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Messages - Ubel

#1201
Tiki you stole my idea damnit! >:( :P

Rui:
Quotea) create your own all-new fighting game character
b) transform your favorite old school graphic adventure character into the fighting game world (the character must still be recognizable somehow).

Means it doesn't have to be from an adventure game.

I'm working on an entry now...
#1202
I think there's no sense to have two threads about the same game. And C&C means critics & comments (as far as I know). I'm going to try this out later.
#1203
:o Unbelievable Loominous... just great!
#1204
Quote from: RickJ on Thu 23/06/2005 04:14:31
I would like to invite you to work with us if you wish.Ã,  In any case your current effort is greatly appreciated.Ã,  Ã,  Ã, Thanks.

You are very welcome and I'm sure I can help you in many ways in the future, and I would be very happy to work with you all. :)
#1205
Great stuff! :=
#1206
I think Ashen misunderstood your guestion. The thing you need is SetSkipSpeech.

QuoteSetSkipSpeech
SetSkipSpeech (int new_mode)

Changes whether the player can skip speech text by clicking the mouse. This option is initially set in a checkbox in the Main tab of the editor, but this function allows you to change it at run-time. The value of NEW_MODE means the following:
0Ã,  player can skip text by clicking mouse or pressing key
1Ã,  player can skip text by pressing key only, not by clicking mouse
2Ã,  player cannot skip text with mouse or keyboard
3Ã,  text does not time-out; player must click mouse or press key each time
4Ã,  player can skip text by clicking mouse only, not by pressing key

Example:
SetSkipSpeech(2);

will make the player unable to skip the text by pressing a mouse button or a key.

I hope this helps.
#1207
What is this? I can't see myself anywhere in there! Is this some kind of conspiracy against me? :P

Seriously: This is a funny little idea, but I really don't respect this kind of sites. I mean do you need to use some website to make a comic? Isn't pen and paper good enough anymore? ;)
#1208
Umm... Actually you can import and export GUIs in 2.7.
#1209
I just checked it out. Yes, it was 320 x 144.
#1210
Quote from: Calamity on Sun 19/06/2005 17:44:29
You're hard work is definately paying off my friend

Hard work? Ralph? HAH! ;) He probably makes his little brother do all the work for him. :=

Peace
~Aapy
#1211
I've been really waiting for the movie and will go watch it when it comes to Finland. I think it comes here somewhere within July.
#1212
General Discussion / Re: NES or SNES?
Sun 19/06/2005 17:15:36
Wow, that site rocks! CONTRA!!! WOOOO!!!
#1213
Critics' Lounge / Re: Characters
Sun 19/06/2005 16:47:21
Thank you for your comments. :)

Yes I just noticed the proportion problems too, I will remember those things with my later characters.
#1214
Quote from: DavimeeMy backgrounds are 320 x 221.

There's no sense in that at all. If you are using 320 x 200 resolution, then you of course draw the backgrounds at 320 x 200. If you make them bigger they will become scrolling bg's.
#1215
Critics' Lounge / Re: Character
Sun 19/06/2005 13:08:38
Thanks for the comment Ivy. I drew another character just for fun. And I think there is more to come. I got all excited about this character drawing thing. :=
#1216
This looks like a good game but the default interface kind of breaks it. Well, congratulations anyway and good luck with selling the game!
#1217
And yes, Darth is a moderator (someone really should add the "Moderator" text into his account). And even if he wasn't that doesn't mean you shouldn't listen to his advices.
#1218
When I first saw one (I think it was in Skurwy's signature), I thought that I must make one for myself too. And now I have one. It's pretty useful, lets people easily see your game progress.
#1219
Then I think it's time to vote. And my vote goes for The Ivy. Somehow I senced a Monkey Island -ish feeling in your bg (maybe because of the colors) and I liked it.
#1220
I liked the demo, and you have a nice website too. Waiting for you to finish this. :)
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