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Messages - WHAM

#1601
Reuploaded with new potential fixes to some major game breakers (Agent missions getting stuck in infinite loops, game crashing).
#1602
Oh well, I added the main menu at the last moment and what this bug means is simply that the game will crash if anyone selects North America as their starting nation. :D
I'll upload a fix as that is a pretty critical bug.  ;)
#1603
Thanks Victor6.

You are on the right track. This bug was caused by the game trying to generate a new mission based on enemy faction threat levels and my guess is that you have assimilated all enemy factions at once... Which is pretty epic! :D And slightly unexpected. Oh well, I'll fix the critical crash bug and am hoping that will resolve the issue.
#1604
Now we can see the votes as they come in. This is nice but also sort of... nerve wracking!

*smashes F5 furiously*
#1605
Don't think so, Rad. I might want to get back to work with He Watches and maybe start another new project on the side now that I know how arrays really work. :)
#1606
I would love to participate, I even have a story in mind, but I dont think I can take another MAGS so soon. I'm a little drained. :(
#1607
The walk is a blocking script and this keeps the Repeatedly Execute from working. Look in the manual for "repeatedly execute always" and try having the mirror script posted here in that instead. As far as I can understand that should work.

EDIT: Something like this in the room script
Code: ags

function repeatedly_execute_always() {
  cFelixReflection.x=player.x+35;
  cFelixReflection.y=player.y-20;

  cFelixReflection.Frame = player.Frame;
  int l = player.Loop;
  if (l == 0 || l == 3) l = 3 - l;
  cFelixReflection.Loop = l;
}

#1608
Oh no! I failed to do all the Let's Plays in time! :(
Oh well, the rest will be made a little late then...
#1610
Icey: As long as you post these "games" I and many others will comment on them, discuss them, analyze them and critisize them. If you don't like that, don't post them here.

wisnoskij:
Portal 2 is a game and has gameplay mechanics and puzzles to resolve, so I don't see why you brought that up at all.
Dear Esther is not, in my mind, a game. It is a slightly interactive story.
So are many visual novels, though in those you can at least affect the outcome so they DO have a gameplay element. However, here the answer is already present in the name of the medium: "Visual Novel" that is "a storybook with pictures". I see nothing about gameplay or interactivity here, so I would not necessarily call them games.

Then we compare THIS game by Icey here to those. What can I affect? Nothing! What do my actions change? Nothing!
This IS a cinematic that just requires the player to click on the next "play" button until it finishes. There doesn't even seem to be any order to them, you just CLICK ON STUFF.

In my mind gameplay requires thought. You need to understand the game to win it. I could code a program that just clicks on the screen mindlessly and endlessly and it would always "win" this game 100% of the time. Such a thing would not work and any REAL game.
#1611

Radiant, here are some answers. I won't be fixing anything non-critical or doing any changes anymore, as the MAGS deadline has passed, so that would be cheating.

Spoiler

The 'start game' gui is still clickable if you have the 'options/load' gui popped up.
> Not a biggie in my mind

"Press space to continue" - I would like to click to continue since I'm using the mouse.
> Oh I did try to do this, but it just wasn't possible without massive work on existing GUI's to make them ignore mouse clicks in certain instances. Thus it was left out due to time constraints.

What's the difference between "last year" and "previous year"?
> Current year = now, last year = last year, previous year = the year before the last

F.S.B is lacking a dot
> whooops, non-critical though :)

"Show info of selected person" - I'd prefer clicking on a name to see info, rather than clicking on a name and then clicking on the "show info" button
> If there are many people in the list you might accidentally click on the name instead of the scroll arrow

When building/researching something, I would like having an estimate of how many days it's going to take.
> So would any evil genius, but they just can't give you an estimate, as there can always be setbacks and unexpected delays. If I gave you an estimate you would just complain that it's inaccurate! :D

I'd like to have the option to pause time directly from the "news" popup.
> Some of the notifications (critical ones) should autopause the game

It would be nice if the missions screen would show how many unassigned agents I have.
> That might have been a good idea, actually... Oh well, too late now. Deadline has come and gone and adding stuff now would be cheating! ;)
[close]
#1612
Quote from: wisnoskij on Sun 04/03/2012 15:32:44
Harsh much?

But, spell checkers are a necessity as far as I am concerned and one would of spotted most of these errors.

It is spelled "Barren"

Games do not need challenge to be games, freeware games do not need to be released in a polished state, stories do not have to be fully explained and complete.

So if I make a video of a bunny jumping up and down shouting randomly generated nonsense, with the bunny stopping every now and then, forcing the viewer to push the "play" button to continue, that would be a "game" in your mind? Oh right! I forgot: we must make the "play" button MOVE AROUND THE SCREEN! Now that's a game, and because it's free it's completely immune to critique!
#1613
Thanks for pointing that out. :) My bad!
#1614
@Ghost: Don't worry about lil' old Grim there. You should have seen what he posted before the shame drew him into editing the post.  ;)

@Everyone: Game is now completed! See http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1561
#1615

The MAGS voting has been restarted due to the previous votes being done in a "slightly unsecure way". Check the MAGS thread to see more and don't forget to vote again!
Don't forget to check the competition: SUPPA NINJA! http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45511.0


It's done, people! Deadline met and game is ready to challenge you!

Click me ---> Big Blue World Domination <--- Click me




So YOU want to become an evil villain mastermind and take over the world? Well, you'd better be ready in case some of those pesky secret agents with their shaken-but-not-stirred martini's try to sneak in to steal your secrets and foil your private space program, which is completely not aimed to build a network of world-dominating space lasers despite the fact that the rockets are carrying space lasers capable of dominating the world. Perhaps you should hire some secret agents of your own, just to make sure nobody else launches their evil space program first, not that your space program is in any way evil, that is.

FEATURES:
* Build your own super secret base (of peace and love)
* 9 Different room types to build, all of which can be upgraded to improve their quality and function (the non-lethal lasers are for the rave party)
* Hire scientists, technicians, security guards and secret agents to do your completely (non-)evil bidding
* All of your staff gains experience and levels up (Cybernetic implants only given to Ninjas who signed a consent)
* over 50 different technologies to research
* 20 different gadgets to equip your agents with (including porn magazines and jetpacks!)
* Compete with other agencies worldwide (for world dominance)
* Bribe faction leaders to make yourself seem less threatening (although you were never threatening to begin with)
* Original music by Guney Ozsan!




#1617
General Discussion / Re: first
Sun 04/03/2012 13:55:30
second
#1618
Sorry guys, but I just have to post one more time:

Grim: According to your profile you are a 27(!!!) years old AGS-tutoring, proof-reading "PRO"(!!!!!) and you can't even fucking spell "Memory leak" if your life depended on it! And YOU are telling a guy like Khris how "he is not as smart as you thought"!

By ye Gods I tried to not post anymore but this is just too much!

BWA-HA-HA-HA-HA!!!  ;D
#1619
I can't stop laughing!!!  :D ;D ;)

Also: have a picture of a "memory leek" according to Google:
#1620
Thanks for confirming that, Khris. I will be leaving this out of the game for now, might look into fixing it with Mokney's solution after MAGS if I feel like going back to polish the game further.

Thanks everyone!
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