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Messages - Ubel

#561
Okay, this might be very dumb and the solution must be very simple. I just can't see it. :)

I want my GUI to be not clickable if I click on it with the right mouse button, but clickable if click on it with the left one. Yes, it sounds very simple, but it seems impossible for me to script, since it seems that wherever I put the gui[].Clickable = false; script, it still disables the GUI too late. This is because I need the GUI to be disabled after the mouse button is pressed. Is there a workaround for this?

Thanks!
#562
Welcome to the forums Thaatiba! Always nice to see more Finns here. :D

First I must say that I strongly disagree with Akatosh. It surely does not look like crap! I really like the style, it may look weird to some people, but to me it looks unique and artistic.

Though from what I can see, storywise it doesn't look very powerful. Although it might just be that you're not revealing the interesting bits of the story which may be a good thing. :)

Nevertheless, good luck with your project. I'll keep an eye on this!
#563
It was an okay game. I'd just like to know why the readme says that you made the graphics, while you obviously didn't. ;)
#564
Quote from: the vict0r on Wed 03/01/2007 12:34:33
We could get someone to hack the site...?

Yeah, good idea. That would be so much more legal than what they're doing.
#565
I just tried the demo. It's very good and I'd really like to see this game finished! So don't give up on it! :)
#566
It's not difficult to make one GUI contain all of the Save and Load stuff. It's just that I wanted this to be exactly like the default AGS interface but modifyable. :)
#567
Not bad, not bad! Really nice animation! I like the style! Being such a great fan of Space Quest, I'll be looking forward to your fan game! :)
#568
Wow, Mr Flibble, those are some really good backgrounds! I especially love the shading in the latest one! Although it looks a bit empty in the middle. You could add a carpet or something on the floor. Or perhaps some more carbage, like empty cans of coke or some clothes. :)

And that horse sprite looks amazing! You've done a good job with all this! :D
#569
Or perhaps it's under another GUI?
#570
Many AGS developers like the way the default Save and Restore GUIs work. They just dislike the way they look. I know I do. That boring gray color... ugh. ;) And since many find it difficult to make Save and Load GUIs themselves they usually just leave the default GUIs in their games.

So here I present you Simple Save & Load GUIs. They pretty much work exactly the way the AGS default GUIs work. But now you have the chance to change their graphical outfit! I also have added a savegame deleting feature for both GUIs.

Download Simple Save & Load 1.0 here!
Mirror (Thanks Neole!)

Just import all the GUIs and the module into the AGS editor and put the following codes where you want to open the GUIs. (ie. inside on_key_press):
Code: ags

SaveLoad.OpenSaveGUI();
SaveLoad.OpenRestoreGUI();


I think I've gotten rid of all the major bugs, but please report here if you find any. :)
#571
Why won't you just send them e-mail and tell them about AGS then?
#572
Critics' Lounge / Re: Gnome WIP
Wed 13/12/2006 21:41:43
I really like the sprite! Looks even better than the troll you drew. I like 'em both! I just think that they lack contrast a bit, especially the gnome guy's head. So I made a little paintover. Just adjusted some colors and added some simple shading here and there. I hope it helps.



I also raised his eyebrow just one pixel. I think it makes him look friendlier since you thought that he looked a bit evil. :P

Keep up the good work!
#573
Critics' Lounge / Re: New backgrounds
Tue 12/12/2006 12:22:38
Quote from: Rubacant on Tue 12/12/2006 11:51:55
Nope I didnt insulted I gave my Crit.

Right...

Quote from: rubacantthis CRAP
Quote from: rubacantThe sprites dont look good to. You want to make a remake but you fail
Quote from: rubacant
Visual: Ã,  70% Ã, OK sure
Immersion: Ã,  53%
Puzzles & Pacing: Ã,  38%
Overall Enjoyment: Ã,  50%

MORE LIKE

Visual: Ã,  -1% Ã, 
Immersion: Ã,  -1%
Puzzles & Pacing: Ã,  -1%
Overall Enjoyment: Ã,  If you play it you just want to die%
Quote from: rubacantand his suggestion stink
Quote from: rubacantYou dont know how to constructive crit
Quote from: rubacantTHIS CRAP
Quote from: rubacantbad ass game real bad
Quote from: rubacantDont crit me Ã, if your stuff looks like JUNK
#574
General Discussion / Re: New Comp Idea - 3D
Fri 08/12/2006 12:53:51
We have just scrapped out a lot of competitions a while ago. I personally don't think it's a good idea to add any more competitions than there already are. At least not yet. But the idea isn't bad. Although people DO already use 3d in competitions like background blitz.
#575
I LOVE the look of this game! Man, it brings all those great Sierra classics to my mind instantly. Provost, you are one talented artist, I'll give you that. :D Also since you have one of the most talented musicians from AGS forums in your team I can trust that your game will be visually very pleasing. :)

The story caught my interest immediately. It might not be very original as a concept since there are some movies with a similiar plot. (Of course there might be some twists and turns I'm not aware of that make it more original.) But I'm sure it will make a good adventure game.

Good luck with the game and keep it up! I'm hoping to see this released sometime (soon hopefully). :)
#576
Completed Game Announcements / Re: Reactor 09
Thu 07/12/2006 18:43:32
Well done Bernie! Awesome game. I've been playing it a bit and am already amazed by all the detail in it. Great job and keep up making games! :)
#577
I might explode any minute now! It looks GREAT! :D
#578
I think the sprites and background by themselves look great, I just personally don't really like the idea of mixing different resolutions together. But storywise the game sounds very good and I'm looking forward to playing it.
#579
I just finished this game today. It was great fun! Now release the damn DNG2 already. :D
#580
int Lives;

lblLives.Text = String.Format("Lives: %d", Lives);

Here of course lblLives is the text label where you want the lives to be displayed.

'Lives' is the variable where the amount of lives is stored.

It's of course a good idea to put this line of code in repeatedly_execute.
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