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Messages - Trent R

#441
Aha. Now see, that's a better answer.
But Llelan, you'll find AGS scripting ridiculously easy to pick up.


~Trent
#442
I don't mean to say you were stupid, and now I read my post again and it could be taken as rude. I apologize.

But I do totally get where you're coming from. I've deleted and reorganized my inventory items a few times just so that they are perfect..


~Trent
#443
Quote from: tjthedragoon on Fri 27/02/2009 19:29:37
Music subdirectory, just to make sure, is that the one in the game folder, or in the program itself.
I think he might be talking about the installation directory...
But yes, in the game folder.

~Trent
#444
Suggestions for your object.Solid problem:
-Check if function is linked, of course.
-See if you you are using any functions that will ignore walkable areas, such as the eAnywhere parameter of Walk.
-As a workaround, try putting a different walkable area around the rock object, and disable that.


~Trent
#445
Only read through the first bunch of responses, of which I agree with so far.

Don't know if someone mentioned this yet, but having to back-track for one specific item is extremely annoying. But if the rooms are close enough, then it'd probably be fine (depending on other things, which other posters have discussed)


~Trent
#446
Luckily, many of my questions about writing modules have been answered in this thread. Also, I've been delving into some previously made modules... :D Most of which have been made by monkey, SSH, KhrisMUC, etc, etc.

I think my biggest confusion is just the differences between other languages and AGS, especially the usual keywords like new or protected. However, I've learned a lot of new things because of AGS(I for the life of me could not figure out enums before)


~Trent
#447
Quote* Added F4 hotkey to jump straight to the Events grid to edit interactions
Love this addition to 3.1.2, but I assumed that being in the room script would also open up the events (generic room ones, ie. rep_exec, first enter, etc). Could that capability be added?


~Trent
#448
Why are you so against using a character? You can just create a char and assign it any random view, and then change it to literally anything you want via script.


~Trent
#449
Basic answer: AGS is almost ten years old, and the scripting language has developed over that long period of time. I assume there was a point when there wasn't a scripting language at all (AC probably?)


~Trent
PS-I've only used AGS for a few years...
#450
Quote from: KhrisMUC on Tue 17/02/2009 12:37:37
There's a RON mirror here:
http://aafiles.bicycle-for-slugs.org/ron/

Posted by KhrisMUC in the 'HOTU is more dead' thread.

~Trent
#451
Is there a guide or tutorial to writing Modules floating around somewhere? The closest things are the two articles on the wiki, but those are basically just about formatting so there aren't conflicts.


~Trent
#452
Don't know if you're seen my reply yet Wayne, but I'm currently working on some code that'll make this work. But I'm on my way out the door right now, so I'll post it when I get back.

Mostly I'm trying to figure out a a math function.... I was never good with trig and circles.

~Trent
#453
Check out the manual entries for FadeOut, FadeIn, Overlays, character.Say, character.Walk, CutsceneBegin, and CutsceneEnd. Also, watch densming's videos--a bunch of them deal with cutscenes (I think 17 onward).


~Trent
#454
Yeah that's the one. And I too had it on a Game Collection (I'm thinking it was 700 games), but I was never able to get it to work on my later computers (XP, maybe even 98). If it's the scratched CD, I'll try to find it online. If not, I'm gonna run it with DOSbox!

Thanks $1

~Trent
#455
Or, you do both. Just call the button's event from the textbox, or vica versa.

~Trent
#456
Thread hijack!!

I remember playing one as a monkey trying to escape from a zoo. Anyone recall the name? I wanted to try to find it and show it to my nieces.


~Trent
#457
The normal inventory won't work for your interface. I'd suggest using an Inventory array, along with buttons. In their on_clicks, set the player.ActiveInventory

Oh, and to answer your question, no. It's in a grid (or line, depending on how you size the control and your items.)

~Trent
#458
Check out Densming's video tutorial. http://www.youtube.com/watch?v=Cs50YIpc_bA

And a newbie* such as your self, I'd suggest watching all of them.


~Trent
*This is not a negative term, it just means that you're new.
#459
I'll still send you some stuff (there was question in particular that you said you didn't know how to answer, dealing with pointers...), I just need to refresh myself and read it again.


And BTW, the two people you quoted are KhrisMUC and TerranRich. They only said what they did because you directly ignored Khris's advice, and TerranRich spent years working on and updating the BFAQ.  (And they both used smilies which you failed to quote, showing that they weren't completely serious)
But truly, Ghost's advice is the best.


~Trent
PS-Related, I love seeing praise from other long-standing memebers, which is why I like visiting and posting in the Tech forums. Even CJ has praised me a few times! :D
PSS-I also love that you put me in the 'thanks to' section of your guide!
#460
I think the fact that its possible to use Resource Hacker or similar programs is enough. CJ doesn't need to offer support for them...

[Edit]: Sorry. I may have come off rude. I meant that I'd rather have CJ put his effort into the engine, rather than setup customization. Besides, look at AGDI's games. They come with a completely different launcher, and don't even bother with winsetup.


~Trent
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