Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - WHAM

#1541

-----

> Swap vest ID with Klugman ID. Save condom for (sexy) emergency.

You completely ignore the dull computer monitor and instead swap the ID attached to your vest to one belonging to the deceased Klugman, hoping that you might be able to pass for him if push comes to shove. However your comparatively pale complexion and darker hair and distinct lack of a cool ponytail might hinder any such attempt.

You ponder for a moment about what to do with the condom in your pocket and whether or not you should protect yourself from... what? You have no idea and you push the thought aside as utterly silly and ridiculous.



#1542
Your post has no mention of "sexy nurses".   :(
I will not click on that link unless you can guarantee me that there will be sexy nurses.
#1543
Quote from: Iceboty V7000a on Thu 22/03/2012 01:53:49
Fact. WHAM won MAGS exactly one year ago:D

Congratulations WHAM!

Now all I need to do is make an "ambitious but rubbish" action game for April and the cycle is perfect. Be back in 2013 to claim my third MAGS win. ;)
#1544
Quote from: Eric on Wed 21/03/2012 22:30:18
We could also still >WEAR CONDOM, TAKE MALLET

Is this a command or are we just discussing possibilities?
I would also like to point out that removing a condom from a pocket will not magically add more room for a mallet. :) No adventure-game pockets in this game, I'm afraid.
#1545

-----

> Take gun

You grab the PISTOL from the dead man's hand and check it's condition. The firearm seems to be in working condition, and identical to your old gun. It currently has five (5) bullets loaded inside, one in the chamber and four in the magazine. Inserting the PISTOL into your holster has forced you to vacate the rubber mallet from it. You place the mallet onto the table.

> List inventory

LEFT POCKET:
- A condom (lubricated)
- ID card (Newell)
- ID card (Klugman)

RIGHT POCKET:
- Keycard (S.Bay)
- Severed thumb (Klugman, bloody)
- Severed thumb (Unknown female, bloody)

HOLSTER:
- Pistol (5 bullets)

HANDS:
- Pool que (trusty)

You also have a third ID card for mr. "Brotherton" attached to your vest.



> Press Big Red Button

You turn around and give the big red button a friendly jab, hoping to provoke a response. The large monitor, that also appears to function as a touch screen judging by the stylus strapped to its side, comes to life and displays the following:

"EMERGENCY SYSTEM ENGAGED
BATTERY POWER ACTIVATED - CHARGE LEFT: 30~ minutes (ESTIMATED)
PLEASE SELECT ACTION:"

Below are three large buttons labelled:
"GENERAL ALARM"
"EVACUATION ALARM"
"SEAL CONNECT. TRAMWAY"

Below the third button is a slider which is set to "no delay". The other end reads "20 minut delay". It seems you can set the delay at one minute increments.



#1546
Oh damn! Well that's even weirder, or maybe everyone voted twice? :D
Maybe my inability to count 4 + 7 is why BBWD was so poorly balanced toward the end!  8)
#1547
*begins to type something about "necroposts"*

*Looks at the first poster's name*

*Reads more closely*

Holy cows! A project seemingly dead since 2008 is BACK TO LIFE!? Now that's what I call dedication! First time I'm seeing this game and I've got to say: I'm curious!
Let me know if you need voice acting or beta testing at some point.
#1548
FWOOOOAAAARRR!!!
My second MAGS win ever! ;D One more and I can be cool too!

Would love to know where all the votes came from in the first round, though...? We had well over 10 votes on both sides there I think, now we had a total of 15 votes.

Nevermind, I don't CARE! *dances*
#1549
Quote from: WHAM on Sat 17/03/2012 23:52:08
You notice a small green panel next to the door, which seems to be powered and emits a light green glow, as if inviting you to touch it. You instinctively press your finger on the panel and are treated to a dull buzzing noise.

Yeah, actually, now that I look at that, it might have been a little confusing. I was TRYING to implicate that a finger was not the correct type of input in the first place, but looking back I might have messed up a bit. Oh well, these things happen. :D
#1550
Suicidal ONLY if it should be obvious to the players. A good example was Icey's "wait for the water to rise and then swim", when the protagonist has clearly indicated his inability to swim earlier. I won't stop you from touching a live wire if you don't know it's live, though. ;) Experiment at will and remember: there are no saves, loads or retries. Death is perfectly possible in final.
#1551
Quote from: Sane Co. on Tue 20/03/2012 18:13:46
What about that big red button just sitting there waiting to be pressed?


I'm trying to keep to my original "only the first command given applies" rule, but I seem to be slipping too. Then again I've missed quite a few updates, so you guys earned a big update. Commands for next turn will be:
> Take gun, check the functionality and look for munition
> LIST INVENTORY
> Press Big Red Button

After these I will try to return to the original "one command per day" routine and resume updates as usual.

I will also add to this that if a command different than the first one receives more votes (identical or similiar commands) before the next turn is posted, then it will override the first command. I will also override any ridiculously stupid and suicidal commands as before ;)
#1552

-----

> Poke bodies with pool que

You step up and poke the nearest corpse with the pool que. The dead woman remains unresponsive.



