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Messages - Xyndicator

#1
We all wait with baited breath. You can do it!
#2
This game looks absolutely amazing! Especially the AGX module/plug-in you guys are developing. When TFE is all said and done, I think AGX itself deserves its own spot on the front page.

A question for lemmy & binky:
Is the AGX module/plug-in in its final form to what you guys need it to be to push forward on TFE? If so, will the community get to see how AGX works under the hood or will the community get it as-is? I'm sure many a-clever programmers (me excluded, unfortunately  :-[ ) are probably interested to see if they can tweak AGX.

Edit:
After looking at screenshots of Mia, I'm guessing the overly tight clothing is to avoid difficult walk cycle animations? Then again, a long flowing dress like Nellie Cootalot's would totally avoid the need to animate feet.  ;D
#3
Hi all,

Xyndicator here. I'm new to the amateur adventure game creation scene but I've been playing and enjoying adventure games for a long time. I'm 23 and I've grown up around games such as the Monkey Island saga, Day of the Tenticle, Sam & Max, King's Quest and all those lovely LucasFilm/LucasArts and Sierra games of yester-year.

I've been checking out many of the games produced by the community and I must say that I'm extremely impressed! There's a lot of talented people and hopefully I'll have something to contribute to the community in big and/or small ways.  ;D

So anyways, time to crack open Notepad, make some notes and draft out a mini-game to get myself started.


Xyndicator
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