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Messages - Trent R

#841
Critics' Lounge / Re: Chef
Sun 02/11/2008 00:29:19
Well, your character is very flat. And the shading of v2 makes it look more flat.

So yeah, I like v1 better too.


~Trent
#842
Boo-yah! Way to go Boyd.


~Trent
#843
General Discussion / Re: usefulscript
Sat 01/11/2008 08:05:23
I have three points to make:

1. You script is pointless. Why would I want all my GUIs on at once?

2. Your script is broken. int guis returns a count of your GUIs, but then your while loop says it's out of bounds. You need
Code: ags
  while (cgui < guis) { //remove the <=
or even
Code: ags
  while (cgui <= guis-1) { //insert -1


3. Nonetheless, I don't want to be completely negative, so I decided to try it out (the fixed version of point two). This was my result:

Wait a second, point 3 just reinforces point 1.
Forgive me, I only have two points to make.

~Trent
#844
I don't know if this matters, but on the Serbian page (language) a click on either flag will change it to English. On the English page though, only the Serbian flag will change the language.

Very minor, but figured I'd report it.

~Trent
#845
The Sword of Wynn (as an actual item, not a debug function)


~Trent
#846
Sorry I didn't read your post more thoroughly, and I haven't used the new dialog functions so I can't help there either.

~Trent
#847
I don't know much about floating point variables, but I do know that they can cause some strange behavior. Perhaps that's the problem, setting which dialog to run based off of a float.

Idk, just a random suggestion.

~Trent
#848
Replace it with >0 and trans--

~Trent
#849
Quote from: TwinMoon on Wed 29/10/2008 22:06:53
Quote from: Trent R on Wed 29/10/2008 21:03:58
F3 Shortcut-I don't use F3 for searches, but it would be a nice addition (with the feature RickJ mentioned)

But this is already implemented!
My comments were just based off of the original post.
~Trent
#850
I use to edit movies all the time with Final Cut Pro! But that's when I was still in highschool and had access to their computers. Currently I'm trying to find a freeware program that has a similar format and feel and works with Vista so I can pick it up again.


~Trent
#851
Quote from: radiowaves on Sun 11/05/2008 01:03:25
A piece of nothing.
Reminds me of the hole Ringo picks up in the Yellow Submarine movie.

Quote from: Oddysseus on Sun 12/10/2008 04:42:07
*A darklight - it's like a flashlight, except it sends out a beam of darkness instead of light
A character in the 4th game of my series (if I ever get there) will have a magic ability like this.


~Trent
#852
The Rumpus Room / Re: Cheesy subtitle for AGS
Thu 30/10/2008 06:25:24
So easy, a cave-man can do it.
So easy, a Wintermuter can do it.
#853
When I switch between both pictures in my browser, I can see the difference and it looks good. But it's too little.
I think you should at least move it in until it at least reaches the bottom section of the floor (cause right now the foreground shadows are hiding the vignette and you can't tell it's there).


~Trent
#854
My only problem is that the rooms are all so busy(which is why I hated Myst and all clones), and I'm curious as to how you'll fix that technically.

Will you put @OVERHOTSPOT@ with the mouse cursor or on a gui? Will the player actually know what they're looking for?

~Trent
#855
I agree with the global search or whatever you want to call it.

As for the normal find box:

History-I don't think it's really necessary, but I guess it would be nice if you were working on a large module.
Reverse- Definitely! I feel this is a must!
Separate Menu choice-Not needed whatsoever, you don't need to put something in the replace box for the find to work, so why bother? Besides, I use Ctrl-F
F3 Shortcut-I don't use F3 for searches, but it would be a nice addition (with the feature RickJ mentioned)

My 2¢.
~Trent
#856
Alright, here's my entry. Granted, it sucks (especially the face) and I traced part of an image, but it was more for the spirit than the rules.

This costume is based off of a character by Eiichiro Oda, creator of One Piece. It's a character named Pandaman who appears throughout One Piece as an easter egg character. He's a large wrestler with a Panda mask (or maybe it's his real face) and heart tattoos on his chest. The image I traced is at the previous link.

So Chris's Costume this year is Pumaman, a wrestler with a Puma mask and Blue cup tattoos on his chest.

1X2x
18 colors (I was thinking there were 16, but Photoshop says otherwise)
49x100px (46x99 cropped)
#857
I personally like the colored outline, which makes the black outlines of his eyes stand out all the more. Nice to see it step by step, and I generally love it all around. When do we see him in a game? :D


~Trent
#858
Quote from: Dualnames on Wed 29/10/2008 11:28:13
(that might cause problems if you want to use the file from the beginning since players would have to copy it to their savegames and that would cause problems to newbies).

A installer might cause problems, but it'd solve that one.


~Trent
#859
Nah, he's showing off his boomstick.

~Trent
(Note-to-self, use that phrase in a future game)
#860
On skipping: I think you'd have to script your own system filled with Timers or while loops to replace the c.Say function.

On logs: I just replayed GK2, which features one puzzle using the log system. Gabriel has a tape recorder that he records all of his conversations (and you can replay them to listen to them again), but there is one time where you splice a new tape from bits and pieces from another conversation (that may have made no sense, sorry).
Also in that game, I enjoyed going back to the logs of Grace (which more summaries, because she has a notebook instead of a tape recorder) to check historical dates and other facts. However, this is because that sort of behavior lends itself to that purpose. I wouldn't want to go back and read conversation logs of Prince Alex of KQ6--that'd just be boring!

~Trent
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