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Messages - Ubel

#201
Googling "Nameless Entertainment" brings quite a load of results. Are you sure you want to blend into that mass? Besides, to be honest the name "Nameless" is boring as shit. Too ordinary. Not memorable.

Quote from: J-MAN on Sat 21/03/2009 20:14:56
How about "?"

Something like that seems to be used by another "company" named Nameless. http://www.nameless-entertainment.net/
#202
What's wrong with "Jakerpot" or "Jakerpot Games"? Why not use your nickname as the basis? It'd at least make it more personal and definitely doesn't sound bad.
#203
Lovely looking game. I'm eagerly waiting to see screenshots with custom GUI/Cursors/Font (I hope you will change this too). I really dig your art.
#204
I'm gonna be finishing civil service in a few months and then I'm gonna move to Tampere to study computer science, which I'm looking forward to. If everything goes as planned Ishmael and I will be sharing an apartment there which will be friggin awesome! The fact that I can hang out with both him and Petteri pretty much anytime I want is certainly something worth being excited about.

A lot of changes will be made in my life this coming summer so I'm just trying my best not to freak out right now! :D I trust that living in Tampere will be great.
#205
General Discussion / Re: I'm back!
Wed 18/03/2009 06:35:22
You were gone? Well, welcome back. ;)
#206
General Discussion / Re: I made a cartoon
Tue 17/03/2009 11:57:58
Haha, well that was... unexpected. Awesome job, man! :D
#207
I'm certainly interested in this project but I'd probably lose interest too quickly as it is with most things with me so I'll pass on the beta testing. Gonna check it out when it's ready though.
#208
Are you talking about a program that silently runs in the Windows task bar while you work with other programs and it keeps counting every word you type in those programs? If so then I'd say you're out of luck. Better learn some C++ or maybe an easier language, such as Python.

If this however isn't what you were asking for please phrase your question differently. Your words confuse me.
#209
Quote from: Dualnames on Tue 10/03/2009 09:04:51
Why is this in the critic's lounge?

This is just a random idea off the top of my head but if I had to take a wild guess I'd say it's because he made a picture and wants critics and comments on it. I know it sounds absurd, since people NEVER post their drawings in this part of the forums.
#210
Heh, I was just watching South Park a while ago. I love Cartman's and Stan's postures but Kenny's legs and feet look a bit flat and stiff. There also seems to be something wrong with Kyle's arms but I can't quite put my finger on it.

Those little details aside, I love it!
#211
Hi! I suggest you get the game proof read by someone before you release it. At the moment even your GUI has spelling errors (Invnetory -> Inventory).

QuoteI use 3d backgrounds in game ,but character in game is my own artworks

Who made the 3D backgrounds then? Are they made with some other game's map builder?

Quotegame music -> http://mazaagamez.suntuubi.com/datafiles/userfiles/Media/Music5.MID

Did you make this? I really liked the sound of that.

Your other games sort of felt unfinished in some aspects. I hope that's not the case here and you'll work hard to make the game feel complete. Good luck with it!
#212
I love how the pants look now. Very nice shading. Very good, very very good. His arms look less stiff now but they still do look a bit stiff to me. But I don't think it's a big issue.
#213
Short and sweet! I enjoyed this game. The story was very inventive and all the different locations created a very nice adventurous feeling. Good job!
#214
General Discussion / Re: PixelArt editor
Tue 03/03/2009 23:27:34
Quote from: LGM on Tue 03/03/2009 23:17:09
My personal advice? See if there is an open-source pixel program or similar out there written in code you are comfortable in, and then shape it into your own, adding the features suggested here and improving others existing.

I doubt this would work since plagiarizing is very much frowned upon in academia. In fact, it can get you suspended, at least around here.
#215
General Discussion / Re: PixelArt editor
Tue 03/03/2009 20:49:46
I agree with Haddas. Far too many programs are lacking in shortcut support because the developers don't think it's really that important. You should be able to assign a shortcut key for every single action and customize them the way you feel comfortable.
#217
Quote from: hofmeier on Tue 24/02/2009 08:08:45
Ishmael: What happened? That sounds like a sad story: Let's all buy him a drink.

The most unlikely thing. Ishmael and I were working on that together and both our computers broke down at the same time. I don't think we really had that much stuff ready for it anyways but it managed to smash my motivation at least...

I really really love everything I see here! :D Release Something never fails to inspire.
#218
Quote from: markbilly on Thu 19/02/2009 20:47:41
Only thing I'm not great at is dialogue, but that's a post production job, really.

Yeah, it's the same thing with movies, dialogue is always written after the movie has been filmed.
#219
I'm glad to see you're still working on this. I always thought this project has potential.
#220
AGS Games in Production / Re: The Wanderer
Wed 18/02/2009 10:36:38
Looks great! It has that amazing adventurous feel to it that I like. :)
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