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Messages - Ubel

#721
I would make a new module and put a on_key_press() function inside it, without the line that blocks keypresses while the game is paused. In my opinion this would be the most non-confusing way of doing this. Actually I just made one. Just import this module into AGS from the Module Manager.

http://koti.mbnet.fi/pabsoft/ags/keypress_module.scm

There.
#722
Code: ags

if (keycode==8) {
Ã,  if (gui[3].Visible==true) {
Ã,  Ã,  gui[3].Visible=false;
Ã,  Ã,  return; } //"return" stops running any more functions
Ã,  else {
Ã,  Ã,  gui[3].Visible=true;
    return; }
}


This should work. :)
#723
You should put the FaceCharacter() script into repeatedly_execute(). If you want the NPC to only face a character in one specific room, then put the code into the room's repeatedly execute script.

Or if you want the NPC to face your character where ever the character is, then put the code in to the repeatedly_execute() function in Global Script.
#724
It should be done like this:
Code: ags

if (IsKeyPressed(32) == 1) {
Ã,  gui[3].Visible = true;
}


I changed the () marks to []
#725
General Discussion / Re: My animation
Mon 29/05/2006 20:13:27
Wow, I'm in awe. That was such an impressive clip! Many congratulations on finishing it and thanks for sharing it. Very inspiring work. :)
#726
It's not a good idea to have many different style artists working on the same game. The graphics will look out of place. Well, just my opinion.

Good luck with the game!
#727
That was most awesome! :D
#728
Well, what can I say? Good stuff. Really nice visuals. :) Congratulations on releasing it at last!
#729
For the past week or so, Prince of Persia 1 (the original one) has been my favourite and most hated game at the same time... The overwhelming feeling of success when completing a level! The overwhelming feeling of annoyance when dying. I love it. ¬¬
#730
Hey Hilly, nice to see so much progress. I'm so gonna love this game, I just know it. Keep! It! Up! :D
#731
Quote from: GarageGothic on Fri 26/05/2006 13:34:04
How about using labels instead of text boxes and using on_key_press to add to a string displayed on the label?

I thought of using labels too, and I'm sure I wouldn't have much trouble making it like that, but it would still become sooo complicated. :P

Quote from: SSH on Fri 26/05/2006 13:23:30
Well, I think the cursor shoudl disable automatically if the textbox or its owning gui is disabled.

Ah yes, that's a good idea.
#732
I feel a bit bad about posting this, because it's such a small thing but I would find it very useful. Could there be a function like Textbox.DisableCursor() and .EnableCursor() added in AGS?

For me this would be important because I have many textboxes in the same GUI and only one of them is enabled at a time. It would be nice to have the cursors disabled from those textboxes that are not enabled.

Also if someone knows a good workaround for this, please share. :) I tried changing the font to the same font that doesn't have the cursor character in it but for some reason the cursor still appears in the box, so I know that won't work.
#733
If you're not going to sell your game, you shouldn't have to worry about music copyrights too much. Of course original music is recommended but I'm pretty sure there won't be any problems if you use music from other resources. :)
#734
There's something to them that reminds me of Silverfang. Good job Oz! I love it how you can make your backgrounds look so realistic.
#735
I would love to see this background in action. Lovely stuff! :)

What bugs me is that both of those doors look different from each other. I think they should both have the same form, so it would be more obvious that they're both doors. I would give the kitchen door the form of the WC door to make it fit in the house better.

But as said, great stuff!
#736
Advanced Technical Forum / Re: Suggestion
Tue 23/05/2006 17:42:46
Quote from: SSH on Tue 23/05/2006 17:38:49
Or someone could write a module for this...

Heh, CJ doesn't have to do anything himself anymore. :D

I'd find this feature useful too.
#737
Good stuff Vince. Also I must say I love your new website design. :)
#738
Zooty's idea is the best one in this thread, and I'm really against every other idea here.
#739
Quote from: yodaman11111 on Mon 22/05/2006 23:50:16
what's the point of this anyway?

What's the point in any other competition here? It's just a little bit of fun.

Quote from: Erenan on Tue 23/05/2006 01:20:20
Quote from: Pablo on Sun 21/05/2006 11:55:54
Spoiler
Quest For Glory:
3. Simba
[close]

Spoiler
Wasn't Simba Uhura's son?
[close]

Ah damn, I got those mixed up. Thanks. :P
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