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Messages - Ubel

#661
I would suggest Ben Jordan 3 and 4, by Francisco Gonzalez (aka Grundislav). They are somewhat horror-themed. Although you probably should play 1 and 2 before those.

Also another good horror game is Lost In The Nightmare, by Ahmet Keles (aka Gord10). All of these you can find in the AGS Games database.
#662
Critics' Lounge / Re: Some MIDIs
Mon 31/07/2006 21:34:36
Yeah, charselect and guild don't work at all, which is very sad. I'd really want to hear them, since I very much liked the battle song. You've got talent! :)
#663
General Discussion / Re: this just isn't fair
Sun 30/07/2006 16:49:00
Oh... my... god... O_O

* Pablo bows
#664
You're making this really difficult to me guys. But please, by all means, keep them coming. :)
#665
Neil Dnuma has passed me the responsibility of starting a new Comic Contest. So here it is. And the theme of this contest iiiissss...

Evolution

Used in many other competitions before, I know. Don't hate me.

Then for some restrictions:

  • Your comic must have either 3 or 6 frames. So, for example, 2- or 4-frame comics wouldn't qualify. (If many people find this rule too restrictive I can remove it.)
  • The comic must include the word "explosion" somewhere in it.

    Be inventive, have fun.
#666
General Discussion / Re: Bad Jokes
Tue 25/07/2006 17:12:52
How do you fit 5 elephants into a car?

...

3 in the backseats and 2 in the front.
#667
Heh, I hadn't seen this one before so thanks a lot for the link. It was very awesome. :D
#668
Sorry, my module is still sooooo buggy I don't want to release it. Also I'm at Petteri's now so I probably won't work on it at the moment anyway. Sorry.
#669
I recommend using a button. Yes, a button. Just make a new button, import a healthbar image into it, change Clip Image as "Yes", and change the size of the button everytime the int value changes. This way the healthbar can have any color OR image you want.

You can now for example make a new function for adding or removing health:
Code: ags

function AddHealth(int amount) {
Ã,  player_health += amount;
Ã,  btnHealthBar.Height = player_health;
}


In my opinion this is the best way of doing it.
#670
I personally don't care how much this sucks. But I had so friggin much fun doing it. :D



I only have the front cover finished though.
#671
Glad to see it's so close to being finished. It seems so promising I really want to try it out. :)

Just out of curiosity, what program have you been using for making the 3d graphics?
#672
Heh, sorry I made a silly mistake. I DID do everything described in the help file. BUT I still had the older AGS3d.dll in my agseditor folder. So it works now. Also the F4 problem seems to be gone, but I'll report if it returns again. Thanks. :)
#673
Well, the character[1] part is the problem. It's supposed to be character[(your character's script name here)]. For example (as in the default template the player character's name is EGO) character[EGO].

Or you could do it like this: cEgo. Both ways work the same. You could also use player.AddInventory to give the inventory item to the currently controlled character.

And by the way, there is a dialog script called add-inv, so you don't have to use dialog_request for that. :)
#674
When I try to compile (well, actually save a room):

Quote
---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:

In: 'Ags3d header'



Error (line 139): PE03: Parse error at 'Ags3d_LightType'



Do you want to fix the script now? (Your room has not been saved).
---------------------------
YesÃ,  Ã, NoÃ,  Ã, 
---------------------------
#675
Maybe SteveMcCrea's Lake Module is what you're looking for?
#676
Hmm, tricky. The manual says:
QuoteNOTE: Calling this function causes other items in the list to get re-numbered, so make sure you don't keep around any references from ListBox.SelectedIndex and related functions while using this command.
So this might not work properly. But try this:

Try putting this on top of your global script:
Code: ags

int listboxnumber;


Then this into your ListboxSelectionChanged script:
Code: ags

listboxnumber=list.SelectedIndex;


Then this into on_key_press:
Code: ags

list.RemoveItem(listboxnumber);
#677
Where exactly do you have this code placed in?

Are you sure you have an item selected when you are pressing the button?
#678
Quote from: KhrisMUC on Wed 12/07/2006 22:07:44
I think this would be considerably easier if we were allowed to use a room instead of a GUI.

Did anybody ever say you must use a GUI? I think you can make it how you want.
#680
I'm entering this. My system is probably half ready now, so I'll post it here in a couple of days. It's a really nice theme. :)
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