I don't know much about this but you probably have to export the variable and import it to script header.
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Show posts MenuQuoteChangeRoom
(Formerly known as NewRoom, which is now obsolete)
(Formerly known as NewRoomEx, which is now obsolete)
(Formerly known as NewRoomNPC, which is now obsolete)
Character.ChangeRoom(int room_number, optional int x, optional int y)
Changes the room that the character is in.
If you call this on the player character, then the current room is unloaded from memory and ROOMx.CRM is loaded instead, where X is room_number.
IMPORTANT: This command does not change the room immediately; instead, it will perform the actual room change once your script function has finished (This is to avoid problems with unloading the script while it is still running). This means that you should not use any other commands which rely on the new room (object positionings, and so on) after this command within the same function.
If you call this on a non-player character, then they are instantly transported to the new room number.
Optionally, you can include an X and Y co-ordinate (you must include either both or neither). If you do so, then the character will also be moved to the specified co-ordinates in the new room.
Quote from: King_Nipper on Fri 07/10/2005 16:40:30
...
Greatest 3 pixels in the history of the world.
Quote from: Pumaman on Thu 29/09/2005 21:28:52
I'd like to come, but having three AGS meets in as many months would probably be a bit much for me to manage.
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