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Messages - ZcheK

#1
I have completely jumped ship.....


I am now using RPG MAKER MV to make this.
The Blog is still the same, and demo version 0.007 is available for download.
http://questforglory1extended.blogspot.com/

I have a few reasons for changing my engine completely.
1) I'm really not good enough at scripting for AGS.
2) I've always loved the intuitive interface of RPG Maker. But up until recently it's been a very limited tool. RPG Maker MV has enough features and easy to use plugins available to actually make a point and click adventure RPG like this, as you can see evidenced from the demo.

However there are some things I really miss about AGS, such as pixel perfect click detection. I use need to use 1920 x 1056 resolution to emulate this in with RPG Maker's tile based click detection.
I also really miss the Characters tab of AGS.

I think AGS is vastly superior for creating a puzzle adventure game, however my game is a puzzle adventure/RPG with stats and a fighting system, and this is where RPG Maker seems to be really shining.

So good bye my dear AGS friends. I wish you all the best and hope you will continue to support my project.
#2
QFG1 sprites are available to download now, hopefully helps some people doing similar stuff
#3
Quote from: MMMorshew on Sat 12/03/2011 21:18:29
I looked into every room with the debug mode and I was really impressed with some of the new backgrounds, especially the Dragon Mountain looked breathtaking. Its also great how you used backgrounds form Qfg 4 1/2  ;D
Also, seeing your speech animation with such a high frame rate felt like watching a webcam video inside the game, very well done.  ;)

But to be honest, I would like this a lot more if you just made a new QFG game that takes place in Spielburg once again, but with new problems, characters, missions and all kinds of changes that happened during the years of absence.  ;)

Thanks man that's really encouraging to hear.
I must take the coming back to Spielburg thing into consideration, the original was pretty perfect I'd hate to ruin it, and maybe it would feel pointless if you'd played the original game. Maybe something like qgf 4 1/2 but less character defaming ha ha
#4
Quote from: duckwizard on Fri 11/03/2011 00:06:50
Zikes!

Where did you get those new backgrounds?  Were they in the QFG1VGA resources, sitting unused?  Or did you make them yourself?  Either way, I for one am looking forward to playing.

the 'behind the castle' and 'going down from forest' are from Conquest of the Longbow. The 'mountain pass' is from Kings Quest V.
The 'Valley view' is indeed an unused resource from QFGI. Quite amazing that they didn't use it considering how beautiful it is (there's also  talking Cobolt animations!)
#5


QFGI was probably my favorite game ever. The lovely village setting, the rpg system and 'develop by doing' mechanics, all combined with adventure/puzzle gaming. Wonderful.

This only thing was it was too short and possibly a little too easy.

So this (slightly ambitious) project seeks to remake the original and expand it, bring in more characters, quests, and some harder monsters (like a Dragon, lol).

So far I have most of the hero animations imported. All the original backgrounds, the rough start of a day and night system and the makings of the stats system. The battles are proving quite a challenge but are getting there.



Thanks very much for all your comments or suggestions. I'm back from Thailand now and working on the project again more regularly. Here is the latest exe. There are about 130 rooms to explore, you can go up the snowy mountains (stolen from QFG 4 1/2 lol) and take a sailing trip to Tarnia. You can also see some of the start of the stat system and numerous little things I've been adding slowly.

Download Version 0.1
http://dl.dropbox.com/u/54516634/Quest%20For%20Glory%201%20EE%200.1.exe



Download link for the entire project. Feel free to use what I've done so far.
http://dl.dropbox.com/u/54516634/Quest%20For%20Glory%201%20Remake%20Core%20Files.rar














NEW Extended Goblin Hideout




#6
I really appreciate what you've done here, it's helping me alot with my qfg project.
#7
When I import a 320 x 190 background into my 320 x 200 resolution game it defaults to having the image on top with a black space on the bottom. Is it possible to move the image down to have the black space on top, or to make this the default position to import it too.
At the moment I am just editing each image before importing to get around this. 
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