I've got a crash that has happened only once and I can't get it to happen again. It takes place during a sprite rotate command. This is using AGS 3.0.2.

http://www.xiigames.com/misc/crsh.dmp
the line 1127 is:
Code: ags

http://www.xiigames.com/misc/crsh.dmp
the line 1127 is:
sprite.Rotate(max(1, min(359, i*rotateSpeed)));