I found 'Balloonface' the most entertaining game of all; granted, graphics, music and puzzles were behind other games, but as a whole, I enjoyed it the most, mainly because of the entire surreal situation and the wacky dialogue.
I liked 'Dance till you drop' a lot, mostly because of its atmosphere; the music is great, just as the graphics. I didn't mind that the game was linear (it's a short game, after all), but the UI was a bit on the rough side (very small controls made it somewhat hard to work with the inventory, etc.)
One particular thing annoyed me: the safe bug with the impossible date of birth. I didn't know that Richard Simmons is a real person, so I never realized that I could've searched for the date, so I tried figuring it out, but couldn't. This took most of the enjoyment out of the game.
The other game I loved at first was the Gladiator, but then I didn't finish it: I already talked to the characters in the cell, but then I had to leave and there was no save. After getting home, I just couldn't get myself to start all over again. I think omitting save in an adventure is a huge mistake (no matter that old games worked that way - people didn't like it even then.) I was amused by the whole cracked-game idea, though and loved the way the game started
I liked 'Dance till you drop' a lot, mostly because of its atmosphere; the music is great, just as the graphics. I didn't mind that the game was linear (it's a short game, after all), but the UI was a bit on the rough side (very small controls made it somewhat hard to work with the inventory, etc.)
One particular thing annoyed me: the safe bug with the impossible date of birth. I didn't know that Richard Simmons is a real person, so I never realized that I could've searched for the date, so I tried figuring it out, but couldn't. This took most of the enjoyment out of the game.

The other game I loved at first was the Gladiator, but then I didn't finish it: I already talked to the characters in the cell, but then I had to leave and there was no save. After getting home, I just couldn't get myself to start all over again. I think omitting save in an adventure is a huge mistake (no matter that old games worked that way - people didn't like it even then.) I was amused by the whole cracked-game idea, though and loved the way the game started
