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Messages - Ubel

#601
In the new version the shadows aren't similiar to those in the screenshots anymore, which bugs me a lot. For example, if I make a box, two of the sides that should be shaded with a darker color are now plain black. I might be just missing something, but if I'm not, could you please fix this? :)
#602
Man I truly dig those interface graphics! :D

Heh, it's difficult to find anything that's not awesome in this game. Good luck with it, and I hope to see it released soon enough. :)
#603
I must say I really like the first version of the sprite. It has a lot of personality. :)

I did some modifications on the latest version:



-Changed a lot of colors to give it a smoother look.
-Made the outlines darker so that they would stand out better.
-Redid the shading.
-Fixed some double pixelling here and there.

I hope it helps. It's an excellent sprite. Good job! :)
#604
I've always thought dodos should be pink...

#605
QuoteSo , how many guys here are interested in creature / child raising simulations and romance novels? lol

As Venus said, it's not actually a matter of gender. Some might consider it weird but I actually do like romantic movies for example. Haven't really read any romance novels, but I have a male friend who writes romance poetry. So this surely has nothing to do with gender.
#606
Quote from: Smigler on Sat 30/09/2006 11:54:45
I mainly think I'm using this idea because its a fun idea that will keep me interested!

If that's how it is, then you shouldn't go asking people's opinions on it. You should just go and make the game. And have fun doing it! :)
#607
The Rumpus Room / Re: Happy Birthday Thread!
Wed 27/09/2006 08:18:18
Happy birthday TheMagician! I hope you'll release DDDDD part 2 sometime soonish! Yes, I'm STILL eagerly waiting for it! ;D
#608
QuoteThe game is about 99% done

Then I personally don't see the need of starting a Games In Production -thread for it. :P It looks great though! Can't wait to play it. :)
#609
Well, Vince said everything I was going to say. I did like the demo, I think the game is very interesting and I really want to play it when it's done. It all looks so amazing! You've got my attention on this. Good luck! :)
#610
Critics' Lounge / Re: Clown closeup
Sun 24/09/2006 12:31:37
Mikko, I think that title screen is awesome! I'd just make that shadow under the text a little less blurry. Otherwise, great stuff. :)
#611
My very favourite character is Roger. But after that here are some of my other favourites in no particular order:
  • The driver man from "Are We There Yet?"
  • The chicken from "Chicken vs Road"
  • Aazor from "Aazor: The Life of a Demon"
  • Short from "ShortCUT"
  • Bert from "Bert - The Newsreader"
  • Dr. Really Really Evil Ed from "Permanent Daylight"
  • Earwig and his imaginative demon friend from "Earwig is ANGRY!"
#612
A sequel for "A Profound Journey".
#613
Hints & Tips / Re: Tiltor
Wed 20/09/2006 17:51:12
Oh god, 84 WAS difficult. Thanks to you sovka, for providing all these great tips.
#614
Man, I'm getting more and more excited about this. :)
#615
Also you can use characters of different languages if you use a .ttf font of that language.
#616
General Discussion / Re: iDENTiFY THiS
Mon 18/09/2006 13:50:29
It was ok. Nice style. Just make more of them. It's difficult to judge a web comic if there's only one strip. Good job anyway.
#617
Hints & Tips / Tiltor
Sun 17/09/2006 12:12:14
If anyone knows the solution to level 52 (the final level of Mercury) then please let me know. I'm desperately stuck here. :)
#618
Completed Game Announcements / Re: TiLTOR
Fri 15/09/2006 13:18:17
The graphics look great. The musics are great. The idea of the game is very innovative and well implemented. The cutscenes are fun to watch in the adventure mode. All in all this is one of the best non-adventure AGS games ever. :D
#619
I can't really tell what is the first thing that gets my interest for a game that I see on a website, since even I myself don't really know it.

When I see a game with awesome graphics I usually download it. Not because I think it must be a very great and professional game, because its visuals are great. No, in this case it's mostly because I want to see more of the graphics, learn more about what kind of style the game's animations and other visuals have and how they are implemented.

On the other hand I'm a real sucker for really simple non-professional graphics. I truly love it when a game has that amateur feel in it, that you can see that the author never intended to make "the best game in the world".

But the biggest reason for me downloading a game must be that it somehow reminds me of something very nostalgic. Because I give real big value to nostalgia. For example, if I see a game that reminds me of, say, Space Quest in some way, I probably will download it since the Space Quest games are one of the first AGs I ever played. And by this I don't mean that I would download any Space Quest fangame that is released, no. I mean that if the game has something, even a really small thing (sometimes I might not even realise what this thing is), that reminds me of the good old days, I will play it. That's granted.

Okay, some of this might not make any sense. It's very hard to explain something I can't understand myself very well either. Let's just put it this way:
I VERY rarely get interested in a game. I mean interested as in "I need to play this game NOW". And if I don't get interested like that, I won't play it. At least not much. And sometimes I get interested in really weird things for really weird reasons. So it's kind of hard to predict if I will like some game or not.

I'm confusing myself... o_o
#620
Critics' Lounge / Re: Outlaw sprite for C&C
Thu 14/09/2006 14:12:06
I think pretty much everything is too blurred. I wouldn't call this a sprite, since sprites usually tend to have some 10-20 colors or less. But it does look good, just reduce the colors quite a bit. :)

Although if it's part of the style of your game(?) or whatever you made this for, then it being all blurred probably isn't such a big problem.
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