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Messages - Trent R

#201
Quote from: monkey_05_06 on Mon 27/04/2009 19:04:29
I think you might mean:
Indeed, I forgot it was a static function. Good to hear it worked for you Bulbapuck.

~Trent
#202
Quote from: Layabout on Mon 27/04/2009 05:55:11
Get a book called 'Drawing on the Right Side of the Brain'.
I'm the black-sheep of drawing in my family, but I have heard nothing but good things about this book and how much it helps if you can't draw.


~Trent
PS-Also, when it comes to digital equipment, some people don't have the cash to get all the high-end stuff, and so just make do with free programs and such (which aren't necessarily worse).
#203
Multiple ways:

1) Add another condition to the myUpdateCursor() function, using something like
Code: ags
if (gInventory.GetAtScreenXY(mouse.x, mouse.y) mouse.mode=eModeInteract;


2) You could turn 'Handle inventory clicks in script' to True, and script the interactions yourself. (hence not need it to be in Interact mode)



~Trent
#204
AFAIK, PayPal is very trusted (for example, ebay scams) so you may have customer satisfaction straight from the name. But I've never sold anything, so I honestly don't know.

Quote from: thezombiecow on Mon 27/04/2009 10:52:56
When I started selling games, you couldn't do it through PayPal alone - they had some condition about not being used to sell digital goods. I notice people are doing that now, so maybe their T&Cs have changed...
Perhaps they are considered 'donations' with PayPal, so it is up to the 'seller' to end up sending the product.


~Trent

#205
General Discussion / Re: Programming
Mon 27/04/2009 18:34:06
I assume you already know this wonkyth, but you haven't explicitly stated it..
But if you use C# for game development, you'll definitely need to use it in conjunction with XNA. Very powerful stuff there.


~Trent
#206
Critics' Lounge / Re: Skin color decision
Mon 27/04/2009 18:31:09
I dislike the redder tone, perhaps because there is plenty red in the sprite already. I choose the 2nd, more yellow tone.

But I like the chick. Good work.


~Trent
#207
Critics' Lounge / Re: Woman Sprites
Mon 27/04/2009 18:27:18
I actually like the very unique look, the only thing that truly bothers me is the leg that is bent (seems much longer than it should be).


~Trent
#208
Quote from: Nefasto on Mon 27/04/2009 16:39:01
One of the actual solution I would try to go around the issue of the System Limit Problem with sprites (if I have to) is to split the game in many executables and use RunAGSGame().
That's what I said above! ;D

But who know's if it'd work, but wouldn't be that hard to throw together a test.


~Trent
#209
I wouldn't mind an extra 10, if it can be added. But surely it can be worked around very easily... not that hard to do Miori.

~Trent
#210
Quote from: Pumaman on Wed 03/12/2008 20:16:59
Be careful of this one, if you use it in the current room it will always return true.
Don't know if this is relevant to you...

~Trent
#211
Woo hoo, nicely done 'Tosh!

Can't wait for another one Kastchey, if you end up doing one.


~Trent
#212
Indeed. As the first post says, it very possible and we've seen a lot in the past. But if you're not willing to put in the work, RPGMaker is an excellent solution (though to say there's nothing unique is too much. I just started playing Exit Fate, and I love it!)

Also, I'm excited to see your tut bush_monkey. It'd be good to have another one, since newbies seem to gravitate to it like it's the Holy Grail of AGS/RPG Tutorials, despite it being very old and mediocre (but better than nothing)


~Trent
#213
If you're gonna be like most RPGs, a reuse enemy sprites, but rename and recolor, you could use the .Tint controls, which reduces the amount of 'duplicates' you'd have to import.


~Trent
#214
I haven't looked at Khris's code, but it'd definitely be the best solution.

Another idea, but would create some quirky behaviour, is to add something to the on_mouse_click like
Code: ags
if (player.Moving) player.StopMoving();


But, that would probably create more confusion for the player than it would solve.



~Trent
#215
It walkable areas on-the-fly ever gets implement, including DrawingSurface commands to manipulate them, you might be able to do a 4-Swords type thing in 1027res, and implement all backgrounds as sprites.


~Trent
#216
Quote from: GarageGothic on Thu 16/04/2009 16:11:06
Edit: And just to remind CJ, please remove the 50 character limit for savegame names.
Recently came across this, and would like to voice my support.


Crimson1, this was brought up in the beginning of the thread (pages 2 or 3 I think), but CJ said it would require rewriting the script compiler, so it won't be coming soon. (If I'm getting your suggestion right. You mean to view the values of variables at runtime, right?)
Crimson2, what do you mean by OnShow? What's wrong with if(gui.Visible) check?


~Trent
#217
General Discussion / Re: Programming
Sat 25/04/2009 04:54:49
To add onto a previous tangent, the Sharp is actually a throw to the same idea as Plus-Plus of Incrementing. Sharp is the notation in music to increase a half-step, to the immediate next pitch.

And yes, Ghost is right about why the Hash symbol is used more often (though you do see the Sharp on the Microsoft site)


~Trent
#218
I'm not sure about this, but you could probably get an extra 20 Thousand (assuming you keep 10k the same) by using RunAGSGame(). You could create a template of your game, create a new project from it, and change what isn't needed in that section of the game.


~Trent
#219
Assuming your code is still the same as this post... You have two problems.

1) You're checking the wrong coordinates, Hudders already mentioned this.

2) door variable doesn't equal 1, thezombiecow mentioned this.


So what's the problem?

~Trent
#220
QuoteIn the drop-down menu on Audacity's mixer toolbar, choose “Wave Out” or “Stereo Mix” as the input source. (The exact name may be different, depending on your computer's sound drivers.) When you press the Record button, Audacity will capture whatever sound is playing on your computer's speakers. Note that on Windows Vista, the “stereo mix” option must be chosen in the Audio I/O tab of Preferences, in the “Recording Device” dropdown. On Windows, if you don't have a “Wave Out” or “Stereo Mix” option, or if it won't record, go to the system Control Panel and try to enable this option there. For instructions see: Using the Control Panel on the Wiki.

If this doesn't work on your computer, you can instead use a cable to connect your computer's “Line Out” (speaker) port to its “Line In” port, and use Audacity to record from Line In.

Should've googled what I told you, this was on the first link.


~Trent
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