> Use scissors to cut off the thumbs of the 2 people

What? Are you sure? You have a really weird feeling about this. Your stomach churns as you take your BENT SCISSORS and grab the dead redhead's hand and: SNAPCRUNCH



The sickening sound of the bone cracking agains the scissor makes your stomach turn. Yout projectile vomit all over the corpse of the woman. You tell yourself there was no other way and that this will certainly save your life among many others, and steel yourself to repeat the procedure.



SNAPCRUNCH

You extract yet another dead finger and place both of them in your free pocket. You feel dirty just having them there. The BENT SCISSORS have become BROKEN SCISSORS due to being misused, and you discard the twisted and ruined pieces of metal as useless. Your NERVES also take a significant hit from the corpse mutilation, who would have known?

You take a look at both bodies to see if they are carrying anything of value.

The woman looks like she has been beaten to an inch of her life before being shot and killed. Her clothes are torn and her hair is a mess due to coagulating blood. Her pockets contain nothing of value, only some pieces of crumpled tissue paper.

The young man with a ponytail has been shot in the abdomen and he has bled out. From his state it looks like he has been dead for a shorter time than the woman, as the blood has not begun to coagulate as much and you can still sense some semblanse of warmth in the flesh of the corpse. The man is wearing a security uniform with an ID badge similiar to your previous ones. You add it to your collection. The man is also holding a pistol in his right hand, and his pockets reveal a key card labelled "S.Bay" and marked with a black and green stripe. You take the keycard, but are unsure whether to replace your rubber mallet with the pistol.



You stand up to gather your thoughts for a moment and look at the whiteboard. The whiteboard has a drawing that clearly represents the dome outside, divided into four sections, two of which have been coloured blue. Next to the diagram is some text:

"To-do this week
- Cycle watering sprinklers
- Back up SRV to MF
- Liza's birthday! :)"



#1553
Oh, I didn't realize you had drawn all new sprites, as all the sprites I've seen in your games so far have been copy/pasted from the original games. And you still give no GAMEPLAY purpose for the multiplayer, all you have is the ability to chat with another person while playing the original game (can you even play the original game fully?) and the ability to animate / emote (if I understand you correctly). That is still not a gameplay mechanic, it's a visual chat.

You have to understand that multiplayer is nothing but a chat feature unless it has a gameplay mechanic tied to it.

But as everyone is saying: if you want to make the game, make the damn game and be done with it. If people are interested (can't say I've ever heard anyone but you "beg for" a QfG multiplayer remake) they will come to you. If not, the game will fade away as yet another forgettable tech-demo.
#1554
It's there... It's QFG and... What?
What does the multiplayer add to the game? You can see other characters, you can chat with them and what else?

Are there any gameplay mechanics that make use of the multiplayer? Any puzzles that require multipla players to cooperate? Any new content that makes any kind of use of the forced multiplayer gimmick? I have read the GiP thread and I see nothing there warranting interest. If I want to talk to people while playing QFG, I can just open the AGS IRC on a separate window while I play.
#1555
Oh Quest for Glory games are great, no worries, you are not the "last mohican".
However, GQF games are classic "I want to be a hero" stories told in a single character perspective, and your recreation attempts are mere "add multiplayer / chat" remakes, that add nothing to the games themselves. I can only speak for myself, but that seems like a futile project withe very little practical value to the games themselves.

Also: since the original games are great and work great and aren't broken in any discernible way, why fix them? I see no real need for a remake anyway, save for perhaps a unimportant (in my mind) visual update, which there are quite a few already in the works / released.
#1556
Quote from: selmiak on Mon 19/03/2012 23:51:48
8)
> Use scissors to cut off the thumbs of the 2 people

Quote from: Victor6 on Tue 20/03/2012 02:29:10
...poke 'em a bit with the pool cue first....

Quote from: Ponch on Tue 20/03/2012 02:31:23
> Prepare to battle zombies with rubber mallet  :=

You people worry me sometimes... I'll post an update later today.
#1557

-----

> Enter CTRL.

You go back up the stairs and enter the room labeled "CTRL".
Oh... fuck...

It seems to be a simple control room with a few computer consoles that seem to be unpowered. There are two corpses: one male in a guard uniform and one female in clothes similiar to the bald man you saw earlier.



#1558
Quote from: Bogdan on Sun 18/03/2012 21:22:53
...by the way. were you inspired by Hearts of Iron?

Glad you like the game. :)
I love Hearts of Iron 3, but didn't knowingly take any ques from it. I was going more towards X-com with random events instead of a turn-based combat system.
#1559
What a wonderfully happy looking whore!  ;)
And an eye-catcher to be sure, colour me interested!
#1560

-----

>Use ID Badge on door lock

You produce your two ID badges and attempt to apply both onto the reader, but to no avail. It seems that the reader is not equipped to read barcodes and the simple ID badges do not seem to incorporate any kind of electronic chip for the reader to identify.



SMF spam blocked by CleanTalk