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Messages - Trent R

#761
Not that I know of, but you can automatically indent blocks of code that you have selected. Then I usually take in into Notepad and use the ReplaceAll feature.

~Trent
PS-Monkey, thanks for the work around. :D
#762
Quote from: Radiant on Wed 12/11/2008 14:01:07
Ah, but that's not actually a dead end, because if you've saved after picking it up, you can still put it down again (and you get points for doing so!)
You're stressing the point I was trying to make (and apparently wasn't able to make without sleep). BJB pointed out one walking dead that he liked, and I replied that I would rather such a situation be changed so it's not a walking dead in the first place.


Quote from: Makeout Patrol on Wed 12/11/2008 08:13:35chances that I will ever pick it up again are almost nil.
So what if it's a bug? Would you try it again once a patch was released?


~Trent
#763
Smash, did you know you can press Ctrl-B while next to a bracket to highlight the opposite one? Although I'd agree with the cursor behavior if possible (but I wouldn't be surprised if it annoys people, so a preference might be requested).

~Trent
#764
Critics' Lounge / Re: First impressions...
Wed 12/11/2008 07:41:15
I just left highschool months ago, and yes, normal girls with normal bust sizes have breasts.

Ionias, I might even suggest that you think of giving her a little bit of cleavage (how much exactly is up to you, I'd say a bit more than Mantra's paintover). Sometimes tomboyish girls act that way because their body portrays a femininity they don't want to show, but does anyway.

That doesn't seem like it came out right. Did I make enough sense?

~Trent
#765
Quote from: BonanzaJellybean on Wed 12/11/2008 02:38:34
There is one time where I considered it ok for a dead-end type of puzzle, and that was in Space Quest 2, where you get french kissed by the alien in one of the cells, and then during the endgame, which isn't very far down the line, it's spawn rips our of your chest. The reasons I think that this wasn't awful are the following:
1. It was a pretty great spoof off of Alien, and obvious made to be a joke.
2. Most gamers would realize that a huge, malicious-looking alien accosting you is probably not a good thing, and wouldn't save over their previous save games.
3. There wasn't a lot of game-time to replay if you went all the way to the part where the alien rips out of your chest.
Besides that, dead-ends=huge pain. But I wouldn't mind another game with something the one in SQ2.

Something like this I'd prefer to be more like SQIV and the unstable (clue enough?) ordnance. If you had the item, you blew up once you entered the next screen. And the death message literally mocked you:
QuoteI would think that something identifiable as UNSTABLE ORDNANCE would be low on your list of fun and healthy things to carry.
We hope you'll get yourself together and rejoin us. Isn't this a blast?

Because then it's not a walking dead and more like an ordinary Sierra game (ie. 'ordinary' death traps everywhere :D)


~Trent
#766
Critics' Lounge / Re: Background c&c
Wed 12/11/2008 01:19:35
The floormat is now bothering me, it's 3x the thickness of the keyboard. And the pillow could use some depth, but I also like the lack of depth on the scattered clothes.

But good improvements!


~Trent
#767
Perhaps a thread in AT&C would help? You can upload the videos temporarily to another space, then get comments and suggestions on related topics, things that need clarification, etc. Once you make one you're satisfied with, you can upload it to the YouTube channel for it's final resting place.

Heck, you could possibly do that in this thread.

~Trent
PS-Loving them! Even though I know how to use the editor pretty well (or so I'd like to think, cause I've been making more mistakes as of late) I like to put your newest vid in the background and listen to the audio. If there's something I want more clarification on, I'll rewind and watch it.
#768
Excellent, thanks for the reply!
~Trent
#769
Critics' Lounge / Re: First impressions...
Wed 12/11/2008 00:03:04
Quote from: pslim on Tue 11/11/2008 21:46:31
Although I agree that she could be more realistically female in body shape, I think it's kind of self-absorbed and unimaginative (and sexist, sorry) to suggest that female characters should be portrayed as someone one would personally find attractive 100% of the time in every way.  :P   We rarely hear, "change your wizard sprite like this because he's not sexy enough."

God forbid we should be asked to identify with a plain, unhappy, nerdy, or even -gasp- mannish girl.  :=

But he wasn't going for a plain, unhappy, nerdy, or mannish girl, he said he wanted a normal 16 year-old girl.

~Trent
#770
True dead-ends are just dead-ends and suck.

But there are types of puzzles that *seem* like dead ends, and are perfectly valid in games (if done correctly).


