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Show posts MenuQuote from: LeChuck on Mon 03/11/2008 20:32:39
Any better now? I think it makes him look ghostly.
Quote from: Radiant on Mon 03/11/2008 21:26:22Quote from: Trent R on Sat 25/10/2008 15:45:12Heroine's Quest by Corby (although he announced at AGDI that he's starting to work on it again!)He has? Oh, that's awesome. I can has link please?
QuoteQuoteProject Katrina (though I always thought it was a poorly managed project)As I recall, it had ten writers and one artistNot so great a combo.
function hPicture_Look()
{
cEgo.Say("That's a lovely picture.");
cOnlooker.Say("You obviously have no taste.");
}
There is also SayAt and SayBackground that you should look up in the manual.
2)If they're permanent, then I would just stick with properties window settings. Unless I'm understanding what you're saying wrong....
If Bob stays in room2 the entire game, then I would just set his property to that room. If he changes rooms, then yeah, you'd have to use scripting.
~Trent
PS-densming's videos are very helpful, and a few go into the Say functions and things you can do with them (randoms, timers, etc). Check them out!
Quote from: jetxl on Sun 02/11/2008 01:24:56Quote from: The Suitor on Sat 01/11/2008 19:52:48And find oline space to store the same game twice, and update it twice if you fix bugs.
One could always supply an Installer and a zip. That way the author will feel proud of his installer, and the people who don't like them can download the zip. Everyone's happy
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