Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Val

#1
Can a different perspective than 45 degree for walking angle be changed to, like, 60 degree.

I don't know if it's been implemented but I found these two discussions about it:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=48987.0
http://www.adventuregamestudio.co.uk/forums/index.php?topic=14602

TIA
#2
Hello. I'm trying to scroll a background diagonally with direction and speed variables. The background is created from DynamicSprite with twice the size (2x2) of the actual image and the original background drawn on the four quadrant. My question is how to calculate moving the background, making point B move to point C (downleft moving effect) with changeable speed.



This is the code:

Code: ags

DynamicSprite *Backdrop;
int movx, movy;

// called once on room's Load
function SetBackdrop()
{
  Backdrop = DynamicSprite.Create(Room.Width * 2, Room.Height * 2, false);
  DrawingSurface *surface = Backdrop.GetDrawingSurface();
  surface.DrawImage(0, 0, 95, 0, Room.Width, Room.Height);
  surface.DrawImage(Room.Width, 0, 95, 0, Room.Width, Room.Height);
  surface.DrawImage(0, Room.Height, 95, 0, Room.Width, Room.Height);
  surface.DrawImage(Room.Width, Room.Height, 95, 0, Room.Width, Room.Height);
  surface.DrawingColor = 13;
  surface.DrawLine(0, Room.Height * 2, Room.Width * 2,  0, 4); // DownLeft line
  surface.Release();
}

// called on repeatedly_execute()
function MoveBackdrop(CharacterDirection direction, int speed)
{
  if (Backdrop == null || direction == eDirectionNone) return;

  DrawingSurface *surface = Room.GetDrawingSurfaceForBackground();
  
  int accelx = 16 * speed; //<-- Question
  int accely = 9 * speed;  //<-- Question

  if (direction == eDirectionDownLeft)
  {
    movx = movx + accelx;
    movy = movy - accely;
	  
    if (movx >= 0)
    {
      movx = Room.Width - Backdrop.Width;
      movy = 0;
    }
  }

  surface.DrawImage(movx, movy, Backdrop.Graphic, 0);
  
  surface.Release();
}


TIA.
#3
Adventure Related Talk & Chat / Fester Mudd
Sat 06/07/2013 11:17:04

I'm currently playing this game called Fester Mudd, stumbled on it this morning while reading game news.
Turns out it's in the Games-in-Production here in this forum, but the author (Tarantula) said they changed engine from AGS to Unity.
Here's the link: Topic: Fester Mudd: Curse of the Gold

I'm curious, why not AGS? IMHO it looks like it can be done in AGS.
#4
I want to contribute one of my old projects that got neglected, so perhaps someone might pick it up.
This project is a Leisure Suit Larry game. The characters are taken from the mobile game, Love for Sail.
I drew all the backgrounds but not the objects, some're taken from RPGMaker. There're only 4 rooms.
Larry have 4 different outfits (including nude) but I haven't put it all in yet, only his famous suit.

Here's one of the background shot and a planned map of the game:


The main idea was: Larry and Patty got to an island resort for some get together, but got many distractions.

Here's the link to the demo (choose from one of these hosts):
download from http://netload.in
download from http://freakshare.com
download from http://bitshare.com

To anyone interested, I can give you the AGS project and the list of assets not in the demo.
If you like I can draw you covers for the game, if you do pick it up. Let me draw a sample tonight,
I'll post it tomorrow afternoon.

Cheers.
SMF spam blocked by CleanTalk