~Trent
#771
General Discussion / Re: Woo... 18.
Tue 11/11/2008 20:18:06
Don't want to turn this thread into a stupid political/religous/alcoholic debate, but it's interesting that (in the USA) driving fast hunks of metal becomes legal at 16, voting and deciding the future at 18, drinking alchohol at 21, and renting a car at 25.

But the brain doesn't fully mature until 25, but some fairly life-changing decisions/habits are made before that.


~Trent
PS-Are those titles for games or documentaries? Or perhaps just a camcorder duct-taped to the top of your head? :D
#772
You could try a macro program and record the mouse movements and clicks to click the events tab, and the ellipsis button.

Then just use the general definitions pull down at the the top of the script editor. If you're 'correctly' named all of your elements, you can just look for hspot1_Look, hTable_Interact, etc, etc and jump straight to it.


~Trent
PS-One program I've used before was AutoHotKey, and was fairly simple to script it.



Crap. Didn't realize you were still talking about the old editor. I don't know if my advice still applies...

~Trent
#773
This is happenining more and more to me. I work on something for hours, and get driven to the point where I have no idea what to do, and post it on the forums. And then it's something extremely simple.

Thank you Gilbot!


~Trent
#774
GAAHHH!! I've been working for the last few hours on my overhead battle system. To make movement cleaner, and to be able to detect objects and characters, I wrote the following function. It's not finished, but I'm just worrying about the movement part (ie. Hspot parameter is not used yet)

Code: ags

function ChangeHex (Character* Char, FacingEnum param, Hotspot* Hspot){
  int CFx, CFy;
  if (param==eFaceDL)       {CFx=Char.x-88; CFy=Char.y+50; } //These distances are specific to the grid
  else if (param==eFaceDown){CFx=Char.x;    CFy=Char.y+100;} //High-res coords are used in scripts
  else if (param==eFaceDR)  {CFx=Char.x+88; CFy=Char.y+50; }
  else if (param==eFaceUL)  {CFx=Char.x-88; CFy=Char.y-50; }
  else if (param==eFaceUp)  {CFx=Char.x;    CFy=Char.y-100;}
  else if (param==eFaceUR)  {CFx=Char.x+88; CFy=Char.y-50; }

  //Char.Walk(CFx, CFy, eBlock); //Works fine, but wouldn't allow the checking I wish to implement

  if (Char==player) BattleHot=Hotspot.GetAtScreenXY(player.x, player.y); //BattleHot is to be the hotspot where the player is
  Char.Walk(BattleHot.WalkToX, BattleHot.WalkToY, eBlock, eAnywhere);    //Obviously doesn't work 
}



This image is my map, and each colored hex has a hotspot associated with it. I had hoped that I could find which hotspot is directly in the direction of FacingEnum, and then check whether or not an enemy or object was at that hotspot.

But since this is a vertical scrolling room, GetAtScreenXY screws up if the player is down at all..... Can anyone of you help me to find a workaround to fix this? Or even to scrap my hotspot idea?


~Trent
#775
Critics' Lounge / Re: First impressions...
Tue 11/11/2008 04:57:08
I like both paintovers and think you should lean towards them and take the advice they've mentioned.
But I think Gilbot really summed it up:
Quote- Boobs!

Honestly, I thought it was a man, and it even reminded me of either me or my brother (we'd both wear that style---rolled up sleeves, pink, converse, tight shirt and pants, and we're both tall and skinny)

~Trent
#776
General Discussion / Re: Woo... 18.
Mon 10/11/2008 23:51:21
So I was just read a thread linked by matti in the animation comp that just ended, and I found THIS!!!!!


Meh.
~Trent
#777
In the rep_exec in your room script:

Code: ags
if (trigger1==true && trigger2==true && trigger3==true) {
  //Whatever code, probably player.ChangeRoom
}


This makes your triggers each boolean (which would have to be declared at the top of the room script), but depending on what you want you can make it when another character leaves the room, or the player gets an inv. item, etc, etc. Either way, you should use && in the if statement.

~Trent
#778
GHOST!! Just you mentioning that song brings pain to my soul..........
#779
Ghost also reminded me of KQ6, where there are two endings based on whether you got all the available items and were able to go to Hell, or if you were a walking dead and had to complete the easier and less satisfying ending.

~Trent
PS-Sorry that that is all one sentence... Hope it made sense.
#780
General Discussion / Re: Cosplay tips
Mon 10/11/2008 22:16:45
So what's wrong with Naru?

~Trent
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