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Messages - abstauber

#1801
Since it works in windowed mode and the script doesn't make a difference between that and fullscreen, I assume (hope) that we can blame AGS for it :D

So my guess is, that the widescreen borders somehow affect the coordinates of the special drawing surface, AGS is providing for custom dialogs.

I'll have to work on the module in the next days anyway, because Monkey_05_06 has sent me some really interesting code, which needs to be included. So if I'll encounter this widescreenborder problem too, I'll let you know.
#1802
Finally some time to comment too :)

I think, this game has the best color choice of all. This hazy greenish sky and the matched colors of the sprites are eye candy. If one day you manage to sharpen your backgrounds, I swear I will run to a copyshop and get a poster ;D
Enough graphical worshipping. As your beta tester, you already know that I like the gameplay, so I just repeat myself. Very well done!



PS
Go Machines Go!  :=
#1803
oh no... did I write "the puzzles made me feel smart" before? Not finding the obvious escape button gives me the opposite feeling right now :)

Anyway, thank you very much for this insightful commentary.
Spoiler
although you could have spent the time, adding music :P
[close]

I think it's most interesting, how other people write their games - so thumbs up for this feature.
#1804
Hey 1$,
I really liked your puzzle design here. It made me feel so clever ;D

Great work, altough:
Spoiler
I don't care much for cliffhanger endings, especially when it's clear that there won't be a sequel. If there will be, I'll edit this post ;)
[close]

Oh and btw. why no isometric perspective?


QuoteUnlockable director's commentary
Where do I enter the password?

#1805
You are kidding, right? Free animations? Samples = you are hired ;D


Get your hands off him, I've spottet this first  :=
#1806
I really have to sit on my hands, not to comment this whole pixel art discussion.
For simplicity, let's say low-res art :P

I have a seperate palette layer (I'm not using PS palette management) for each bigger or object. So in addition to your mountains layer, create a mountains_pal layer and start defining three colors: darkest, brightest and midtones. The start modelling and after it looks right, make those three colors six. (or get lazy, set your brush to 30% opacity and start blending, like Miez has told us :) )

If you're still not pleased, try the some correction layers. I like the saturation layer and play around with it until the colors look good.

Another approach could be, that you start drawing the mountains without the haze. And after that, add a color overlay to make it look far distant.

And after all - it already looks nice. So what - perfectionism doesn't get your game done :D
#1807
Have you already switched over to raw drawing?

I'm using *cough* GUI buttons. But they work perfectly and I have the feeling, that moving buttons around is much faster than overlays.

Anyhow, I use one GUI for the Enemies + Player, one  GUI for enemy bullets and one  GUI for player bullets. Since you can have 30 elements per GUI and as much GUIs as you like, I think that's fair enough :)

Also you don't have to worry about z-order and animations.
#1808
Completed Game Announcements / Re: AeroNuts
Fri 27/11/2009 08:48:48
Quote from: Crimson Wizard on Thu 26/11/2009 22:38:09
What's the full name for Elfie, by the way?

@Crimson Wizard
Elfie is her full name. I couldn't bring me to name her Elfriede or something similiar :)

@Kastchey
That how I felt, when I played Bulbapucks entry :)

I think I've learned something from this MAGS: thinking in difficulty is wrong. I thought, you will all beat this game in about 10 minutes. But apparently, as a creator, I have missjudged its length and difficulty :) So I'm really glad, that it's a bit challenging.

@DrWhite
You would love Phoenix Wright!

@Kaputtnik
I hope I don't see any AeroNuts Speedfails on youtube ;D
#1809
Oh how I wish my nick would have been 48574U83R
(incredible, how leeteriffic that name gets)

By the way, do you still need sound effects?
#1810
Completed Game Announcements / Re: AeroNuts
Thu 26/11/2009 19:29:14
@Matti
I've seen, you're making some 2D action yourself,  I can't wait for you opinion!

@Kastchey
Stuck in the adventure part?
I hope you're still enjoy it, so I can make it up for disregarding your efforts on ShattenReyze :).
But I promise, I'll check it tomorrow :)


Btw. Highscores anyone ;D ?
#1811
Completed Game Announcements / Re: Alpha Dog
Thu 26/11/2009 19:23:02
Sweet little game. I liked Hamster Frank the most - he's really sweet and authentic.
Also the music is totally fitting, if not outnumbering the graphics style. Playing at night and having those retro-sounds, it totally reminds at Nick Knatterton (as I've already written in the MAGS thread).
So the graphics are basic and that's fine. The music is groovy and that cool. The gameplay is glitchy as hell and that's... - well fix it already!

I bet, you've spent most of the time, writing the music :)

a minor bug:
Spoiler
Also climbing the rope inside building can be done from anywhere. Being the hamster on the top of the screen, I can fly to the kitchen and back again. Also Dog has some flying capabilitiers
[close]
#1812
@DrWhite
You should open an own thread for your game where I can file those bugs ;)
Spoiler
The magical cloning occured when I have been clicking on the doors to skip walking (since Stanley's on the slower side). And the shell can walk too ;)
[close]

Anyhow, your music is really nice. And somehow it reminds me at Nick Knatterton :D
#1813
Spoiler
you have to use Stan and walk under the panel. Then jump onto him with Dog, then climb up with Frank and use the panel.

