these forums, I discarded the idea as speculation, it was so ridiculous. I really don't know who was the murderer, as iI believe it's next to impossible to figure it out by reasoning.

Nevertheless, it's still an awesome game - as an "amateur" game, it beats many, many, many commercial games in quality, detail and fun. (The music is also wonderful.) So even with the flaws that GG (and some others) mentioned, I'd still give this game at least 9 out of 10. :)
#20
Very good game, thanks for making it!
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