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Messages - Ubel

#1001
It was hard to decide which one to vote, Tiki or Loominous. Both entries have good looking style. All other entries were really good too, but these two really drew my attention. Anyway, I decided to go for Tiki. There's something in the style of this background that really appealed to me. Loominous' work looks very awesome, but this one... I have no idea why, but it just feels more comfortable to me. So my vote goes for Tiki.
#1002
I have just tested out the demo. It was very impressive. I just loved the menu interface! Very funny animations there! I can't wait for this one and am hoping to see it finished soon! :)
#1003
Quote from: Chapter 11 Studios on Sat 05/11/2005 20:52:05
Whattaya think?

Can't really think clearly right now... :o

That picture simply rocks!
#1004
I like the atmosphere in those screenshots. I also trust this is gonna have some very suitable musics, since you are a musician.

The graphics don't look extremely professional (not that it's a bad thing at all!), but that's what I prefer. Too wonderful graphics can draw the attention from the plot itself. At least for me.

I'm really waiting for this game.
Good luck! :)
#1005
Hey, that's really cool. Congratulations about that! :)

Too bad I can't really come there. But I'm sure you will let us play the game at Lapaset if you happen to show up. ;)
#1006
WOW! :o

Just amazing stuff! This might just be something that SteveMcCrea could use in AGS 3D project :)
#1007
I'd suggest you to post a little more descriptive messages.

Please, elaborate. What kind of horizontal sliding do you exactly mean?
#1008
Competitions & Activities / Re: November MAGS
Sat 05/11/2005 12:13:47
I wrote a very long reply, but then accidently deleted it.
So, here goes again, a shorter version:

Quote from: Rui "Brisby" Pires (a Furry) on Sat 05/11/2005 10:55:38
Besides, it's a pleasure for me, as a gamer, to be treated to a game of Wretched's, and here's a chance to see a game of his - monthly!

Well, yeah, that is true! ;D

Quote from: Rui "Brisby" Pires (a Furry) on Sat 05/11/2005 10:55:38if anything, it's extra motivation to the contestants: can you make a better game?

That can also be true in some cases.

Quote from: Klaus on Sat 05/11/2005 00:35:14
I don't think that this is obvious. Check out the last competitions: There are some posting saying "I'm in" and similar announcements but none of these were made by Wretched. He just posted his entry close to the deadline's end. So noone actually could have known about his submission.

The fact that people could not know if he participates could just be the reason they won't compete. Also, we have seen that Wretched has done this 3 months in a row... so in some people's minds it's obvious that he just may do it again.

Quote from: Wretched on Sat 05/11/2005 01:12:49
I'm sorry you feel this way, my participation in the MAGS was in all honesty to try and do the complete opposite of what you are implying.

There you succeeded well. :)
But, perhaps too well. You made so great games in so little time that some people may have lost their self-confidence. Therefore their interest in participating in this compo. I'm not saying it's bad that you compete, I'm saying that you win too much. ;) People don't like losing every month.

I don't have anything against you. I'm just saying, that you might scare other contestants away. :=

And lastly, I want to ask you a question: Where do you get the time to make these games? :D

Peace,
~Pablo
#1009
Competitions & Activities / Re: November MAGS
Fri 04/11/2005 23:32:45
MAGS has a problem. Named Wretched. :P

I think that people have lost interest in MAGS because they think that it's obvious that Wretched will participate and win again.

These are very fun quidelines and I would probably participate in this one if I knew Wretched wasn't going to. Then I could have some change of winning too.

No, I'm not saying that Wretched shouldn't compete... I'm just saying that they may scare some other participants away. So, please Wretched, stop making so damn awesome games for a little while, and give us smaller guys a little change. :=
#1010
Even though that picture is damn cute, it doesn't help at all. :P

Just be patient you all... I am...

Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,   Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Release it already!
#1011
You'd have to use variables

Put this in the beginning of the Global script:
Code: ags
int give_item = 0;


And this to Use Inventory On Character script:
Code: ags

if (game.inv_activated == inventory_number) {
Ã,  give_item = 1;
Ã,  }


Then put this code in the Talk To Character script:
Code: ags

if (give_item == 0) { //Runs this if you haven't given the item to the character.
Ã,  RunDialog (first_topic);
Ã,  }
if (give_item == 1) { //Runs this if you have given the item to the character.
Ã,  RunDialog (second_topic);
Ã,  }




Some other things about variables

If you happen to want to use the variable in some other scripts, like room scripts, you have to put this in the end of Global Script:
Code: ags
export give_item;


And this in the Script Header:
Code: ags
import give_item;


This way you can change the value of this variable in room object, hotspot etc. scripts.
#1012
ScummRev does rip music from some newer games like CMI for example...

I'd suggest you to get LucasRipper. It's quite good tool for ripping all graphics from LEC games.
#1013
I'm 1 centimeter taller than my 2 years older brother... It's so much fun. :=
#1014
You have to use dialog request.

Put this to your Global Script:

Code: ags

#sectionstart dialog_requestÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function dialog_request(int parameter) {
Ã,  if (parameter==1) {
Ã,  Ã,  speak_leonproof=1;
Ã,  }
}
#sectionend dialog_requestÃ,  // DO NOT EDIT OR REMOVE THIS LINE


Then put this to your dialog script:

Code: ags

run-script 1


This will execute the script under the parameter 1.

It all may be quite complicated to understand if you're new to scripting. So don't worry, it took quite a some time for me to understand how it works when I started.
#1015
Critics' Lounge / Re: Color trasnparency
Wed 02/11/2005 15:08:30
Exse didn't say he uses Paint, Elliott.

Exsecratus, you have to make your picture have transparent background and you have to use .png format since it supports alpha channel. And you must use 32-bit color palette, as dkh pointed out.

Then, when you import the picture in AGS, it asks you if you want to use alpha channel with this picture.
#1016
Kemi sounds like the perfect choise for you! It's always cold here and it's a tourist trap on winters when The Snowcastle is built! :=
#1017
Quote from: Vince Twelve on Tue 01/11/2005 05:03:01
Why make the A button the "run" button? Ã, Why not make it the "walk" button. Ã, Walking is painfully slow, so people will play 98% of the game holding the A button to run and only let go when they need to be very deliberate about where they're standing. Ã, Why not let run be the default so we only have to play 2% of the game while holding down the A button?

Or better yet, make a setup option somewhere in the menu GUI where you can decide wether you use A for running or walking.

Very impressive job Kinoko! I really can't wait for this to be finished!
#1018
I remember Ahriman's Prophecy. I downloaded it a few months ago and still have it installed on my computer. Gonna have to play it through some day.

The engine sounds fine, but I'd still be with magintz about rather using AGS for RPG making. I don't like those RPG makers.
#1019
Sektor 13:
Code: ags
[spoiler]Spoiler text here[/spoiler]


Please use the hide tags for spoilers :)

The game looks awesome! Very professional. The musics are great, animations and sprites very great and the backgrounds rock the socks off my feet! I never really liked Stargate but this game is so great I have to play it anyway :D
#1020
Glad you liked the demo Vince. Thanks for the link. I will take a look at that script and try to fix it in the game. :)
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