That doesn't seem to work. Dog says; What? or That doesn't work. Depending on using the shell or the whole Stan.
Argh.. and now I have Stan + Stan's Shell in the same room.  Seems like I have to restart again.
----
edit: It worked this time. But the camera kept working even after I used the needle. But I'm through anyway :)
[close]
#1814
:)
Spoiler
btw. I'm stuck again. I'm inside the building, have the needle and no clue what to do. How do I reach the panel in the last room?
[close]
#1815
@Dr. White
Spoiler
I tried to use the dog leach on the spider and now it's eating a cracker? And the leach is gone... restarting time? Oh and the windows on the backyard are still hotspot 6
[close]

@Bulbapuck
Spoiler
I'm stuck too. I have the 3 spheres but no clue, in what order to put them. Btw. you left the debug mode on, but that didn't help me either ;)
[close]

--edit: not stuck anymore. Thanks Leon!
#1816
Completed Game Announcements / Re: AeroNuts
Thu 26/11/2009 10:02:23
Okay, as the difficulty seems to be an issue for some of you, I've added a slider to the options, where you can set the arcade sequences to easy-peasy ;D
Of course, that will affect your highscore, but at least you can finish the game without cursing me :)

@Kastchey
Triple yay for playing :) Have you already finished the game?

@Dual
Yeah, it was about time to do something more recent :)
#1817
Completed Game Announcements / Re: AeroNuts
Thu 26/11/2009 09:03:34
Haha, thanks. Although I felt more like a zombie, sitting in front of the screen almost every day ;)

By the way, I should have mentioned, that the arcade parts are not totally from scratch. I've used Rocco's AGS-Invaders as a base. Better I'll update the first post before he notices that I've forgotten him ;D
#1818

THE BARON STRUCK AGAIN!!!
As every Friday, Elfie Mc Millen wants to visit her dad at the military base where he is working as a scientist on a covert mission.
Unfortunately, the Army is not the only one interested in Mc Millen's brain power. Baron Borisov, always mean and greeding for power, doesn't hesitate to get him under his thumb. So he and his henchmen hijacked Elfie's father and brought him to his secret sea fortress.
But Elfie sticks to her guns and tries to find her dad... with your help!

Screenshots:





Credits
Abstauber: Graphics, Story, Scripting and most of the sound effects
DrewCCU: Music

Facts
50% classic low-res adventure
* tricky objectives
* classic LEC-style GUI and still no push'n pull puzzles
* GIRL POWER!

50% Retro Arcade
* Insane boss fights
* Cutscenes like it's 1995 again!
* EXPLO5IONZ!!!


Special thanks
DrewCCU, for creating such a cool soundtrack in such a short amount of time.
Rocco, for writing AGS-Invaders and making the code public. Without your module I'd never made it in time.
Christina, for supporting me through the last weeks and all of your advices.
cireja - Spanish Translation

Download
http://www.adventuregamestudio.co.uk/site/games/game/1238/

Source Code (AGS 3.3.3)
http://www.sonores.de/reyze/AeroNuts_1.2_src.zip

Have fun :D

(and post your highscore!)

Changelog:
* v1.01 - bugfixes and adjustable difficulty (slider in the options panel)
* v1.02 - fixed nasty Vista and Win7 bug and the easy mode got easier
* v1.1 New features:
- unlockable, extra tough "arcade-only" mode to make highscore hunting  fun.
- bombs
- alternative controls (wsad-keys)
- extra lives and shields
- pixel perfect collision detection for you bullet dodgers :)
- no more position reset
+ fixed all reported bugs

* v.1.2
- Spanish Translation available
- Updated the GUI

The game's also now proof read, thanks to Ben304!
(if you still find mistakes, I've been too careless to include Ben's edits)

Highscores Arcade Mode
Dr. White - 505200
Danman - 299200
Discordance - 259000

Highscores Story Mode
Danman - 157600
Crimson Wizard - 153600
Cuiki - 149800
Dr. White - 141050
Mordalles - 133900
SteveMcCrea  - 123900
Travis Anthony - 110850
Nissan123 - 110620
Ben304 - 100650
OneDollar  - 99500

#1819
@DrewCCU
Thanks for the bug report! I've fixed the save game crash and carrier floating bug. And I always thought the arcade path is still too easy ;)

@Crimson
Yay :)

@everyone else
Very cool entries everyone! I'll post more as soon as I come to play you games.
#1820
Finally, here's my entry:

A E R O N U T S

THE BARON STRUCK AGAIN!!!
As every Friday, Elfie Mac Millen wants to visit her dad at the military base where he is working as a scientist on a covert mission.
Unfortunately, the Army is not the only one interested in Mac Millen's brain power … Baron Borisov, always mean and greeding for power, doesn't hesitate to get him under his thumb. So he and his henchmen hijacked Elfie's father and brought him to his secret sea fortress.
But Elfie sticks to her guns and tries to find her dad... with your help!

Screenshots:




Get it, while it's hot:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1238
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