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Messages - Ubel

#1581
Quote from: Tanker on Fri 25/02/2005 19:24:01
But do i write that in every object`s script or do i put it in the global script?
Put it in the on_mouse_click

Example:

#sectionstart on_mouse_click Ã, // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(int button) {
Ã, // called when a mouse button is clicked. button is either LEFT or RIGHT
Ã, if (IsGamePaused() == 1) {
Ã,  Ã, // Game is paused, so do nothing (ie. don't allow mouse click)
Ã, }
Ã, else if (button==LEFT) { Ã,  Ã, 
Ã, if (GetCursorMode() == MODE_LOOK) {
Ã,  Ã,  Ã, FaceLocation (EGO, mouse.x, mouse.y); }
Ã,  Ã, ProcessClick(mouse.x, mouse.y, GetCursorMode());
Ã, }
Ã, else { Ã,  // right-click, so cycle cursor
Ã,  Ã, SetNextCursorMode();
Ã, }
}
#sectionend on_mouse_click Ã, // DO NOT EDIT OR REMOVE THIS LINE
#1582
if (GetCursorMode() == MODE_LOOK) {
Ã,  Ã,  Ã,  FaceLocation (EGO, mouse.x, mouse.y); }

Maybe this helps.
#1583
-Room Editor
Ã,  -Areas
Ã,  Ã,  -Hotspots
Ã,  Ã,  Ã,  -Interaction...
#1584
Critics' Lounge / Re: Character Room
Tue 22/02/2005 19:19:40
Is that a painting or a window on the right wall? Cause if it's a window, then the wall seems kinda flat.
#1585
Competitions & Activities / Re: February MAGS
Tue 22/02/2005 17:26:25
There's just no chance that I could get my game ready till the deadline, but will it still be in the list of the months entries if I send it later?
#1586
It's in the -Room Editor
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  -Settings

It's the i-button.
#1587
You're welcome.Ã,  :)
#1588
You could try to play it with ScummVM.
#1589
Hey, that was pretty cool, mOds!Ã,  :P
I'm sure that music will come in handy. Thanks!
#1590
Quote from: magintz on Mon 14/02/2005 22:20:37
I thought the whole idea behind mags was that you did it all yourself?

If thats how it is then my game won't have any musicÃ,  :(
#1591
Oh, thanks, didn't notice that one (or didn't rememberÃ,  :-[).
I'll check it out later.Ã,  :)
#1592
Hi!

I'm making a horror game to this months Hotel based mags and I need some midi music for it.

1) Something slow and scary. Something similiar to Dark One cave -music in Quest for Glory 4. This music plays nearly all the time in the background.

2) Something like Maniac Mansion main theme, fast and still scary. This music plays in the credits.

3) Something very strange. And of course scaryÃ,  ;) This music plays in the horror scenes.

Send your midis here: aapelikutila@hotmail.com

Thanks!Ã,  :)
(BTW you should send the name you want to be in the credits to me with the midisÃ,  ;))
#1593
Competitions & Activities / Re: February MAGS
Thu 10/02/2005 14:18:25
My game will be called "The Dream Hotel". It's a horror-crime mix. I'm just not sure if I can get it finished before the deadline because I'm pretty slow in this game making thingÃ,  :(. But I'll try.
#1594
Competitions & Activities / Re: February MAGS
Tue 01/02/2005 21:38:12
Now this sounds very interesting. I AM gonna take part in this.Ã,  :D
#1595
Critics' Lounge / Re: Inside a cottage.
Mon 31/01/2005 19:34:42
Here's the final version.


I'm pretty satisfied how it came out so I'm not going to do any more changes to it.
Thanks to all of you for your comments!Ã,  ;D
#1596
I've been thinking about making a RPG with AGS so this tutorial will come in handy.

Good job!Ã,  :D
#1597
Critics' Lounge / Re: Inside a cottage.
Sun 30/01/2005 16:29:06
Quote from: Babar on Sun 30/01/2005 14:27:21
Out of experience, I would say that the logs should not be just lying on the floor, put them in a box next to the fireplace.
Nah, I like them the way they are.Ã,  :) Besides, the guy who owns the cottage is lazy.Ã,  ;)

Quote from: Neil Dnuma on Sun 30/01/2005 15:45:20
Here's another atmosphere-tip: Since it'll be burning in the fireplace, and fire is a rather unstable light source; you could have the light (and the shadows) animated a little (not to be overdone!). This could easily be pulled off by creating 4 or 5 light/shadow layers, and export as you turn them on and off, then animate the background in AGS. You might have thought of this already of course...
Yes, I have thought of this.Ã,  :P
#1598
Critics' Lounge / Re: Inside a cottage.
Sun 30/01/2005 14:14:19
I added some new details to it.



Quote from: Takara on Sun 30/01/2005 12:04:29
How about putting some stuff on the fireplace... a box of matches?

Yes, what would an adventure game be without a box of matchesÃ,  ;)
#1599
Critics' Lounge / Re: Inside a cottage.
Sun 30/01/2005 11:57:02


Ok. I did some modifications to the moosehead and some more shading for the bed. But the room still looks a bit empty.
#1600
Critics' Lounge / Re: Inside a cottage.
Sun 30/01/2005 00:13:55
Quote from: Farlander on Sat 29/01/2005 23:53:00
Make darker inside the fireplace, instead of brighter. ;)

The fireplace is brighter because I'm gonna make animated fire inside of it. :P
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