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Messages - Two Tales

#61
The original with it's big list of commands would definately put me off. It looks like a chore that I would not have the patience for these days. Your remake with a simpler interface definately entices me to play it.
#62
Quote from: slasher on Mon 27/02/2017 20:44:45
Anything that can be done to update this add-on would be great..

I agree.
#63
I voted a while ago so I hope you received my PM okay.
#64
Completed Game Announcements / Re: Rabbit Hill
Mon 23/01/2017 07:40:48
Cat: Thank you for the helpful feedback. Now you have mentioned it I have no idea why I didn't just put an autosave at that point. I'm glad you enjoyed it.

Cogliostro: Thanks also, all feedback is helpful for the future development of games as it helps me to realise things that I may not of otherwise considered.
Spoiler
I didn't realise at the time of writing that many people would be unfamiliar with treacle mines. It was inspired by folklore of a tower that is local to me and linked with treacle mines in the area. I thought it would be something cool to cover as I hadn't seen it done in a game before. In hindsight may be I should of added an extras option in the menus where players could read about it in more detail.
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#65
Still have a couple to play. Downloading them now!
#66
There's been some impressive entries this last year. Tough one... decisions, decisions :-\
#67
For your consideration:
   




Completed game thread: http://www.adventuregamestudio.co.uk/forums/index.php?topic=53367.0
Hints and tips thread: http://www.adventuregamestudio.co.uk/forums/index.php?topic=53437.0
Database entry/download: http://www.adventuregamestudio.co.uk/site/games/game/2033/

Please consider this game for any of the following:
Best Freeware Game Created with AGS
Best Gameplay
Best Puzzles
Best Writing
Best Music and Sound

Thank you :)
#68
I rarely find time to play full length adventures on PC at home because that time is usually spent developing my own games. Now that it is on Android I can play it when I'm away or 'on the go', so I will definately be downloading. Good news!
#69
Great looking eye candy. Good luck with development.
#70
I remember playing this around Christmas over a year ago. I thought it was a beautiful 'experience'. Nice to see it on Steam.
#71
AGS Games in Production / Re: GNRBLEX - Redux
Thu 01/09/2016 16:15:05
I'm in the middle of playing the MAGS version now (and liking it!). I'm pleased there will be a more polished version.
#72
Congratulations for releasing the game on Steam. I too would be a bit apprehensive about it knowing how ruthless such a large community of diverse gamers can be.
I don't use Steam myself but it's great to see A date in the park on it.
#73
Quote from: CaptainD on Mon 18/07/2016 10:45:16
When this happens you need to let your opponent attack, successfully dodge it and make an attack (preferably attack combo) quick enough to get through her defences.  (It's easier said than done!!)
Ah okay. Thanks CapD. Will have another stab at it.
#74
Very impressed with the overall polish of this game. Very well done.
I was a bit lost with the gameplay though. I found using the A, S & D keys no problem but after the first couple of hits to my opponent, she relentlessly dodged any move I tried to make halting progress.
#75
Completed Game Announcements / Re: aerinde
Mon 23/05/2016 06:49:31
I like games with this pixelated photographic style so I was convinced to download it straight away and yeh, I enjoyed it. I thought it was a neat idea to swap photos with someone and then try to come up with something quickly using them...and to do it in two weeks, good job!
#76
Looks intriguing. I like the art. I'll give the demo a go as soon as I have the time.
#77
Completed Game Announcements / Re: Rabbit Hill
Wed 04/05/2016 08:06:40
Quote from: Joe on Thu 28/04/2016 04:15:54
By the way, are you thinking of making another game in this style? I'd be looking forward to playing it.:wink:
It's not out of the realm of possibility :wink: but first I'm taking a couple of months off from developing to play through some of the interesting looking games others have made here at AGS.
#78
Hints & Tips / Re: Rabbit Hill
Wed 04/05/2016 07:20:33
Quote from: Mighty_Ard on Wed 04/05/2016 05:16:25
Spoiler
What is the next significant thing that I need to do after checking the electrician's room and finding his body in the toilet?
[close]
I've gotten to that point and have (I think) picked up everything possible up to now, but can't figure out what happens next.  Is it that I'm missing a number to open up one of the other motel rooms?  Thanks in advance.
Subtle hint...
Spoiler
when finding the body in the toilet he says "I need to ring the police".
[close]
Blatant hint...
Spoiler
Try using his mobile phone a few times to ring the police.
[close]
Total giveaway...
Spoiler
Don't even bother looking for reception, just keep using the mobile until the battery runs out.
[close]
#79
Hints & Tips / Re: Rabbit Hill
Tue 19/04/2016 11:15:35
Quote from: tsa on Mon 18/04/2016 12:08:29
Is there a way to
Spoiler
skip the shooting scene
[close]
? I just can't do it.
There is currently no way to skip. I've noticed a few people have trouble here so may be I will edit that in to a future update.
Spoiler
Ignore the hand/gun and just concentrate on the cursor. Try to stay reserved and not panic. Only use one bullet per bird. If you miss let it hit you, don't waste another bullet on the same bird. When two birds come at once just shoot one of them and let the other hit you.
[close]
Good luck and hope this helps.
#80
Completed Game Announcements / Re: Rabbit Hill
Thu 14/04/2016 22:58:50
Cheers for all the kind comments and the feedback.
Quote from: Joe on Mon 11/04/2016 04:58:01
The only bad thing I would like to say is that mixing resolutions won't give very nice visual results.
This is something I battled with for a while and in the end I decided that some close up scenes (in first-person view) just would not work in a lower resolution. I know a way around it now but I'll save that learning curve for future projects.
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