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Messages - Ubel

#1461
Mine was A day in the future. It was very good game, and as I was a very bad n00b!!1!!1 with AGS at the time, I was really surprised about what features the game could have... or something... umm... nevermind... ::)
#1462
Hmm... It would be much easier than making a new view for rotating. That kind of code could be useful (for me anyway).
#1463
Have you checked the Always display text as speech -button in the General Settings? That might be what causes this.
#1464
Hmm... yes, I used that. It didn't work for me then. But now it does. Thanks, I think I'll try NAGI or something.
#1465
General Discussion / Problem in AGI-studio.
Tue 05/04/2005 18:44:50
Anyone familiar with AGI-studio? I just downloaded it to see how it works but I have a strange problem with it. All the text in the game is just one pixely mess. All works correctly if I run the game from dos but in AGI-studio it won't. Anyone had this problem before? I would have reported about this to the AGI-studio forums but the site seems to be crashed, so I thought I'd send this here.
#1466
Kristjan, you really don't need to make a new reply every time you update your game. Just edit the first post. Anyway, it's good your project is moving forward fast. Keep up!
#1467
Critics' Lounge / Re: Atlantean background
Tue 05/04/2005 17:08:43
Yeah you really should do something to those waves. They kinda spoil the overall great picture.
#1468
Quote from: Potch on Mon 04/04/2005 17:58:39
Spoiler
How do I get the drink out of the machine? All I have is the bent pole.
[close]

Spoiler
Push the button of the most right window. There will fall a weight. Take the hook out of the weight and use it on the pole. Then try the pole on the machine.
[close]
#1469
General Discussion / Re: Adventure Idol.....
Mon 04/04/2005 13:23:43
Two guys from Andromeda! Scott Murphy & Mark Grove have always been my adventure idols ;D
#1470
Quote from: Redrum89 on Mon 04/04/2005 12:38:29
By the way he looks pretty happy for the only survivor of a terrible shipwreck :P

Isn't that kinda obvious Ralph? He's happy because he survived ;)

*Pablo congrats himself of being mr. Know-it-all again*
#1471
Ok I finished it and liked it very much. Very good puzzles. Waiting to see more games from you. :P
#1472
I once made a very short movie with my cousins. I'm not sure but I think I was 11 at the time. So you can quess the quality of the movie ;) ... It sucked. It was BAAAAD! :o

That means it was the opposite of these clips. These were great! :P
#1473
The room looks great! Nothing really to critisise, just that it's a bit empty. But if your room IS that empty then it isn't a problem... Oh yeah, and it would be wise change the default iconbar graphics :)
#1474
I don't really get what you mean. What did you exactly do when the editor gave you the error message?
#1475
Heh! I like the style! Just add some shading and it will look very good.
#1476
Ooh! Nice backgrounds you have there ;)
#1477
Yes, now it works! Thank you very much! :)
#1478
Oh yeah, forgot to show you the error message :P

Error: SetObjectTransparent: tranparency value must be between 0 and 100

I don't get it. It IS between 0 and 100. Isn't it?
#1479
Ok, since there didn't seem to be any script for fading objects I tried to do one myself:

int trnsp;

function FadeObjectOut (int object) {
  while (trnsp <= 100) {
    SetObjectTransparency (object, trnsp);
    trnsp += 1;
    Wait (1); }
}

function FadeObjectIn (int object) {
  while (trnsp >= 0) {
    SetObjectTransparency (object, trnsp);
    trnsp -= 1;
    Wait (1); }
}

Now, the first one works but I can't get the second one to work. When I tried it, my game crashed.

What's wrong with it?
#1480
Critics' Lounge / Re: Small beach and palmtree
Sun 03/04/2005 12:20:26
Better.
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