Well, if you know which inventory items he has maybe you can paint the sprites as objects
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Show posts MenuQuote from: SookieSock on Wed 19/01/2011 11:41:29
Im not sure what you mean about the clock being out of persepective. I dont see how to correct it.
if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) == hDoor)
Display("Mouse on the door");
else if (Hotspot.GetAtScreenXY(mouse.x, mouse.y) != hotspot[0])
Display("Mouse is on something (but not the door)!");
else
Display("Mouse not on a hotspot");
if (player.HasInventory (iKey))
function cClaudia_Interact()
{
if (player.HasInventory (iKey))
{
if ((cClaudia.x - cPaul.x <=90 && cClaudia.x >= cPaul.x) || (cPaul.x - cClaudia.x < 90 && cPaul.x > cClaudia.x))
{
cClaudia.FaceLocation(996, 249);
cPaul.FaceCharacter(cClaudia);
cPaul.Say("This place is desolate. I could mug her!!");
Display("With an almighty punch you land a left hook on her chin and she falls down like a sack of spuds!");
cClaudia.ChangeView(15);
if (cClaudia.x > 299)
{
cClaudia.StopMoving();
}
cPaul.Say("I'de better get her out of sight!");
Display("You drag her down a small alley");
cPaul.Say("Mm, Credit cards, a pearl necklace and a wad of cash. That should help me a bit!!");
Display("You leave the woman in the alley and look for more cash and stuff");
cClaudia.Transparency=100;
}
}
else
{
Display("She's too far away!!");
}
}
function cClaudia_Interact()
{
if (player.HasInventory (iKey))
{
if ((cClaudia.x - cPaul.x <=90 && cClaudia.x >= cPaul.x) || (cPaul.x - cClaudia.x < 90 && cPaul.x > cClaudia.x))
{
cClaudia.FaceLocation(996, 249);
cPaul.FaceCharacter(cClaudia);
cPaul.Say("This place is desolate. I could mug her!!");
Display("With an almighty punch you land a left hook on her chin and she falls down like a sack of spuds!");
cClaudia.ChangeView(15);
if (cClaudia.x > 299)
{
cClaudia.StopMoving();
}
cPaul.Say("I'de better get her out of sight!");
Display("You drag her down a small alley");
cPaul.Say("Mm, Credit cards, a pearl necklace and a wad of cash. That should help me a bit!!");
Display("You leave the woman in the alley and look for more cash and stuff");
cClaudia.Transparency=100;
}
else
{
Display("She's too far away!!");
}
}
}
Quote from: GreenBoy on Tue 18/01/2011 05:44:59
P.S. Also I think CJ may be the one who did the Roger sprite.
Quote from: abstauber on Mon 17/01/2011 13:54:21
Don't you think it could be confused with Load? I mean Sierra kept calling "Load" "Restore" for a long time
Quote from: abstauber on Mon 17/01/2011 13:12:37
@Unai:
Way too long, one button can only hold up to 9 characters
Maybe you could fire up an old scumm game (native, not ScummVM) and check how they translated it.
QuoteWhat is "Default" for? Is it a verb? Or an adjective? Is it something like "Return to default values"?
if (action == eMA_WalkTo) tresult="Ir a %s";
else if (action == eGA_LookAt) tresult="Mirar %s";
else if (action == eGA_TalkTo) tresult="Hablar con %s";
else if (action == eGA_GiveTo) {
if (item.Length>0) tresult="Dar !s a %s";
else tresult="Dar %s";
}
else if (action == eGA_PickUp) tresult="Coger %s";
else if (action == eGA_Use) {
if (item.Length>0) tresult="Usar !s con %s";
else tresult="Usar %s";
}
else if (action == eGA_Open) tresult="Abrir %s";
else if (action == eGA_Close) tresult="Cerrar %s";
else if (action == eGA_Push) tresult="Empujar %s";
else if (action == eGA_Pull) tresult="Estirar de %s";
else tresult=" ";
// Spanish
OptionsTitle.Text = "Opciones";
OptionsMusic.Text = "Volumen de la música";
OptionsSound.Text = "Efectos de sonido ";
OptionsSpeed.Text = "Velocidad de juego";
OptionsDefault.Text = "Valores por defecto";
OptionsSave.Text = "Guardar";
OptionsLoad.Text = "Cargar";
OptionsRestart.Text = "Reiniciar";
OptionsQuit.Text = "Salir";
OptionsPlay.Text = "Volver";
gPausedText.Text = "Juego en pausa. Pulsa Espacio para continuar";
RestoreTitle.Text = "Por favor, elige el juego a cargar";
RestoreCancel.Text = "Cancelar";
SaveTitle.Text = "Por favor, introduce un nombre";
SaveOK.Text = "Guardar";
SaveCancel.Text = "Cancelar";
gConfirmexitText.Text = "¿Seguro que quieres salir? (S/N)";
gRestartText.Text = "¿Seguro que quieres reiniciar? (S/N)";
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