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Messages - Ubel

#1321
Critics' Lounge / Re: Drawing of a photo
Wed 18/05/2005 16:03:47
Wow, looks good. I myself am not very good at drawing from photo. Only critics is that her eye looks a little in different direction in the drawing than in the photo, but that's not really important anyway. :P
#1322
The Rumpus Room / Re: Happy Birthday Thread!
Wed 18/05/2005 13:41:33
From me too. You have done great job helping people in the Beginners Tech and I appreciate the few times you have helped me. So thank you and happy birthday. :)
#1323
YEAH! This looks awesome! As I have already said, I think Ben Jordan games are the best AGS ones I've played. And I'm totally waiting for this one. Good luck! :D

-Pablo
#1324
Critics' Lounge / Re: pic
Wed 18/05/2005 13:19:53
Quote from: TheBrat499 on Wed 18/05/2005 12:35:28
DOUBLE POSTING!
Well, it doesn't really matter while in his first post he was answering other peoples comments and on the other post he showed new pictures. I think that's acceptable.

And Igor: I just love those pics! They're so great I could eat them! :P
#1325
Competitions & Activities / Re: May MAGS
Wed 18/05/2005 13:10:32
Quote from: Klaus on Tue 17/05/2005 23:33:16
I hope these two additional days will help...
Thank you very much, I appreciate it. :) Though I'm not sure if I can get it ready anyway. But I'll try.
#1326
Advanced Technical Forum / Re: AGS 3D
Tue 17/05/2005 21:11:27
Dude, you're sick. But I admire you! := Any chance of uploading the source file? :P
#1327
Well, I would commit suicide if I couldn't use my computer...

Anyway:
Quote40. Invade France
¬¬
#1328
  • can of haircolor
  • purple wig
  • dog brains
  • cut-off penis
  • cactus
  • WD-40's head
  • your wife
#1329
Great stuff you have there Hadd! Keep it up and maybe you'll someday make an animation that has any sense. ;)

Quote from: Totoro on Tue 17/05/2005 13:43:01
you said you did not spend more than 15 seconds on any of those
Quote from: Haddas on Tue 17/05/2005 10:57:51
15 minutes
:P
#1330
General Discussion / Re: Artpad
Mon 16/05/2005 11:32:11
Heh! This is awesome!

My (rahter crappy) attend.
#1331
Critics' Lounge / Re: [WIP] Floor for C&C
Mon 16/05/2005 10:31:43
There's nothing I would really change any more if I were you. It looks very good right now. Good job! :)
#1333
Beginners' Technical Questions / Re: SaveDir?
Mon 16/05/2005 10:23:37
Are you sure it made a shortcut or did it just copy the exe file in to the desktop? This can also happen.
#1334
Ok, this is going to include some scripting and maybe usage of variables so take a deep breath.

Open First time player enters screen -interaction menu. Then use Run script in it and put this in the script:
RemoveWalkableArea (the area number of wich the guy is standing on);

Then when you want the guy to let you pass by, use RestoreWalkableArea (the area number of wich the guy is standing on); in the point, like example when you give him an item.


If that doesn't work properly there's another way to do this.

First of all open the script editor of the current room. It's the button that says: { }
Then write this in it:

int passguy=1;


Then go back to Interaction editor.

Use Run Script -interaction in Player enters screen. Then write this to script:

if (GetGlobalInt(passguy)==1) {
Ã,  RemoveWalkableArea (the area number of wich the guy is standing on);
Ã,  }
else if (GetGlobalInt(passguy)==2) {
Ã,  RestoreWalkableArea (the area number of wich the guy is standing on);
Ã,  }


At the point you want him to let you pass by, use:
SetGlobalInt (passguy, 2);
RestoreWalkableArea (the area number of wich the guy is standing on);

Hope this helps, and hope it's clear enough. :)
#1335
Make two walkable areas. One around the guy and one to fill the room. Like this:



Then if the guy won't let you in, disable the green walkable area with RemoveWalkableArea (areanum);

If the guy wants you to pass by then use RestoreWalkableArea (areanum); to make the area walkable again.
#1336
Critics' Lounge / Re: the demon
Sat 14/05/2005 10:19:58
:o

That is just... :o

No critics! :D
#1337
Critics' Lounge / Re: Jac unholstering gun
Fri 13/05/2005 22:14:47
Wow wow wow! :o Another quality animation from you!

For critics:
The last frame looks a bit weird. Maybe move his right arm a bit forward.
#1338
Dialog request is the thing you need.

Write this in the Dialog script: run-script 1

Then this to global script:

function dialog_request (int parameter) {
if (parameter==1) {
//your code here
}
}

I'm not sure if this is absolutely correct (didn't check from the manual).
#1339
Adventure Related Talk & Chat / Re: AGS book?
Fri 13/05/2005 21:46:24
Quote from: Mats Berglinn on Fri 13/05/2005 19:35:43
we all find differnt kind of ways of scripting or making a puzzle work, so there's just not one way to do them.

But that would of course be the reason why such a book should ever be done. To include all the different solutions and opinions about different problems.
#1340
Competitions & Activities / Re: May MAGS
Fri 13/05/2005 18:01:20
I'm asking a favour here. Could you lenghten the deadline with few days? Because my computers have been messing with me and I had to format hard disk. I took copies of my game to my brothers computer but then he took it away with him and I haven't been able to work on my game in at least five days. Tomorrow he will be able to send the files back to me, so if you could lenghten the deadline a little, I would be very pleased. :)
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