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Messages - Ubel

#381
Hints & Tips / Re: Below Zero: Prologue
Sun 27/01/2008 13:03:04
Spoiler
Ah, well the clickable area of the tent was so small that I missed it. I'm in the tent and I'm supposed to do something about her bleeding leg.
[close]

Again I'm stuck, having tried everything, with no idea what to do.
#382
I love the new editor, it's wonderful that it's finally complete! You've done a great job! :)

Also...

Quote from: OneDollar on Sat 26/01/2008 19:11:07
I'm not sure if I should post this here or not, but I've found a very, very small bug. If you make a new string without assigning any text to it, then set, say, a GUI label's text to that string the game compiles then when that code is run crashes with "Error: Null string supplied to CheckForTranslations". Something to keep in mind for 3.01?

I doubt that's a bug in the engine itself. Assigning a null value to anything, whether it's a string or an integer, would make the game crash, I believe. If you wish to assign an empty string to a label, give the string the value of "".
#383
Hints & Tips / Below Zero: Prologue
Sat 26/01/2008 16:57:10
No matter what I do, I can't get past the first room. I've talked to everyone about everything. I tried using the pocket watch on the car's engine but the player character says he should let Luigi do it. But then I can't give the pocket watch to Luigi.

Am I missing something?
#384
Then stick to 2.72. :)

I personally don't feel the same way but that's probably because I'm so excited about the new features that I'm able to oversee the whole nostalgia part.

One thing that I do miss, though, is the Make my game -feature.
#385
This is what you'll want to do:

Code: ags

function repeatedly_execute() {
    lbla.Text = String.Format("Magic: %d", GetGlobalInt(2));
}
#386
Quote from: Renal Shutdown on Thu 17/01/2008 10:50:29
According to this quiz type thing, from the AA, on whether I should seek their help:
http://www.aa.org/en_is_aa_for_you.cfm?PageID=71
..I scored a 3 out of 12.  4 and I "have a problem".  Considering I know I've got an alcohol problem, the AA fails to inspire me with any confidence.

It's interesting. I took that very test and I got 4 out of 12. And I've never been drunk in my entire life.

I guess it's about how you interpret the questions. :P
#387
Critics' Lounge / Re: Criticism on Shading
Mon 14/01/2008 08:31:14
Personally I don't see much wrong with the shading, especially for such a small sprite. However, the colors were really light and there was nearly no contrast at all between them. So I made a little color edit.



I also altered the position of eyes/nose/hair and removed the mouth completely. Before it looked like he was looking at the sky, or rather trying to kiss it.

I thought it might also look good if the legs were closer to each other and if the hands were a little smaller, too. So I made an example of that too. But it's your call.

#388
No, CJ's like the most active member of the whole forum (postwise) and he's not a hidden user either...
#389
General Discussion / Re: Pranks and Hi-jinks
Wed 09/01/2008 11:29:39
Cover the walls of his room with pictures of naked men. Unless he's gay. In that case, naked women.
#390
Quote from: Ishmael on Wed 09/01/2008 01:26:40
QuoteAlso, it seems that you can't use GUI 0 as the "custom text-window GUI" because setting that value to 0 just uses the default built-in window.

This has been so for a long time, and for a many times I've spent a few minutes wondering why my custom text window is not working, and why the option kept turning itself off :P Would it be possible to for example make -1 the default one?

In my opinion, a more reasonable solution would be that no custom GUI has the ID of 0 and instead 1 would be the first ID in the GUI list.
#391
I find it a bit weird that in the Characters-category of the project tree the character-list shows the characters' script names and not their "real" names since almost every other tree item is listed by their specified name and not their script name.
#392
Quote from: paolo on Sat 05/01/2008 11:29:54
It's quite difficult to come up with a complete game all by oneself, and getting two heads together can make a big difference to what you come up with.

Or could lead to huge differences in said people's opinions, thus leading the project to its demise. So make sure this partner would have a very similiar way of thinking as you have.

I shall also join the hot showers -club. Many a time I have stormed out of the shower to find pen and paper when an idea has come up.

Don't worry about the whole writer's block that much though. We've all been there. It'll go away and you'll come up with a good story in time. You'll just need to be patient. :)
#393
Excellent! For a second there I though you had given up on this. :)
#394
I think you can't define the value of a variable outside of a function. This means that you should put lines 2-5 of that piece of code into game_start.
#395

There's me at my friend's place showing off my nerdiness. After 24 hours of no sleep at all.


There's me at my friend's place playing Sam & Max on a big screen. How awesome is that?
#396
Awesome news! Great to hear you're working on it and it's so close to completion. I can hardly wait to get to play it. :)
#397
Nice job, Minimi. Looking quite excellent!
#398
Quote from: SSH on Mon 03/12/2007 10:22:07
For example, CJ is actually a 18 year old glamour model.

I though that was just Grundislav...

#399
What's the point? Just invite your friend over at your place and play on one computer. Though if you insist in playing online, there are programs that let other people access your computer via the internet. And voice chat could be handled by Skype or a similiar program.
#400

Colors: 8
Size: 40x80

Complete with crappy animation!
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