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Messages - WHAM

#1201
Absolutely thrilled to see this finished! will be purchasing on friday. :)
#1202


> Use blue-tack to insulate the screwdriver  and then use the insulated screwdriver to open the second fuse box.

With a heavy heart you ruin your precious work of blu-tack art, and mould it into a thin layer of insulation around the handle of the screwdriver in your pocket. Wielding this completely safe and not at all jury-rigged tool you prepare to open the second fuse box.



The door opens and you can feel a jolt running through your arm. You make a calm and collected retreat from the fuse box as it's door flies open with a loud cracking sound. The remains of several blackened fuses clatter onto the floor. On a more positive note, at least there the electric fizzling sounds have now ceased.


#1203
As I am too lazy to draw up a new pic for this, check out the description here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.msg620590#msg620590
#1204


> Replace as many of the burn fuses in this room as we can with the fuses in the box and the ones in our pocket.

You begin to replace the burnt-out fuses with fresh ones from the box. As you do so, you can feel a steady hum of machinery behing the wall, and you can feel air flowing from the vent above the fuse box.
However, as you take a whiff of the air flowing in, you cough and quickly replace your oxygen mask. There is little to no oxygen coming out of the vent, and your best guess is that the poisonous co2 is simply being circulated back and forth by the machinery with no fresh air being supplied. You wonder how to remedy this situation...


#1205
Aaand done. Good luck with college!
#1206
Quote from: NightHawk on Thu 20/09/2012 22:42:41
>Replace as many of the burn fuses as we can with the fuses in the box and the ones in our pocket.

Do you want to replace ALL known missing / burnt-out fuses, or just the ones in this room?
#1207


> Go to the maintenance room and take the remaining fuses.

The radio seems like such a confusing device, that you choose to ignore it for now and instead head back downstairs and into the maintenance room, where you fill your pockets with fuses.


#1208
I'll try and record a short Let's Play video over the weekend and will post it here. Dramatized and wildly overacted, of course. :)
#1209
Quote from: Armageddon on Thu 20/09/2012 11:33:29
It's overrated. I have no idea where the hype train came in on this.

Probably from the Kickstarter hype. They asked for something to the tune of 10 000$ to make their game, and kickstarter raised 200 000$ simply due to the fact that this is the sort of game a lot of people wanted, but nobody had made before.

And no, I don't agree with you on it being overrated, as the gameplay is solid, the replayability (for a 10â,¬ game) is immense and all in all it's a very well made game.
#1210
I like to think Ghost still watches over us from somewhere up above, sort of like... I dunno, a ghost?
Seriously though, he's not dead or anything, just away as far as I know, so take it easy guys!
#1211
Since I am a complete Mittens -noob, is the mittens always held at roughly the same time of the year and if not, is there any preliminary idea on the month it might take place on?
#1212
Haven't been able to stop since the releas... OH HELL, not another mantis cruiser! BATTLE STATIONS, FIRE THE BREACH MISSILES!
#1213
I sort of want to play it, since I've waited so long, but I'm too afraid to download it, as they have admitted that it's not really finished... Aaaaugh!
#1214


> Check to see if the radio picks up anyone.

You grab the radio off the panel on the wall, and press the "SEND" -button on it.

You: "Hello, anybody there?"

You release the SEND -button and listen, but there is no response. You notice a channel selector on the wall panel, with the following settings:
3-A
3-B
4
6-A
6-B

You flick the selector through all five settigns and have a listen. None of the channels seem to be transmitting, and channels 3-A and 3-B emit a crackling static, possibly a sign of some kind of malfunction.


#1215
Hmm, flights to Germany might be a bit more manageable for my wallet than ones to the USA or Australia.
Colour me interested in this! I would love to visit my first Mittens, if you guys'll have me, AND if my work schedule can give way for this. ;)

Also: either city or countryside is fine by me.
#1216
Quote from: Crimson Wizard on Thu 13/09/2012 23:08:09
Out of curiosity, WHAM, did you have this story planned through from the very beginning or you continiously invent it?
Also are there any plans for making an actual computer game of this?

For starters: sorry for being so slow on updates lately, I've been real busy at work and I've gotten addicted to playing Dark Souls... again...

To answer your questions:
No, I didn't really plan the story beforehand, and all events have been made up on the fly, and are being made up on the fly. However, for example, when I decided that the players need to find more fuses, I DID write down precise location(s) as to where the extra fuses were, so I couldn't cheat myself and the players by moving them around in my mind.

I do not have a plan to make a full-on game about this, but I have though of making an animation with AGS, in which you can watch each chapter as an animated, voice-acted and sound-effect -laden sprite animation. However, for this I would probably need quite a bit of help. A game is not out of the question either, but that might be problematic due to the open-endedness of the game. Such a game would become too restrictive and not feel true to this game.

I'll be at a work-related event all night tonight, so an update will be up on saturday.
#1217


> Check O2 level on Emma's bottle and if the mask sits tight on her and there are no leaks or other malfunctions

You stoop down to check the oxygen bottle on Emma's lap. It appears to be almost full and the air appears to be flowing normally. You can hear Emma's breathing.
She appears to be asleep.


#1218
Payday is friday, expect money then. ;)
#1219


> Go to Emma's room
> Replace the last 2 fuses.


You make your way back to Emma, passing through the Level 2 corridor, the staircase and the Level 1 corridor, braving the ear-shattering shrieks of the alarms still sounding in these areas.
Finally you make your way to the quiet of the control room, where you promptly replace the two missing fuses.

As a result, you can see that new devices have come to life, their LED's blinking to life.



> Give Emma the personnel roster

You approach Emma to present her with the personnel roster, but as you approach her you realize she has fallen asleep, perhaps due to the stress getting to her.
For now, you just place the personnel roster on the desk next to her, atop some files that are already on it.


#1220


> Put the white tabs and chips on the table
> Make a smiley face in the blu-tak


You place the microchips and the fuse-pieces onto the table to make some space in your pockets. You also mould the piece of blu-tack in your pocket into a smiley face, revealing that your skills in crafts are rather poor.



> Take all the fuses and all the camera stuff

There is nmo way you could carry all that. You pick up one of the large fuses and two of the smaller fuses as a compromise.


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