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Messages - Ubel

#361
Well, I had this problem with my previous laptop. With this laptop I'm using the picture is automatically resized to correct proportions. I'm really not an expert in this area but I'd advise you to see if you could find some drivers and utilities for the graphics card, that your laptop uses, that automatically maintains the aspect ratio of the picture.

Just see what graphics card you have from the Screen Properties and google for drivers and utilities for it. With luck you'll find what you need.

So to sum up, you're not stupid and it can be fixed. In most cases at least. Just not with the AGS setup alone.
#362
AGS Games in Production / Re: ColourWise
Thu 28/02/2008 21:51:18
I really like the look of this. I'm always interested in non-adventure games developed with AGS. And this one in particular looks rather intriguing. Can't wait to try it out! Good luck to you and your team.
#363
Quote from: Emerald on Wed 27/02/2008 13:18:48
Personally, I'm quite partial to cutscenes, but I think it's always better when a game/movie/book/whatever starts out with a bang - an action scene of some sort, which is proceeded by whatever introduction you want.

I agree with this. I personally don't enjoy games that start with long boring introductions of the game play or with scenes where you can just roam around without being told what you should do. Take The Longest Journey for example. Even though it starts with a rather short interactive scene it then continues with a lot of dialogs and roaming around that doesn't very much have to do with the story and the more exciting parts start later on.

Also, even though this doesn't really fall into the same category, I had this very same problem with Final Fantasy 12. First there's a short action scene and then it's just a lot of game play learning and fighting pointless fights. I sold the game after a few hours of playing...

It's very important that in the beginning you give the player something, a puzzle or a really intriguing question, that they really WANT to solve in order to find out more about the story behind the game.



Well, lemmy almost wrote the exact same things as I did while I was writing... Oh well. :P
#364
How would you like to avoid it? Can't you just not put such a long string into it? Or maybe change the font into a smaller one? Or even make the listbox wider? If you mean whether you could make the text break into two lines then no, with AGS' listboxes you can't do that. The whole idea of a listbox is to have one item on one row and each row equally high.

Quote from: bicilotti on Tue 26/02/2008 18:30:13
edit: an array / pointer thingy where to store the Strings while displaying a truncated version on the listbox is the first idea that popped up to my mind. I'm just  checking it's not useless scripting before actually making it.

That sounds like a good workaround if you need the text to be that long.
#365
I've seen some rude behavior there as well. I just ignore it because in my experience the majority of people on this planet are utterly stupid and it's useless trying to get some sense into them.

Also...

Quote from: radiowaves on Sun 24/02/2008 01:14:58
Oh, and just to make shure, pixelart is not about retro

What now? When did this change?
#366
General Discussion / Re: Can TV make you cry?
Tue 26/02/2008 09:41:03
Quote from: Pumaman on Sun 24/02/2008 17:54:10
For me, I think one of the best endings I've seen in recent years was the finale to Life On Mars.

I couldn't agree more. It had an excellent ending.

And to answer the ultimate question: No, I don't recall ever crying while watching TV. TV, no. Movies, yes. One very good example is The Green Mile... don't watch without tissues. :'(
#367
WOAH! Finally! Dave has earned this. :) And in ten years when they take over the gaming markets, I can tell the kids in the game store browsing through his games: "I met this guy. He stole my lasagna." ;)
#368
COSTUME FUN!



Background is just a randomly googled image.
#369
General Discussion / Re: cheap laptop?
Sat 16/02/2008 11:24:16
I bought the Asus EEE laptop this week and I must say that if you don't have fat fingers and all you're looking for is a small, light and quiet laptop to use for writing, browsing the web, chatting and stuff like that, then it's a very good choice. As a small complaint I must say that the keyboard, apart from being very small, is not sensitive enough, which makes it hard to write fast sometimes. But you'll get used to that. Also it does get quite warm sometimes, regardless of what some reviews may say.

I still haven't gotten the chance to install XP on it so I haven't been able to do much with it. But even with the default Linux you'll get most of the mandatory actions done.

So yeah, for its price it's excellent and I recommend it.
#370
The Rumpus Room / Re: Happy Birthday Thread!
Tue 12/02/2008 18:17:01
Happy birthday, Rolf!
#371
Quote from: Radiant on Sat 02/02/2008 23:23:17
Quote from: Ghost on Thu 31/01/2008 15:56:26
DESCENT 4: The Adventure Game
Woot! Descent FTW! Gowingnut!

DESCENT FTW!!! Let's form a club. I'll vote for Ghost just for the fact that it's Descent.

"But that's unfair! You shouldn't vote for such reasons", someone thinks.

Well... Bite me...
#372
General Discussion / Re: Best chat up lines
Mon 11/02/2008 16:04:59
I usually open the conversation with a funny line, such as "Uhm... umm... er..." Then I look down and blush a bit. The chicks totally dig that. I know that because I can hear them laugh/giggle through the powerful heartbeat I hear in my ears. After that I move forward and attempt to kiss her. Usually that leads to me getting a nasty bruise on my face which is a clear sign of affection. Then I pee my pants.

Success.
#373
General Discussion / Re: hello has me
Sun 10/02/2008 19:57:38
Welcome back Rolf! I can say that I genuinely missed you.
#374
Here's my rather more simple version:

Code: ags

int pos_x, pos_y;

function repeatedly_execute() {
	
	if (pos_x != mouse.x && pos_y != mouse.y) {
		pos_x = mouse.x;
		pos_y = mouse.y;
		player.Walk(pos_x, pos_y, eNoBlock, eWalkableAreas);
	}

}


I tested it and it worked fine for me. Works best if you turn anti-glide mode off and change the character's Turn Before Moving value to False.
#375
I'm utterly happy to see this project launched again. :) Good luck with it!
#376
I'm unable to take part in this since I don't belong in any of the age groups listed. However...

Quote
2) Gender
o   Male
o   Female
o   Other

I don't know about you but I personally am yet to encounter a third gender amongst the humankind so far. :=
#377
General Discussion / Re: Wintermute
Tue 29/01/2008 13:46:47
I'd be using Wintermute right now if it had been listed above AGS in the magazine from which I read about them. It's all the fault of the alphabethical order.
#378
I'm not entirely sure, but what I believe you have to do is download AGS 2.72, start a new game using the template with this version. Then save the game and import it into AGS 3.0.
#379
Check out your General Settings. Under the category "Character movement" there is an option called "Automatically move the player in Walk mode". Check that this option is not set as False.

If that won't work, see that there is no fullscreen size GUI or object under the cursor that is set as Clickable.
#380
Hints & Tips / Re: Below Zero: Prologue
Sun 27/01/2008 18:07:39
Thanks, I managed to complete the game.
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